Files
OldThink/Content.Shared/_White/Cult/Components/ConcealableComponent.cs
Aviu00 74ef19d6a6 Cult update (#220)
* - tweak: Cult door not bump openable.

* - tweak: Better summoning and Narsie

* - tweak: Construct update.

* - tweak: Eldrich blade fits in suit storage.

* - tweak: More spell limit.

* - fix: Fix pylon desc.

* - tweak: Teleport works on cuffed targets.

* - tweak: More popups if target is holy.

* - fix: No rune drawing using fingers.

* - tweak: Better pylon placement & less pylon healing range.

* - tweak: More blood rites charge.

* - fix: Fix max spell amount.

* - tweak: Less cult door and wall health.

* - fix: Constructs are dead IC.

* - add: Revive rune now notifies player.

* - add: Narsie summon rune eui.

* - fix: Fix narsie summon sound not playing for reapers.

* - tweak: Whatever.

* - add: Conceal presence spell.

* - tweak: Tweakz.

* - add: Blood spear.

* - add: Blood boil barrage.

* - tweak: Artificer flies.

* - tweak: Blood bolt color tweaks.

* - tweak: Runic door is bump openable again.

* - fix: Fix concealed door outline.

* - add: Update concealable name and desc.

* - tweak: Remove the unremoveable.

* - tweak: Gift ignore.

* - add: Organs regenerate on rejuvenate.

* - tweak: Brainless cultist is fine.

* - add: Added more fun.

* - add: Add rune descriptions.

* - fix: Fixes.

* - tweak: Blood rites now uses verb.

* - tweak: Bring it back.
2024-03-22 08:23:33 +00:00

49 lines
999 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared._White.Cult.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ConcealableComponent : Component
{
[ViewVariables, AutoNetworkedField]
public bool Concealed;
[DataField]
public bool ExaminableWhileConcealed;
[DataField]
public bool IconSmooth;
[DataField]
public bool InteractionOutline;
[DataField]
public ResPath? ConcealedSprite;
[DataField]
public ResPath? RevealedSprite;
[DataField]
public bool ChangeMeta;
[DataField]
public string ConcealedName = string.Empty;
[DataField]
public string ConcealedDesc = string.Empty;
[DataField]
public string RevealedName = string.Empty;
[DataField]
public string RevealedDesc = string.Empty;
}
[Serializable, NetSerializable]
public enum ConcealableAppearance
{
Concealed
}