33 lines
866 B
C#
33 lines
866 B
C#
using Content.Shared.Actions;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White.Animations;
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/// <summary>
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/// Event for playing animations
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/// </summary>
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public sealed partial class EmoteActionEvent : InstantActionEvent
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{
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[ViewVariables, DataField("emote", readOnly: true, required: true)]
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public string Emote = default!;
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};
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EmoteAnimationComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public string AnimationId = "none";
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[Serializable, NetSerializable]
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public partial class EmoteAnimationComponentState : ComponentState
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{
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public string AnimationId { get; init; }
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public EmoteAnimationComponentState(string animationId)
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{
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AnimationId = animationId;
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}
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}
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}
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