Files
OldThink/Content.Shared/Humanoid/SharedHumanoidMarkingModifierSystem.cs
Remuchi 3515e87f74 [Feat] Тонкие спрайты снова в строю (#102)
* Revert "Hair Overhaul (#19298)"

This reverts commit 9491f322de.

# Conflicts:
#	Resources/Textures/Mobs/Customization/human_hair.rsi/a.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/afro.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/afro2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/bigafro.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/cornrows2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/emofringe.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/keanu.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long3.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
#	Resources/Textures/Mobs/Customization/human_hair.rsi/modern.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/quiff.png

* add: возврат системы тонкоспрайтов

* fix: небольшие фиксы после реверта причесок

* add: старые текстуры для slim бодитайпа

* fix: фикс причесок после апстрима
2024-02-24 10:06:32 +00:00

71 lines
2.0 KiB
C#

using Content.Shared.Humanoid.Markings;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid;
[Serializable, NetSerializable]
public enum HumanoidMarkingModifierKey
{
Key
}
[Serializable, NetSerializable]
public sealed class HumanoidMarkingModifierMarkingSetMessage : BoundUserInterfaceMessage
{
public MarkingSet MarkingSet { get; }
public bool ResendState { get; }
public HumanoidMarkingModifierMarkingSetMessage(MarkingSet set, bool resendState)
{
MarkingSet = set;
ResendState = resendState;
}
}
[Serializable, NetSerializable]
public sealed class HumanoidMarkingModifierBaseLayersSetMessage : BoundUserInterfaceMessage
{
public HumanoidMarkingModifierBaseLayersSetMessage(HumanoidVisualLayers layer, CustomBaseLayerInfo? info, bool resendState)
{
Layer = layer;
Info = info;
ResendState = resendState;
}
public HumanoidVisualLayers Layer { get; }
public CustomBaseLayerInfo? Info { get; }
public bool ResendState { get; }
}
[Serializable, NetSerializable]
public sealed class HumanoidMarkingModifierState : BoundUserInterfaceState
{
// TODO just use the component state, remove the BUI state altogether.
public HumanoidMarkingModifierState(
MarkingSet markingSet,
string species,
string bodyType,
Sex sex,
Color skinColor,
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayers
)
{
MarkingSet = markingSet;
Species = species;
BodyType = bodyType;
Sex = sex;
SkinColor = skinColor;
CustomBaseLayers = customBaseLayers;
}
public MarkingSet MarkingSet { get; }
public string Species { get; }
public Sex Sex { get; }
public Color SkinColor { get; }
public string BodyType { get; }
public Color EyeColor { get; }
public Color? HairColor { get; }
public Color? FacialHairColor { get; }
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers { get; }
}