Files
OldThink/Content.Server/Chemistry/ReagentEffects/HealthChange.cs
mirrorcult 747f02f3f3 Metabolism tweaks / metabolism 4.0 (#5246)
* Metabolism tweaks

* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects

* fork forgor 💀

* fixes
2021-11-10 11:11:28 +01:00

28 lines
876 B
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Content.Shared.Damage;
using JetBrains.Annotations;
namespace Content.Server.Chemistry.ReagentEffects
{
/// <summary>
/// Default metabolism for medicine reagents.
/// </summary>
[UsedImplicitly]
public class HealthChange : ReagentEffect
{
/// <summary>
/// Damage to apply every metabolism cycle. Damage Ignores resistances.
/// </summary>
[DataField("damage", required: true)]
public DamageSpecifier Damage = default!;
public override void Metabolize(ReagentEffectArgs args)
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(args.SolutionEntity, Damage * args.Metabolizing, true);
}
}
}