* mechs * interaction relay * atmos handling * fuck around with interaction events SPAGHETTI CODE OH MY GOD * more sprites and whatever the hell * more mech shit * more shit for equipment * starting equipment (for nukie mechs and such) * equipment cycling * starting with some of the ui * a fat chunk of ui prototyping * done tinkering with ui * a bunch of ui stuff and what have yous * cleaning up grabber and state handling * make the ui actually functional + watch me port a million icons I swear i'll prune the sprites later blease * start on construction * construction yo mamma * remove some unused files * fix a silly * make the graph sane * make it actually constructible. * print the boards as well, bozo * rebalance part prices * eject action also i appease the russians by remembering to localize * Punch Shit * make mech integrity and repairs work * Make the UI more based STOMP STOMP STOMP STOMP * make equipment even more based * batteries and other such delights * make the ui look pimpin af * make the construction mega based * UI but so epic * equipment * some sweat tweaks * damage rebalancing * restructure tech * fix some shit * mechs inherit access * make icons actually use sprite specifiers * TRAILING COMMAA!!!!! * fix a mild indentation sin * undo this change because it isn't needed * actually fix this * secret webeditting shhhh * place this tech here * comments * foo
112 lines
1.7 KiB
JSON
112 lines
1.7 KiB
JSON
{
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"copyright" : "Taken from https://github.com/tgstation/tgstation at at https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
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"license" : "CC-BY-SA-3.0",
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "mech_lights_off"
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},
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{
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"name": "mech_lights_on"
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},
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{
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"name": "mech_view_stats"
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},
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{
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"name": "mech_eject"
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},
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{
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"name": "mech_seat_swap"
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},
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{
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"name": "mech_internals_off"
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},
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{
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"name": "mech_internals_on"
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},
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{
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"name": "mech_cycle_equip_off"
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},
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{
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"name": "mech_cycle_equip_on"
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},
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{
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"name": "mech_defense_mode_off"
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},
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{
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"name": "mech_defense_mode_on"
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},
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{
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"name": "mech_thrusters_off"
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},
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{
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"name": "mech_thrusters_on"
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},
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{
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"name": "mech_smoke"
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},
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{
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"name": "mech_zoom_off"
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},
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{
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"name": "mech_zoom_on"
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},
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{
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"name": "mech_phasing_off"
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},
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{
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"name": "mech_phasing_on"
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},
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{
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"name": "mech_damtype_brute"
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},
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{
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"name": "mech_damtype_burn"
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},
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{
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"name": "mech_damtype_toxin"
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},
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{
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"name": "mech_overload_off"
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},
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{
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"name": "mech_overload_on"
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},
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{
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"name": "strafe"
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},
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{
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"name": "meson"
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},
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{
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"name": "mech_ivanov"
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},
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{
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"name": "mech_ivanov_cooldown",
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"delays": [
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[
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0.2,
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0.2,
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0.2
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]
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]
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},
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{
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"name": "mech_savannah"
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},
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{
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"name": "mech_savannah_cooldown",
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"delays": [
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[
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0.2,
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0.2,
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0.2
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]
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]
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}
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]
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} |