Files
OldThink/Content.Shared/_White/Crossbow/PenetratedComponent.cs

14 lines
392 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._White.Crossbow;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class PenetratedComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? ProjectileUid;
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool IsPinned;
}