* - add: Rewrite night vision. * - add: Thermals. * - remove: Remove stuff from maps. * - fix: Descriptions.
20 lines
751 B
C#
20 lines
751 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._White.Overlays;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public abstract partial class BaseNvOverlayComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public virtual Vector3 Tint { get; set; } = new(0.3f, 0.3f, 0.3f);
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public virtual float Strength { get; set; } = 2f;
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public virtual float Noise { get; set; } = 0.5f;
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public virtual Color Color { get; set; } = Color.FromHex("#98FB98");
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}
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