* - fix: Narsie not spawning, items not dropping on paralyze, cult tweaks. * - fix: Diagonal grilles layer. * - add: Cockroaches don't drop organs. * - add: Magic hands now work on interact & disable context menu interaction. * - fix: Shackles speech after doafter. * - tweak: Reduce flashbang knockdown, check for CanLieDown. * - tweak: Hspear limit. * - tweak: Remove knockdown tile friction. * - tweak: Engi belt in sus box. * - fix: Constructs can hear cult chat. * - fix: Desword audio. * - fix: Context menu. * - fix: Actually drop items on paralyze. * - tweak: Revert range reduction. * - add: Update thermal visibility. * - add: NPCs can miss. * - tweak: Update desc. * - fix: Actually fix desword audio. * - tweak: Secret weights & game presets. * - fix: Cult stun.
39 lines
938 B
C#
39 lines
938 B
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White.Cult.Actions;
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[Serializable, NetSerializable]
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public sealed partial class ShacklesEvent : DoAfterEvent
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{
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public string? Speech;
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public ShacklesEvent(string? speech)
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{
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Speech = speech;
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}
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public override DoAfterEvent Clone() => this;
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}
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[Serializable, NetSerializable]
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public sealed partial class TwistedConstructionEvent : DoAfterEvent
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{
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public NetEntity Effect { get; private set; }
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public EntProtoId RunicDoor { get; private set; }
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public NetCoordinates Location { get; private set; }
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public TwistedConstructionEvent(NetEntity effect, EntProtoId runicDoor, NetCoordinates location)
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{
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Effect = effect;
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RunicDoor = runicDoor;
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Location = location;
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}
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public override DoAfterEvent Clone() => this;
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}
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