* inital * force them to WRITE * b * new system * aaaa * b * bbbb * translations * add tts support for evacuation reason * PaddedStool_Sprite&Prototype 8 colors of pudded stool. * PaddedStool_Crafting * ComfyChair_Sprites&Prototype * ComfyChair_Crafting * Sofa_Sprites&Prototype * Sofa_Crafting * Sofa_SpriteFix * Sofa_RemoveSomeSprites * Revert "Sofa_RemoveSomeSprites" This reverts commit b110e9bda9a75cf6337c4efacd4888967d0e1fe6. * Revert "Sofa_SpriteFix" This reverts commit bfa8a17c16c57d2f70d64eb8dd54ae94ac48b248. * Revert "Sofa_Crafting" This reverts commit 89daadcb1e9d45a84281a5fdf998ab6c6f6b0f9b. * Revert "Sofa_Sprites&Prototype" This reverts commit 73cd0be403e03b1852a4632e1b6a8ca7526c5622. * Revert "ComfyChair_Crafting" This reverts commit 940f9665dd998090b43bca596ef3800c0c6ba89b. * Revert "ComfyChair_Sprites&Prototype" This reverts commit 2c909de5d3e3f4ab5efa1cbef6b5feda32d05a80. * Revert "PaddedStool_Crafting" This reverts commit 82040ba82c0190f2a52614fd3573e77586d73802. * Revert "PaddedStool_Sprite&Prototype" This reverts commit c5241a03ffeccbb4a18ab0f108d05c4fe1e047ba. * Sprites&Meta * Crafting * Tweaks * PaddedStool_tweaks * Add Random Spawners * remove old colored chairs * Sprites&Meta * Changing prototypes * Adding to Theater vend * Sprite_Change * Sprite_Change * Prototype_Changes Is this exactly how it should be?... * add bouquet * Not very useful functionality has been removed * Update toys.yml * Now you need cloth to made bouquet * Update toys.yml * I hope. I done right * Update toys.yml * Update bouquet.yml * Update toys.yml * Update Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> * add musician jumpskirt to loadouts * better bouquet * pAIs can now be inserted into plushies. * No more bad bleed * More Tourniquets, hopefully fixed YML check. * deals a bit of bloodloss * Reduce Stack Count. * fix tourniquet * add migrations for old chair types and add few new --------- Co-authored-by: Mr. 27 <koolthunder019@gmail.com> Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com> Co-authored-by: Green resomi <135062489+Yeah-I-listening-Hollywood-undead@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Moomoobeef <moomoobeef@protonmail.com> Co-authored-by: PoorMansDreams <andyroblox14@gmail.com>
430 lines
17 KiB
C#
430 lines
17 KiB
C#
using System.Globalization;
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using Content.Server.Access.Systems;
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using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Robust.Shared.Player;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server._White.TTS;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Communications;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Emag.Components;
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using Content.Shared.Popups;
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using Content.Shared._White;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Content.Server.Administration;
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namespace Content.Server.Communications
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{
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public sealed class CommunicationsConsoleSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
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[Dependency] private readonly IdCardSystem _idCardSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
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private const float UIUpdateInterval = 5.0f;
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public override void Initialize()
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{
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// All events that refresh the BUI
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SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
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SubscribeLocalEvent<CommunicationsConsoleComponent, ComponentInit>((uid, comp, _) => UpdateCommsConsoleInterface(uid, comp));
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SubscribeLocalEvent<RoundEndSystemChangedEvent>(_ => OnGenericBroadcastEvent());
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SubscribeLocalEvent<AlertLevelDelayFinishedEvent>(_ => OnGenericBroadcastEvent());
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// Messages from the BUI
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleSelectAlertLevelMessage>(OnSelectAlertLevelMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleAnnounceMessage>(OnAnnounceMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleBroadcastMessage>(OnBroadcastMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
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SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
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// On console init, set cooldown
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SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// TODO refresh the UI in a less horrible way
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if (comp.AnnouncementCooldownRemaining >= 0f)
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{
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comp.AnnouncementCooldownRemaining -= frameTime;
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}
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comp.UIUpdateAccumulator += frameTime;
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if (comp.UIUpdateAccumulator < UIUpdateInterval)
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continue;
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comp.UIUpdateAccumulator -= UIUpdateInterval;
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if (_uiSystem.TryGetUi(uid, CommunicationsConsoleUiKey.Key, out var ui) && ui.SubscribedSessions.Count > 0)
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UpdateCommsConsoleInterface(uid, comp, ui);
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}
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base.Update(frameTime);
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}
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public void OnCommunicationsConsoleMapInit(EntityUid uid, CommunicationsConsoleComponent comp, MapInitEvent args)
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{
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comp.AnnouncementCooldownRemaining = comp.InitialDelay;
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}
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/// <summary>
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/// Update the UI of every comms console.
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/// </summary>
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private void OnGenericBroadcastEvent()
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates all comms consoles belonging to the station that the alert level was set on
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/// </summary>
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/// <param name="args">Alert level changed event arguments</param>
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private void OnAlertLevelChanged(AlertLevelChangedEvent args)
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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var entStation = _stationSystem.GetOwningStation(uid);
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if (args.Station == entStation)
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates the UI for all comms consoles.
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/// </summary>
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public void UpdateCommsConsoleInterface()
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{
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var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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UpdateCommsConsoleInterface(uid, comp);
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}
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}
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/// <summary>
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/// Updates the UI for a particular comms console.
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/// </summary>
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public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp, PlayerBoundUserInterface? ui = null)
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{
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if (ui == null && !_uiSystem.TryGetUi(uid, CommunicationsConsoleUiKey.Key, out ui))
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return;
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var stationUid = _stationSystem.GetOwningStation(uid);
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List<string>? levels = null;
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string currentLevel = default!;
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float currentDelay = 0;
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if (stationUid != null)
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{
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if (TryComp(stationUid.Value, out AlertLevelComponent? alertComp) &&
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alertComp.AlertLevels != null)
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{
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if (alertComp.IsSelectable)
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{
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levels = new();
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foreach (var (id, detail) in alertComp.AlertLevels.Levels)
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{
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if (detail.Selectable)
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{
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levels.Add(id);
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}
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}
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}
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currentLevel = alertComp.CurrentLevel;
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currentDelay = _alertLevelSystem.GetAlertLevelDelay(stationUid.Value, alertComp);
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}
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}
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_uiSystem.SetUiState(ui, new CommunicationsConsoleInterfaceState(
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CanAnnounce(comp),
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CanCallOrRecall(comp),
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levels,
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currentLevel,
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currentDelay,
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_roundEndSystem.ExpectedCountdownEnd
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));
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}
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private static bool CanAnnounce(CommunicationsConsoleComponent comp)
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{
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return comp.AnnouncementCooldownRemaining <= 0f;
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}
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private bool CanUse(EntityUid user, EntityUid console)
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{
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// This shouldn't technically be possible because of BUI but don't trust client.
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if (!_interaction.InRangeUnobstructed(console, user))
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return false;
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if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent) && !HasComp<EmaggedComponent>(console))
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{
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return _accessReaderSystem.IsAllowed(user, console, accessReaderComponent);
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}
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return true;
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}
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private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
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{
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// Defer to what the round end system thinks we should be able to do.
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if (_emergency.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
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return false;
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var shuttleCallEnabled = _cfg.GetCVar(WhiteCVars.EmergencyShuttleCallEnabled);
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if (!shuttleCallEnabled)
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return false;
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// Calling shuttle checks
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if (_roundEndSystem.ExpectedCountdownEnd is null)
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return comp.CanShuttle;
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// Recalling shuttle checks
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var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
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// shouldn't really be happening if we got here
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if (_roundEndSystem.ShuttleTimeLeft is not { } left
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|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
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return false;
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return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
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}
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private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
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{
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if (message.Session.AttachedEntity is not { Valid: true } mob)
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return;
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupCursor(Loc.GetString("comms-console-permission-denied"), message.Session, PopupType.Medium);
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return;
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}
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var stationUid = _stationSystem.GetOwningStation(uid);
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if (stationUid != null)
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{
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_alertLevelSystem.SetLevel(stationUid.Value, message.Level, true, true);
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}
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}
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private void OnAnnounceMessage(EntityUid uid, CommunicationsConsoleComponent comp,
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CommunicationsConsoleAnnounceMessage message)
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{
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var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
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var msg = SharedChatSystem.SanitizeAnnouncement(message.Message, maxLength);
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var author = Loc.GetString("comms-console-announcement-unknown-sender");
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if (message.Session.AttachedEntity is { Valid: true } mob)
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{
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if (!CanAnnounce(comp))
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{
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return;
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}
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Session);
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return;
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}
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if (_idCardSystem.TryFindIdCard(mob, out var id))
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{
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author = $"{id.Comp.FullName} ({CultureInfo.CurrentCulture.TextInfo.ToTitleCase(id.Comp.JobTitle ?? string.Empty)})".Trim();
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}
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}
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comp.AnnouncementCooldownRemaining = comp.Delay;
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UpdateCommsConsoleInterface(uid, comp);
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var ev = new CommunicationConsoleAnnouncementEvent(uid, comp, msg, message.Session.AttachedEntity);
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RaiseLocalEvent(ref ev);
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// allow admemes with vv
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Loc.TryGetString(comp.Title, out var title);
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title ??= comp.Title;
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msg += "\n" + Loc.GetString("comms-console-announcement-sent-by") + " " + author;
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if (comp.Global)
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{
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_chatSystem.DispatchGlobalAnnouncement(msg, title, announcementSound: comp.Sound, colorOverride: comp.Color);
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if (message.Session.AttachedEntity != null)
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} has sent the following global announcement: {msg}");
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return;
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}
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_chatSystem.DispatchStationAnnouncement(uid, msg, title, colorOverride: comp.Color);
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//WD-start
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var ttsEv = new TTSAnnouncementEvent(message.Message, comp.TtsVoiceId, uid, comp.Global);
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RaiseLocalEvent(ttsEv);
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//WD-end
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if (message.Session.AttachedEntity != null)
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} has sent the following station announcement: {msg}");
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}
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private void OnBroadcastMessage(EntityUid uid, CommunicationsConsoleComponent component, CommunicationsConsoleBroadcastMessage message)
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{
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if (!TryComp<DeviceNetworkComponent>(uid, out var net))
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return;
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var payload = new NetworkPayload
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{
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[ScreenMasks.Text] = message.Message
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};
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_deviceNetworkSystem.QueuePacket(uid, null, payload, net.TransmitFrequency);
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if (message.Session.AttachedEntity != null)
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_adminLogger.Add(LogType.DeviceNetwork, LogImpact.Low, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} has sent the following broadcast: {message.Message:msg}");
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}
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private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
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{
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if (!CanCallOrRecall(comp))
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return;
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if (message.Session.AttachedEntity is not {Valid: true} mob)
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return;
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//WD-EDIT
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if (!OnStationCallOrRecall(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-no-connection"), uid, message.Session);
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return;
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}
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//WD-EDIT
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, mob);
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return;
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}
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var ev = new CommunicationConsoleCallShuttleAttemptEvent(uid, comp, mob);
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RaiseLocalEvent(ref ev);
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if (ev.Cancelled)
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{
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_popupSystem.PopupEntity(ev.Reason ?? Loc.GetString("comms-console-shuttle-unavailable"), uid, mob);
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return;
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}
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if (!TryComp<ActorComponent>(mob, out var actor))
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return;
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_quickDialog.OpenDialog(actor.PlayerSession, Loc.GetString("comms-console-window-text"), "Reason", (LongString message) =>
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{
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, mob);
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return;
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}
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_roundEndSystem.RequestRoundEnd(uid, text: "round-end-system-shuttle-called-announcement-reason", reason: message);
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//WD-start
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var ttsEv = new TTSAnnouncementEvent(message, comp.TtsVoiceId, uid, comp.Global);
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RaiseLocalEvent(ttsEv);
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//WD-end
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(mob):player} has called the shuttle.");
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});
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}
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private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
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{
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if (!CanCallOrRecall(comp))
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return;
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if (message.Session.AttachedEntity is not {Valid: true} mob)
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return;
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//WD-EDIT
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if (!OnStationCallOrRecall(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-no-connection"), uid, message.Session);
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return;
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}
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//WD-EDIT
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if (!CanUse(mob, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Session);
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return;
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}
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_roundEndSystem.CancelRoundEndCountdown(uid);
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(mob):player} has recalled the shuttle.");
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}
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private bool OnStationCallOrRecall(EntityUid uid)
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{
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var parent = Transform(uid).ParentUid;
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return (HasComp<BecomesStationComponent>(parent));
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}
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}
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/// <summary>
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/// Raised on announcement
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/// </summary>
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[ByRefEvent]
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public record struct CommunicationConsoleAnnouncementEvent(EntityUid Uid, CommunicationsConsoleComponent Component, string Text, EntityUid? Sender)
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{
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public EntityUid Uid = Uid;
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public CommunicationsConsoleComponent Component = Component;
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public EntityUid? Sender = Sender;
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public string Text = Text;
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}
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/// <summary>
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/// Raised on shuttle call attempt. Can be cancelled
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/// </summary>
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[ByRefEvent]
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public record struct CommunicationConsoleCallShuttleAttemptEvent(EntityUid Uid, CommunicationsConsoleComponent Component, EntityUid? Sender)
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{
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public bool Cancelled = false;
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public EntityUid Uid = Uid;
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public CommunicationsConsoleComponent Component = Component;
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public EntityUid? Sender = Sender;
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public string? Reason;
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}
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}
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