27 lines
687 B
C#
27 lines
687 B
C#
using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// WD.
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/// This component goes on an equippable item that should take damage while in use.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DamageableClothingComponent : Component
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{
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/// <summary>
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/// The entity that's wearing the item.
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/// </summary>
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[ViewVariables, AutoNetworkedField]
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public EntityUid? User;
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/// <summary>
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/// The damage modifier to use on item.
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/// </summary>
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[DataField]
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public DamageModifierSet DamageModifier = default!;
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}
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