29 lines
772 B
C#
29 lines
772 B
C#
using Content.Shared.DeviceLinking;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared._Amour.Vibrator;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class VibratorComponent : Component
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{
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[DataField("isVibrating")] public bool IsVibrating = false;
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[DataField("togglePort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string TogglePort = "Toggle";
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}
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[Serializable, NetSerializable]
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public sealed class VibratorComponentState : ComponentState
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{
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public bool IsVibrating;
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public VibratorComponentState(bool isVibrating)
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{
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IsVibrating = isVibrating;
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}
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}
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