Morshu32 19bd739b0d PreventCollision with strap component while buckled to it (#2694)
* AvoidCollision if collided entity is the one that the character is buckled to

* Attempt to PreventCollision after the player is unbuckled but still colliding with StrapComponent

* Moved PreventCollide to the Shared script.

* Add WakeBody to keep updating the physics collision while being on a collidable strap component.

* Addressed some of metalgearsloth's suggestions:
- Made EntityBuckledTo,IsOnStrapEntityThisFrame and DontCollide not virtual
-Made EntityBuckledTo nullable
-Don't call update on Paused BuckleComponents
-Removed EntityBuckledTo variable declaration in BuckleComponent because it's not needed anymore
-Call TryUnbuckle if (!IsOnStrapEntityThisFrame && DontCollide) to set BuckledTo entity to null.

* Formatting

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Formatting again :P

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Formatting

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Formatting

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Renamed variable EntityBuckledTo to LastEntityBuckledTo

* As per DrSmugLeaf suggestion: Added [ComponentDependency] to the Body variable.

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-12-18 20:12:53 +01:00
2020-11-28 17:50:41 +01:00
2020-12-13 23:28:20 +01:00
2020-12-13 01:14:29 +01:00
2020-09-25 21:39:33 +02:00
2020-10-21 15:11:04 +02:00

Space Station 14

Space Station 14 is a revived attempt at an SS13 remake.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. Contains both RobustToolbox and the content pack for development of new content packs.

Getting in Touch

The IRC is setup to relay back and forth to the Discord server so IRC nerds will not be left out.

Documentation

We have various documentation articles about various systems on both content pack and engine on HackMD wiki.

Contributing

We are happy to accept contributions from anybody. Get in Discord or IRC if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Building

See the relevant HackMD wiki page

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