Files
OldThink/Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Systems/DiseaseArtifactSystem.cs
2022-07-26 21:46:24 -07:00

83 lines
3.1 KiB
C#

using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Shared.Disease;
using Content.Server.Disease;
using Content.Server.Disease.Components;
using Robust.Shared.Random;
using Robust.Shared.Prototypes;
using Content.Shared.Interaction;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems
{
/// <summary>
/// Handles disease-producing artifacts
/// </summary>
public sealed class DiseaseArtifactSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
// TODO: YAML Serializer won't catch this.
[ViewVariables(VVAccess.ReadWrite)]
public readonly IReadOnlyList<string> ArtifactDiseases = new[]
{
"VanAusdallsRobovirus",
"OwOnavirus",
"BleedersBite",
"Ultragigacancer",
"MemeticAmirmir",
"AMIV"
};
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DiseaseArtifactComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<DiseaseArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
/// <summary>
/// Makes sure this artifact is assigned a disease
/// </summary>
private void OnMapInit(EntityUid uid, DiseaseArtifactComponent component, MapInitEvent args)
{
if (component.SpawnDisease != null || ArtifactDiseases.Count == 0) return;
var diseaseName = _random.Pick(ArtifactDiseases);
if (!_prototypeManager.TryIndex<DiseasePrototype>(diseaseName, out var disease))
{
Logger.ErrorS("disease", $"Invalid disease {diseaseName} selected from random diseases.");
return;
}
component.SpawnDisease = disease;
}
/// <summary>
/// When activated, blasts everyone in LOS within n tiles
/// with a high-probability disease infection attempt
/// </summary>
private void OnActivate(EntityUid uid, DiseaseArtifactComponent component, ArtifactActivatedEvent args)
{
if (component.SpawnDisease == null) return;
var xform = Transform(uid);
var carrierQuery = GetEntityQuery<DiseaseCarrierComponent>();
foreach (var entity in _lookup.GetEntitiesInRange(xform.Coordinates, component.Range))
{
if (!carrierQuery.TryGetComponent(entity, out var carrier)) continue;
if (!_interactionSystem.InRangeUnobstructed(uid, entity, component.Range))
continue;
_disease.TryInfect(carrier, component.SpawnDisease, forced: true);
}
}
}
}