Files
OldThink/Content.Shared/Body/Systems/SharedBodySystem.cs
Remuchi 9565de0262 [Feat&Fix] Система лежания (#288)
* лежать

* лучше так сделать

* - remove: Gravity is fine.

* - add: Hit moving lying targets.

* - tweak: Lie down insted of stun on FTL.

* - fix: Fix double component.

* - remove: Disable recoil.

---------

Co-authored-by: Aviu00 <aviu00@protonmail.com>
2024-04-22 18:14:23 +03:00

79 lines
2.4 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Content.Shared.Standing.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Body.Systems;
public abstract partial class SharedBodySystem : EntitySystem
{
/*
* See the body partial for how this works.
*/
/// <summary>
/// Container ID prefix for any body parts.
/// </summary>
public const string PartSlotContainerIdPrefix = "body_part_slot_";
/// <summary>
/// Container ID for the ContainerSlot on the body entity itself.
/// </summary>
public const string BodyRootContainerId = "body_root_part";
/// <summary>
/// Container ID prefix for any body organs.
/// </summary>
public const string OrganSlotContainerIdPrefix = "body_organ_slot_";
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] protected readonly DamageableSystem Damageable = default!;
[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
[Dependency] protected readonly SharedContainerSystem Containers = default!;
[Dependency] protected readonly SharedTransformSystem SharedTransform = default!;
[Dependency] protected readonly SharedStandingStateSystem Standing = default!;
public override void Initialize()
{
base.Initialize();
InitializeBody();
InitializeParts();
}
/// <summary>
/// Inverse of <see cref="GetPartSlotContainerId"/>
/// </summary>
protected static string? GetPartSlotContainerIdFromContainer(string containerSlotId)
{
// This is blursed
var slotIndex = containerSlotId.IndexOf(PartSlotContainerIdPrefix, StringComparison.Ordinal);
if (slotIndex < 0)
return null;
var slotId = containerSlotId.Remove(slotIndex, PartSlotContainerIdPrefix.Length);
return slotId;
}
/// <summary>
/// Gets the container Id for the specified slotId.
/// </summary>
public static string GetPartSlotContainerId(string slotId)
{
return PartSlotContainerIdPrefix + slotId;
}
/// <summary>
/// Gets the container Id for the specified slotId.
/// </summary>
public static string GetOrganContainerId(string slotId)
{
return OrganSlotContainerIdPrefix + slotId;
}
}