Files
OldThink/Content.Server/Communications/CommunicationsConsoleSystem.cs
ThereDrD0 1acc84c21c Cherry picks 6 (#486)
* inital

* force them to WRITE

* b

* new system

* aaaa

* b

* bbbb

* translations

* add tts support for evacuation reason

* PaddedStool_Sprite&Prototype

8 colors of pudded stool.

* PaddedStool_Crafting

* ComfyChair_Sprites&Prototype

* ComfyChair_Crafting

* Sofa_Sprites&Prototype

* Sofa_Crafting

* Sofa_SpriteFix

* Sofa_RemoveSomeSprites

* Revert "Sofa_RemoveSomeSprites"

This reverts commit b110e9bda9a75cf6337c4efacd4888967d0e1fe6.

* Revert "Sofa_SpriteFix"

This reverts commit bfa8a17c16c57d2f70d64eb8dd54ae94ac48b248.

* Revert "Sofa_Crafting"

This reverts commit 89daadcb1e9d45a84281a5fdf998ab6c6f6b0f9b.

* Revert "Sofa_Sprites&Prototype"

This reverts commit 73cd0be403e03b1852a4632e1b6a8ca7526c5622.

* Revert "ComfyChair_Crafting"

This reverts commit 940f9665dd998090b43bca596ef3800c0c6ba89b.

* Revert "ComfyChair_Sprites&Prototype"

This reverts commit 2c909de5d3e3f4ab5efa1cbef6b5feda32d05a80.

* Revert "PaddedStool_Crafting"

This reverts commit 82040ba82c0190f2a52614fd3573e77586d73802.

* Revert "PaddedStool_Sprite&Prototype"

This reverts commit c5241a03ffeccbb4a18ab0f108d05c4fe1e047ba.

* Sprites&Meta

* Crafting

* Tweaks

* PaddedStool_tweaks

* Add Random Spawners

* remove old colored chairs

* Sprites&Meta

* Changing prototypes

* Adding to Theater vend

* Sprite_Change

* Sprite_Change

* Prototype_Changes

Is this exactly how it should be?...

* add bouquet

* Not very useful functionality has been removed

* Update toys.yml

* Now you need cloth to made bouquet

* Update toys.yml

* I hope. I done right

* Update toys.yml

* Update bouquet.yml

* Update toys.yml

* Update Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* add musician jumpskirt to loadouts

* better bouquet

* pAIs can now be inserted into plushies.

* No more bad bleed

* More Tourniquets, hopefully fixed YML check.

* deals a bit of bloodloss

* Reduce Stack Count.

* fix tourniquet

* add migrations for old chair types and add few new

---------

Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Арт <123451459+JustArt1m@users.noreply.github.com>
Co-authored-by: Green resomi <135062489+Yeah-I-listening-Hollywood-undead@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Moomoobeef <moomoobeef@protonmail.com>
Co-authored-by: PoorMansDreams <andyroblox14@gmail.com>
2024-07-23 20:37:15 +03:00

430 lines
17 KiB
C#

using System.Globalization;
using Content.Server.Access.Systems;
using Content.Server.Administration.Logs;
using Content.Server.AlertLevel;
using Content.Server.Chat.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Robust.Shared.Player;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server._White.TTS;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Communications;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.Emag.Components;
using Content.Shared.Popups;
using Content.Shared._White;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Content.Server.Administration;
namespace Content.Server.Communications
{
public sealed class CommunicationsConsoleSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _emergency = default!;
[Dependency] private readonly IdCardSystem _idCardSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
private const float UIUpdateInterval = 5.0f;
public override void Initialize()
{
// All events that refresh the BUI
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
SubscribeLocalEvent<CommunicationsConsoleComponent, ComponentInit>((uid, comp, _) => UpdateCommsConsoleInterface(uid, comp));
SubscribeLocalEvent<RoundEndSystemChangedEvent>(_ => OnGenericBroadcastEvent());
SubscribeLocalEvent<AlertLevelDelayFinishedEvent>(_ => OnGenericBroadcastEvent());
// Messages from the BUI
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleSelectAlertLevelMessage>(OnSelectAlertLevelMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleAnnounceMessage>(OnAnnounceMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleBroadcastMessage>(OnBroadcastMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleCallEmergencyShuttleMessage>(OnCallShuttleMessage);
SubscribeLocalEvent<CommunicationsConsoleComponent, CommunicationsConsoleRecallEmergencyShuttleMessage>(OnRecallShuttleMessage);
// On console init, set cooldown
SubscribeLocalEvent<CommunicationsConsoleComponent, MapInitEvent>(OnCommunicationsConsoleMapInit);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
// TODO refresh the UI in a less horrible way
if (comp.AnnouncementCooldownRemaining >= 0f)
{
comp.AnnouncementCooldownRemaining -= frameTime;
}
comp.UIUpdateAccumulator += frameTime;
if (comp.UIUpdateAccumulator < UIUpdateInterval)
continue;
comp.UIUpdateAccumulator -= UIUpdateInterval;
if (_uiSystem.TryGetUi(uid, CommunicationsConsoleUiKey.Key, out var ui) && ui.SubscribedSessions.Count > 0)
UpdateCommsConsoleInterface(uid, comp, ui);
}
base.Update(frameTime);
}
public void OnCommunicationsConsoleMapInit(EntityUid uid, CommunicationsConsoleComponent comp, MapInitEvent args)
{
comp.AnnouncementCooldownRemaining = comp.InitialDelay;
}
/// <summary>
/// Update the UI of every comms console.
/// </summary>
private void OnGenericBroadcastEvent()
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
UpdateCommsConsoleInterface(uid, comp);
}
}
/// <summary>
/// Updates all comms consoles belonging to the station that the alert level was set on
/// </summary>
/// <param name="args">Alert level changed event arguments</param>
private void OnAlertLevelChanged(AlertLevelChangedEvent args)
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
var entStation = _stationSystem.GetOwningStation(uid);
if (args.Station == entStation)
UpdateCommsConsoleInterface(uid, comp);
}
}
/// <summary>
/// Updates the UI for all comms consoles.
/// </summary>
public void UpdateCommsConsoleInterface()
{
var query = EntityQueryEnumerator<CommunicationsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
UpdateCommsConsoleInterface(uid, comp);
}
}
/// <summary>
/// Updates the UI for a particular comms console.
/// </summary>
public void UpdateCommsConsoleInterface(EntityUid uid, CommunicationsConsoleComponent comp, PlayerBoundUserInterface? ui = null)
{
if (ui == null && !_uiSystem.TryGetUi(uid, CommunicationsConsoleUiKey.Key, out ui))
return;
var stationUid = _stationSystem.GetOwningStation(uid);
List<string>? levels = null;
string currentLevel = default!;
float currentDelay = 0;
if (stationUid != null)
{
if (TryComp(stationUid.Value, out AlertLevelComponent? alertComp) &&
alertComp.AlertLevels != null)
{
if (alertComp.IsSelectable)
{
levels = new();
foreach (var (id, detail) in alertComp.AlertLevels.Levels)
{
if (detail.Selectable)
{
levels.Add(id);
}
}
}
currentLevel = alertComp.CurrentLevel;
currentDelay = _alertLevelSystem.GetAlertLevelDelay(stationUid.Value, alertComp);
}
}
_uiSystem.SetUiState(ui, new CommunicationsConsoleInterfaceState(
CanAnnounce(comp),
CanCallOrRecall(comp),
levels,
currentLevel,
currentDelay,
_roundEndSystem.ExpectedCountdownEnd
));
}
private static bool CanAnnounce(CommunicationsConsoleComponent comp)
{
return comp.AnnouncementCooldownRemaining <= 0f;
}
private bool CanUse(EntityUid user, EntityUid console)
{
// This shouldn't technically be possible because of BUI but don't trust client.
if (!_interaction.InRangeUnobstructed(console, user))
return false;
if (TryComp<AccessReaderComponent>(console, out var accessReaderComponent) && !HasComp<EmaggedComponent>(console))
{
return _accessReaderSystem.IsAllowed(user, console, accessReaderComponent);
}
return true;
}
private bool CanCallOrRecall(CommunicationsConsoleComponent comp)
{
// Defer to what the round end system thinks we should be able to do.
if (_emergency.EmergencyShuttleArrived || !_roundEndSystem.CanCallOrRecall())
return false;
var shuttleCallEnabled = _cfg.GetCVar(WhiteCVars.EmergencyShuttleCallEnabled);
if (!shuttleCallEnabled)
return false;
// Calling shuttle checks
if (_roundEndSystem.ExpectedCountdownEnd is null)
return comp.CanShuttle;
// Recalling shuttle checks
var recallThreshold = _cfg.GetCVar(CCVars.EmergencyRecallTurningPoint);
// shouldn't really be happening if we got here
if (_roundEndSystem.ShuttleTimeLeft is not { } left
|| _roundEndSystem.ExpectedShuttleLength is not { } expected)
return false;
return !(left.TotalSeconds / expected.TotalSeconds < recallThreshold);
}
private void OnSelectAlertLevelMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleSelectAlertLevelMessage message)
{
if (message.Session.AttachedEntity is not { Valid: true } mob)
return;
if (!CanUse(mob, uid))
{
_popupSystem.PopupCursor(Loc.GetString("comms-console-permission-denied"), message.Session, PopupType.Medium);
return;
}
var stationUid = _stationSystem.GetOwningStation(uid);
if (stationUid != null)
{
_alertLevelSystem.SetLevel(stationUid.Value, message.Level, true, true);
}
}
private void OnAnnounceMessage(EntityUid uid, CommunicationsConsoleComponent comp,
CommunicationsConsoleAnnounceMessage message)
{
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
var msg = SharedChatSystem.SanitizeAnnouncement(message.Message, maxLength);
var author = Loc.GetString("comms-console-announcement-unknown-sender");
if (message.Session.AttachedEntity is { Valid: true } mob)
{
if (!CanAnnounce(comp))
{
return;
}
if (!CanUse(mob, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Session);
return;
}
if (_idCardSystem.TryFindIdCard(mob, out var id))
{
author = $"{id.Comp.FullName} ({CultureInfo.CurrentCulture.TextInfo.ToTitleCase(id.Comp.JobTitle ?? string.Empty)})".Trim();
}
}
comp.AnnouncementCooldownRemaining = comp.Delay;
UpdateCommsConsoleInterface(uid, comp);
var ev = new CommunicationConsoleAnnouncementEvent(uid, comp, msg, message.Session.AttachedEntity);
RaiseLocalEvent(ref ev);
// allow admemes with vv
Loc.TryGetString(comp.Title, out var title);
title ??= comp.Title;
msg += "\n" + Loc.GetString("comms-console-announcement-sent-by") + " " + author;
if (comp.Global)
{
_chatSystem.DispatchGlobalAnnouncement(msg, title, announcementSound: comp.Sound, colorOverride: comp.Color);
if (message.Session.AttachedEntity != null)
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} has sent the following global announcement: {msg}");
return;
}
_chatSystem.DispatchStationAnnouncement(uid, msg, title, colorOverride: comp.Color);
//WD-start
var ttsEv = new TTSAnnouncementEvent(message.Message, comp.TtsVoiceId, uid, comp.Global);
RaiseLocalEvent(ttsEv);
//WD-end
if (message.Session.AttachedEntity != null)
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} has sent the following station announcement: {msg}");
}
private void OnBroadcastMessage(EntityUid uid, CommunicationsConsoleComponent component, CommunicationsConsoleBroadcastMessage message)
{
if (!TryComp<DeviceNetworkComponent>(uid, out var net))
return;
var payload = new NetworkPayload
{
[ScreenMasks.Text] = message.Message
};
_deviceNetworkSystem.QueuePacket(uid, null, payload, net.TransmitFrequency);
if (message.Session.AttachedEntity != null)
_adminLogger.Add(LogType.DeviceNetwork, LogImpact.Low, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} has sent the following broadcast: {message.Message:msg}");
}
private void OnCallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleCallEmergencyShuttleMessage message)
{
if (!CanCallOrRecall(comp))
return;
if (message.Session.AttachedEntity is not {Valid: true} mob)
return;
//WD-EDIT
if (!OnStationCallOrRecall(uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-no-connection"), uid, message.Session);
return;
}
//WD-EDIT
if (!CanUse(mob, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, mob);
return;
}
var ev = new CommunicationConsoleCallShuttleAttemptEvent(uid, comp, mob);
RaiseLocalEvent(ref ev);
if (ev.Cancelled)
{
_popupSystem.PopupEntity(ev.Reason ?? Loc.GetString("comms-console-shuttle-unavailable"), uid, mob);
return;
}
if (!TryComp<ActorComponent>(mob, out var actor))
return;
_quickDialog.OpenDialog(actor.PlayerSession, Loc.GetString("comms-console-window-text"), "Reason", (LongString message) =>
{
if (!CanUse(mob, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, mob);
return;
}
_roundEndSystem.RequestRoundEnd(uid, text: "round-end-system-shuttle-called-announcement-reason", reason: message);
//WD-start
var ttsEv = new TTSAnnouncementEvent(message, comp.TtsVoiceId, uid, comp.Global);
RaiseLocalEvent(ttsEv);
//WD-end
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(mob):player} has called the shuttle.");
});
}
private void OnRecallShuttleMessage(EntityUid uid, CommunicationsConsoleComponent comp, CommunicationsConsoleRecallEmergencyShuttleMessage message)
{
if (!CanCallOrRecall(comp))
return;
if (message.Session.AttachedEntity is not {Valid: true} mob)
return;
//WD-EDIT
if (!OnStationCallOrRecall(uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-no-connection"), uid, message.Session);
return;
}
//WD-EDIT
if (!CanUse(mob, uid))
{
_popupSystem.PopupEntity(Loc.GetString("comms-console-permission-denied"), uid, message.Session);
return;
}
_roundEndSystem.CancelRoundEndCountdown(uid);
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(mob):player} has recalled the shuttle.");
}
private bool OnStationCallOrRecall(EntityUid uid)
{
var parent = Transform(uid).ParentUid;
return (HasComp<BecomesStationComponent>(parent));
}
}
/// <summary>
/// Raised on announcement
/// </summary>
[ByRefEvent]
public record struct CommunicationConsoleAnnouncementEvent(EntityUid Uid, CommunicationsConsoleComponent Component, string Text, EntityUid? Sender)
{
public EntityUid Uid = Uid;
public CommunicationsConsoleComponent Component = Component;
public EntityUid? Sender = Sender;
public string Text = Text;
}
/// <summary>
/// Raised on shuttle call attempt. Can be cancelled
/// </summary>
[ByRefEvent]
public record struct CommunicationConsoleCallShuttleAttemptEvent(EntityUid Uid, CommunicationsConsoleComponent Component, EntityUid? Sender)
{
public bool Cancelled = false;
public EntityUid Uid = Uid;
public CommunicationsConsoleComponent Component = Component;
public EntityUid? Sender = Sender;
public string? Reason;
}
}