24 lines
604 B
C#
24 lines
604 B
C#
using Content.Shared._White.Cult.Components;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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namespace Content.Shared._White.Cult.Systems;
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public sealed class CultRuneSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CultRuneComponent, ExamineAttemptEvent>(OnExamine);
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}
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private void OnExamine(Entity<CultRuneComponent> ent, ref ExamineAttemptEvent args)
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{
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if (HasComp<GhostComponent>(args.Examiner) || HasComp<CultistComponent>(args.Examiner))
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return;
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args.Cancel();
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}
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}
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