* Added all the basics I think I needed for the basic cigs to show up in vendors and game. Need to implement the randomizer to grab varied chems from a list. * Forgot a png * Smokes work just need sprite work and random * First pass on random cigs * Cigarettes are named now just randomization left * Finished on my end. * Whoops * Nutrient is not availiable for smokes I guess? * Testing fixes * Dunno found this on the filledbookshelf might work here? * I dont know what Im doing wrong but I think this might work. * Trying with orgroups in the pack YAML * It seems to not like the food chems. Commented them out. * THC is also a no go. Also increased storage size of pack to total pool. Given the low prob should still should never hit max volume. * I have a sneaky suspicion its the size of the container and pool of fill items. * Messed with the size of the cigarrettes so they all have a chance to fit and the size of box stays consistent. * Apparently non whole number size is a no go. * Cartons were to small and added maxamount on cigarettes. * Amount: 0 caused odd errors. removed and changed maxamount to 2. * Reworked randomization system to try and use weightedRandom instead of prob in storageFill * Wrong weightedRandom * Rework of a rework. Good on my end. Simplified the randomization to bare minimum. * Added gas station dick pill vibe to all the names.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.