* Revert "- fix: YAML linter fixes. (#598)" This reverts commit012bf3c357. * Revert "Automatic changelog update" This reverts commitcf1c3a9af5. * Revert "[Fix] Base Layer Prototype (#597)" This reverts commitb000423999. * Revert "Modules update (#596)" This reverts commit00fbdead77. * Revert "Automatic changelog update" This reverts commit0d7a12b2a2. * Revert "Fixes (#593)" This reverts commit943c77031c. * Revert "minor loadout fixes (#594)" This reverts commit143c010a89. * Revert "Update DryDock.yml (#595)" This reverts commit4cd0100ac7. * Revert "Automatic changelog update" This reverts commit08eadc690f. * Revert "fix: Maximum message size (#591)" This reverts commit343f3612eb. * Revert "Черри пики 7 (#592)" This reverts commit3f97bdce2f. * Revert "Automatic changelog update" This reverts commit0678eca250. * Revert "Рандомфиксы (#590)" This reverts commit2b9e5e2437. * Revert "Нижнее бельё в лодауты (#580)" This reverts commite01a47b089. * Revert "add lathe sounds (#588)" This reverts commitc80a2985f2. * Revert "Добавил параметр группы для некоторых реагентов (#585)" This reverts commit713b16bb98. * Revert "add hrp ++++ aspect (#587)" This reverts commita6a69cc60f. * Revert "Новые амбиенты и пару песен (#586)" This reverts commit48c86bd846. * Revert "Сообщения в ПДА 2 (#583)" This reverts commitcced3cc98b. * Revert "Automatic changelog update" This reverts commitabf435b11d. * Revert "Chem stuff and more (#584)" This reverts commit3608960f5c. * Revert "JobRequiremet refactor (#579)" This reverts commit9a9c9598e0. * Revert "Revert "Reapply "Нижнее бельё в лодауты""" This reverts commit44447d573f. * Revert "Reapply "Нижнее бельё в лодауты"" This reverts commit0c4d082ad3. * Revert "Revert "Нижнее бельё в лодауты"" This reverts commit56473c5492. * Revert "Нижнее бельё в лодауты" This reverts commitd1cb0cb364. * Revert "DryDock and WhiteMoose update (#578)" This reverts commit14755808af. * Revert "Automatic changelog update" This reverts commit0133f82722. * Revert "Fixes (#576)" This reverts commitb7cc49896c. * Revert "порт системы регенерации солюшена цинки (#574)" This reverts commita22cf3d50b. * Revert "Воровские перчатки (#573)" This reverts commitbb7140f3d4. * Revert "mood resprite (#572)" This reverts commit4db96dc569. * Revert "fix missing letter (#571)" This reverts commit94ea756794. * Revert "Сообщения в ПДА (#564)" This reverts commitd023d29e54. * Revert "- fix: No visible aghost." This reverts commit27e7f25f7e. * Revert "- tweak: Nerf cult shield." This reverts commit6a384246b8.
397 lines
16 KiB
C#
397 lines
16 KiB
C#
using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.FixedPoint;
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using Content.Shared.Forensics;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Stacks;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed class InjectorSystem : SharedInjectorSystem
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{
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InjectorComponent, InjectorDoAfterEvent>(OnInjectDoAfter);
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SubscribeLocalEvent<InjectorComponent, AfterInteractEvent>(OnInjectorAfterInteract);
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}
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private void UseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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// Handle injecting/drawing for solutions
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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if (SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
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{
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TryInject(injector, target, injectableSolution.Value, user, false);
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}
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else if (SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
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{
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TryInject(injector, target, refillableSolution.Value, user, true);
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}
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else if (TryComp<BloodstreamComponent>(target, out var bloodstream))
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{
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TryInjectIntoBloodstream(injector, (target, bloodstream), user);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message",
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("target", Identity.Entity(target, EntityManager))), injector, user);
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}
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}
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else if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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// Draw from a bloodstream, if the target has that
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if (TryComp<BloodstreamComponent>(target, out var stream) &&
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SolutionContainers.ResolveSolution(target, stream.BloodSolutionName, ref stream.BloodSolution))
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{
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TryDraw(injector, (target, stream), stream.BloodSolution.Value, user);
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return;
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}
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// Draw from an object (food, beaker, etc)
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if (SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
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{
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TryDraw(injector, target, drawableSolution.Value, user);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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}
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}
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}
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private void OnInjectDoAfter(Entity<InjectorComponent> entity, ref InjectorDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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UseInjector(entity, args.Args.Target.Value, args.Args.User);
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args.Handled = true;
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}
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private void OnInjectorAfterInteract(Entity<InjectorComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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//Make sure we have the attacking entity
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if (args.Target is not { Valid: true } target || !HasComp<SolutionContainerManagerComponent>(entity))
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return;
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// Is the target a mob? If yes, use a do-after to give them time to respond.
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if (HasComp<MobStateComponent>(target) || HasComp<BloodstreamComponent>(target))
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{
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// Are use using an injector capible of targeting a mob?
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if (entity.Comp.IgnoreMobs)
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return;
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InjectDoAfter(entity, target, args.User);
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args.Handled = true;
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return;
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}
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UseInjector(entity, target, args.User);
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args.Handled = true;
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}
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/// <summary>
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/// Send informative pop-up messages and wait for a do-after to complete.
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/// </summary>
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private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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// Create a pop-up for the user
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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Popup.PopupEntity(Loc.GetString("injector-component-drawing-user"), target, user);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
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}
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if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution))
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return;
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var actualDelay = MathHelper.Max(injector.Comp.Delay, TimeSpan.FromSeconds(1));
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float amountToInject;
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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// additional delay is based on actual volume left to draw in syringe when smaller than transfer amount
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amountToInject = Math.Min(injector.Comp.TransferAmount.Float(), (solution.MaxVolume - solution.Volume).Float());
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}
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else
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{
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// additional delay is based on actual volume left to inject in syringe when smaller than transfer amount
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amountToInject = Math.Min(injector.Comp.TransferAmount.Float(), solution.Volume.Float());
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}
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// Injections take 0.5 seconds longer per 5u of possible space/content
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actualDelay += TimeSpan.FromSeconds(amountToInject / 10);
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var isTarget = user != target;
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if (isTarget)
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{
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// Create a pop-up for the target
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var userName = Identity.Entity(user, EntityManager);
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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Popup.PopupEntity(Loc.GetString("injector-component-drawing-target",
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("user", userName)), user, target);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
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("user", userName)), user, target);
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}
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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if (MobState.IsIncapacitated(target))
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{
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actualDelay /= 2.5f;
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}
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else if (Combat.IsInCombatMode(target))
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{
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// Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in
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// combat with fast syringes & lag.
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actualDelay += TimeSpan.FromSeconds(1);
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}
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// Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same.
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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AdminLogger.Add(LogType.ForceFeed,
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$"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}");
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}
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else
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{
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AdminLogger.Add(LogType.ForceFeed,
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$"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from {EntityManager.ToPrettyString(target):target}");
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}
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}
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else
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{
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// Self-injections take half as long.
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actualDelay /= 2;
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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AdminLogger.Add(LogType.Ingestion,
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$"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution}.");
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}
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else
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{
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AdminLogger.Add(LogType.ForceFeed,
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$"{EntityManager.ToPrettyString(user):user} is attempting to draw {injector.Comp.TransferAmount.ToString()} units from themselves.");
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}
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}
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DoAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, actualDelay, new InjectorDoAfterEvent(), injector.Owner, target: target, used: injector.Owner)
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{
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BreakOnMove = true,
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BreakOnWeightlessMove = false,
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BreakOnDamage = true,
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NeedHand = true,
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BreakOnHandChange = true,
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MovementThreshold = 0.1f,
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});
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}
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private void TryInjectIntoBloodstream(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
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EntityUid user)
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{
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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if (!SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
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ref target.Comp.ChemicalSolution, out var chemSolution))
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{
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Popup.PopupEntity(
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Loc.GetString("injector-component-cannot-inject-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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return;
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}
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var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, chemSolution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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Popup.PopupEntity(
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Loc.GetString("injector-component-cannot-inject-message",
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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return;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, realTransferAmount);
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_blood.TryAddToChemicals(target, removedSolution, target.Comp);
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_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
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Popup.PopupEntity(Loc.GetString("injector-component-inject-success-message",
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("amount", removedSolution.Volume),
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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Dirty(injector);
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AfterInject(injector, target);
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}
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private void TryInject(Entity<InjectorComponent> injector, EntityUid targetEntity,
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Entity<SolutionComponent> targetSolution, EntityUid user, bool asRefill)
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{
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if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln,
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out var solution) || solution.Volume == 0)
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return;
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// Get transfer amount. May be smaller than _transferAmount if not enough room
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var realTransferAmount =
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FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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Popup.PopupEntity(
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Loc.GetString("injector-component-target-already-full-message",
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("target", Identity.Entity(targetEntity, EntityManager))),
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injector.Owner, user);
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return;
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}
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// Move units from attackSolution to targetSolution
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Solution removedSolution;
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if (TryComp<StackComponent>(targetEntity, out var stack))
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removedSolution = SolutionContainers.SplitStackSolution(soln.Value, realTransferAmount, stack.Count);
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else
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removedSolution = SolutionContainers.SplitSolution(soln.Value, realTransferAmount);
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_reactiveSystem.DoEntityReaction(targetEntity, removedSolution, ReactionMethod.Injection);
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if (!asRefill)
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SolutionContainers.Inject(targetEntity, targetSolution, removedSolution);
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else
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SolutionContainers.Refill(targetEntity, targetSolution, removedSolution);
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Popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message",
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("amount", removedSolution.Volume),
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("target", Identity.Entity(targetEntity, EntityManager))), injector.Owner, user);
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Dirty(injector);
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AfterInject(injector, targetEntity);
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}
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private void AfterInject(Entity<InjectorComponent> injector, EntityUid target)
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{
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// Automatically set syringe to draw after completely draining it.
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if (SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _,
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out var solution) && solution.Volume == 0)
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{
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SetMode(injector, InjectorToggleMode.Draw);
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}
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// Leave some DNA from the injectee on it
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var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
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RaiseLocalEvent(target, ref ev);
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}
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private void AfterDraw(Entity<InjectorComponent> injector, EntityUid target)
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{
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// Automatically set syringe to inject after completely filling it.
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if (SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _,
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out var solution) && solution.AvailableVolume == 0)
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{
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SetMode(injector, InjectorToggleMode.Inject);
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}
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// Leave some DNA from the drawee on it
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var ev = new TransferDnaEvent { Donor = target, Recipient = injector };
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RaiseLocalEvent(target, ref ev);
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}
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private void TryDraw(Entity<InjectorComponent> injector, Entity<BloodstreamComponent?> target,
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Entity<SolutionComponent> targetSolution, EntityUid user)
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{
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if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var soln,
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out var solution) || solution.AvailableVolume == 0)
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{
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return;
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}
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// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
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var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
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solution.AvailableVolume);
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if (realTransferAmount <= 0)
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{
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Popup.PopupEntity(
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Loc.GetString("injector-component-target-is-empty-message",
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("target", Identity.Entity(target, EntityManager))),
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injector.Owner, user);
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return;
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}
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// We have some snowflaked behavior for streams.
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if (target.Comp != null)
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{
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DrawFromBlood(injector, (target.Owner, target.Comp), soln.Value, realTransferAmount, user);
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return;
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}
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// Move units from attackSolution to targetSolution
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var removedSolution = SolutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
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if (!SolutionContainers.TryAddSolution(soln.Value, removedSolution))
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{
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return;
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}
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Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
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("amount", removedSolution.Volume),
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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Dirty(injector);
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AfterDraw(injector, target);
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}
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private void DrawFromBlood(Entity<InjectorComponent> injector, Entity<BloodstreamComponent> target,
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Entity<SolutionComponent> injectorSolution, FixedPoint2 transferAmount, EntityUid user)
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{
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var drawAmount = (float) transferAmount;
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if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.ChemicalSolutionName,
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ref target.Comp.ChemicalSolution))
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{
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var chemTemp = SolutionContainers.SplitSolution(target.Comp.ChemicalSolution.Value, drawAmount * 0.15f);
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SolutionContainers.TryAddSolution(injectorSolution, chemTemp);
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drawAmount -= (float) chemTemp.Volume;
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}
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if (SolutionContainers.ResolveSolution(target.Owner, target.Comp.BloodSolutionName,
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ref target.Comp.BloodSolution))
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{
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var bloodTemp = SolutionContainers.SplitSolution(target.Comp.BloodSolution.Value, drawAmount);
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SolutionContainers.TryAddSolution(injectorSolution, bloodTemp);
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}
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Popup.PopupEntity(Loc.GetString("injector-component-draw-success-message",
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("amount", transferAmount),
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("target", Identity.Entity(target, EntityManager))), injector.Owner, user);
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Dirty(injector);
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AfterDraw(injector, target);
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}
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}
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