Files
OldThink/Content.Shared/_White/Animations/EmoteAnimationComponent.cs

33 lines
866 B
C#

using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._White.Animations;
/// <summary>
/// Event for playing animations
/// </summary>
public sealed partial class EmoteActionEvent : InstantActionEvent
{
[ViewVariables, DataField("emote", readOnly: true, required: true)]
public string Emote = default!;
};
[RegisterComponent, NetworkedComponent]
public sealed partial class EmoteAnimationComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
public string AnimationId = "none";
[Serializable, NetSerializable]
public partial class EmoteAnimationComponentState : ComponentState
{
public string AnimationId { get; init; }
public EmoteAnimationComponentState(string animationId)
{
AnimationId = animationId;
}
}
}