* add: add small soft light to laser weapon + fix the bluest blue energy shield * git commit * boltlights done * add: HuetaSystem * add: Doorlights finally done * add: small light to lockers * add: small light to multitool * fix: fix naming * hui pizde * fix: fix parasha * add: small light to powercells * zabil * add: code light to welders * tweak: better energy and radius * add: better color parameters * add: less radius and energy for guns * add: better lights for vending machines * add: better light to consoles * add: better light for apc * shut up * fix: thank you neuro colleague
71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
using Content.Shared.Lock;
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using Content.Shared.Storage.Components;
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namespace Content.Shared._White.Lighting.PointLight.Locker;
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public sealed class PointLightLockerSystem : EntitySystem
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{
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[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PointLightLockerComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<PointLightLockerComponent, LockToggledEvent>(OnLockToggled);
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SubscribeLocalEvent<PointLightLockerComponent, StorageAfterOpenEvent>(OnStorageAfterOpen);
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SubscribeLocalEvent<PointLightLockerComponent, StorageAfterCloseEvent>(OnStorageAfterClose);
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}
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public void ToggleLight(EntityUid uid, string hex, bool enable = true)
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{
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if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
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return;
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if (enable)
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{
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var color = Color.FromHex(hex);
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_pointLightSystem.SetColor(uid, color, pointLightComponent);
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}
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_pointLightSystem.SetEnabled(uid, enable, pointLightComponent);
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RaiseLocalEvent(uid, new PointLightToggleEvent(enable), true);
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}
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public void OnComponentInit(EntityUid uid, PointLightLockerComponent component, ComponentInit args)
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{
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if (!TryComp<LockComponent>(uid, out var locker))
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return;
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ToggleLight(uid, locker.Locked ? component.RedColor : component.GreenColor, true);
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}
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public void OnLockToggled(EntityUid uid, PointLightLockerComponent component, LockToggledEvent args)
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{
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ToggleLight(uid, args.Locked ? component.RedColor : component.GreenColor, true);
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}
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public void OnStorageAfterOpen(EntityUid uid, PointLightLockerComponent component, StorageAfterOpenEvent args)
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{
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ChangeLightOnDoorToggled(uid, component, true);
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}
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public void OnStorageAfterClose(EntityUid uid, PointLightLockerComponent component, StorageAfterCloseEvent args)
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{
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ChangeLightOnDoorToggled(uid, component, false);
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}
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public void ChangeLightOnDoorToggled(EntityUid uid, PointLightLockerComponent component, bool status)
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{
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if (!_pointLightSystem.TryGetLight(uid, out var pointLightComponent))
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return;
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var factor = status ? 1f : -1f;
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_pointLightSystem.SetEnergy(uid, pointLightComponent.Energy - component.ReduceEnergyOnOpen * factor);
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_pointLightSystem.SetRadius(uid, pointLightComponent.Radius- component.ReduceRadiusOnOpen * factor);
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RaiseLocalEvent(uid, new PointLightToggleEvent(true), true);
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}
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}
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