Files
Nemanja 913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00

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1.7 KiB
JSON

{
"copyright" : "Taken from https://github.com/tgstation/tgstation at at https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
"license" : "CC-BY-SA-3.0",
"version": 1,
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "mech_lights_off"
},
{
"name": "mech_lights_on"
},
{
"name": "mech_view_stats"
},
{
"name": "mech_eject"
},
{
"name": "mech_seat_swap"
},
{
"name": "mech_internals_off"
},
{
"name": "mech_internals_on"
},
{
"name": "mech_cycle_equip_off"
},
{
"name": "mech_cycle_equip_on"
},
{
"name": "mech_defense_mode_off"
},
{
"name": "mech_defense_mode_on"
},
{
"name": "mech_thrusters_off"
},
{
"name": "mech_thrusters_on"
},
{
"name": "mech_smoke"
},
{
"name": "mech_zoom_off"
},
{
"name": "mech_zoom_on"
},
{
"name": "mech_phasing_off"
},
{
"name": "mech_phasing_on"
},
{
"name": "mech_damtype_brute"
},
{
"name": "mech_damtype_burn"
},
{
"name": "mech_damtype_toxin"
},
{
"name": "mech_overload_off"
},
{
"name": "mech_overload_on"
},
{
"name": "strafe"
},
{
"name": "meson"
},
{
"name": "mech_ivanov"
},
{
"name": "mech_ivanov_cooldown",
"delays": [
[
0.2,
0.2,
0.2
]
]
},
{
"name": "mech_savannah"
},
{
"name": "mech_savannah_cooldown",
"delays": [
[
0.2,
0.2,
0.2
]
]
}
]
}