2023-08-26 22:01:15 +03:00
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using Robust.Shared.GameStates;
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2024-01-28 18:37:24 +07:00
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namespace Content.Shared._White.Crossbow;
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2023-08-26 22:01:15 +03:00
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class PenetratedComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public EntityUid? ProjectileUid;
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2023-08-26 22:01:15 +03:00
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[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public bool IsPinned;
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}
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