14 lines
392 B
C#
14 lines
392 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared._White.Crossbow;
|
|
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class PenetratedComponent : Component
|
|
{
|
|
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
|
public EntityUid? ProjectileUid;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
|
|
public bool IsPinned;
|
|
}
|