* JobRequirement refactor (#30347) * refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool! * Add JobRequirementOverride prototypes (#28607) * Add JobRequirementOverride prototypes * a * invert if * Add override that takes in prototypes directly * - fix: Errors. * - add: Add stuff. * - fix: Formatted message fix. * - add: Another requirement. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
108 lines
3.0 KiB
C#
108 lines
3.0 KiB
C#
using Content.Shared.Eui;
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using Content.Shared.Roles;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Ghost.Roles
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{
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[NetSerializable, Serializable]
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public struct GhostRoleInfo
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{
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public uint Identifier { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public string Rules { get; set; }
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// TODO ROLE TIMERS
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// Actually make use of / enforce this requirement?
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// Why is this even here.
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// Move to ghost role prototype & respect CCvars.GameRoleTimerOverride
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public HashSet<JobRequirement>? Requirements { get; set; }
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/// <inheritdoc cref="GhostRoleKind"/>
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public GhostRoleKind Kind { get; set; }
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/// <summary>
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/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies how many players are currently
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/// in the raffle for this role.
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/// </summary>
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public uint RafflePlayerCount { get; set; }
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/// <summary>
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/// if <see cref="Kind"/> is <see cref="GhostRoleKind.RaffleInProgress"/>, specifies when raffle finishes.
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/// </summary>
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public TimeSpan RaffleEndTime { get; set; }
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}
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[NetSerializable, Serializable]
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public sealed class GhostRolesEuiState : EuiStateBase
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{
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public GhostRoleInfo[] GhostRoles { get; }
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public GhostRolesEuiState(GhostRoleInfo[] ghostRoles)
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{
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GhostRoles = ghostRoles;
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}
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}
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[NetSerializable, Serializable]
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public sealed class RequestGhostRoleMessage : EuiMessageBase
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{
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public uint Identifier { get; }
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public RequestGhostRoleMessage(uint identifier)
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{
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Identifier = identifier;
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}
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}
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[NetSerializable, Serializable]
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public sealed class FollowGhostRoleMessage : EuiMessageBase
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{
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public uint Identifier { get; }
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public FollowGhostRoleMessage(uint identifier)
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{
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Identifier = identifier;
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}
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}
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[NetSerializable, Serializable]
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public sealed class LeaveGhostRoleRaffleMessage : EuiMessageBase
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{
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public uint Identifier { get; }
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public LeaveGhostRoleRaffleMessage(uint identifier)
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{
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Identifier = identifier;
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}
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}
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/// <summary>
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/// Determines whether a ghost role is a raffle role, and if it is, whether it's running.
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/// </summary>
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[NetSerializable, Serializable]
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public enum GhostRoleKind
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{
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/// <summary>
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/// Role is not a raffle role and can be taken immediately.
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/// </summary>
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FirstComeFirstServe,
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/// <summary>
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/// Role is a raffle role, but raffle hasn't started yet.
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/// </summary>
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RaffleReady,
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/// <summary>
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/// Role is raffle role and currently being raffled, but player hasn't joined raffle.
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/// </summary>
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RaffleInProgress,
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/// <summary>
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/// Role is raffle role and currently being raffled, and player joined raffle.
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/// </summary>
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RaffleJoined
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}
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}
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