* Revert "- fix: YAML linter fixes. (#598)" This reverts commit012bf3c357. * Revert "Automatic changelog update" This reverts commitcf1c3a9af5. * Revert "[Fix] Base Layer Prototype (#597)" This reverts commitb000423999. * Revert "Modules update (#596)" This reverts commit00fbdead77. * Revert "Automatic changelog update" This reverts commit0d7a12b2a2. * Revert "Fixes (#593)" This reverts commit943c77031c. * Revert "minor loadout fixes (#594)" This reverts commit143c010a89. * Revert "Update DryDock.yml (#595)" This reverts commit4cd0100ac7. * Revert "Automatic changelog update" This reverts commit08eadc690f. * Revert "fix: Maximum message size (#591)" This reverts commit343f3612eb. * Revert "Черри пики 7 (#592)" This reverts commit3f97bdce2f. * Revert "Automatic changelog update" This reverts commit0678eca250. * Revert "Рандомфиксы (#590)" This reverts commit2b9e5e2437. * Revert "Нижнее бельё в лодауты (#580)" This reverts commite01a47b089. * Revert "add lathe sounds (#588)" This reverts commitc80a2985f2. * Revert "Добавил параметр группы для некоторых реагентов (#585)" This reverts commit713b16bb98. * Revert "add hrp ++++ aspect (#587)" This reverts commita6a69cc60f. * Revert "Новые амбиенты и пару песен (#586)" This reverts commit48c86bd846. * Revert "Сообщения в ПДА 2 (#583)" This reverts commitcced3cc98b. * Revert "Automatic changelog update" This reverts commitabf435b11d. * Revert "Chem stuff and more (#584)" This reverts commit3608960f5c. * Revert "JobRequiremet refactor (#579)" This reverts commit9a9c9598e0. * Revert "Revert "Reapply "Нижнее бельё в лодауты""" This reverts commit44447d573f. * Revert "Reapply "Нижнее бельё в лодауты"" This reverts commit0c4d082ad3. * Revert "Revert "Нижнее бельё в лодауты"" This reverts commit56473c5492. * Revert "Нижнее бельё в лодауты" This reverts commitd1cb0cb364. * Revert "DryDock and WhiteMoose update (#578)" This reverts commit14755808af. * Revert "Automatic changelog update" This reverts commit0133f82722. * Revert "Fixes (#576)" This reverts commitb7cc49896c. * Revert "порт системы регенерации солюшена цинки (#574)" This reverts commita22cf3d50b. * Revert "Воровские перчатки (#573)" This reverts commitbb7140f3d4. * Revert "mood resprite (#572)" This reverts commit4db96dc569. * Revert "fix missing letter (#571)" This reverts commit94ea756794. * Revert "Сообщения в ПДА (#564)" This reverts commitd023d29e54. * Revert "- fix: No visible aghost." This reverts commit27e7f25f7e. * Revert "- tweak: Nerf cult shield." This reverts commit6a384246b8.
265 lines
8.0 KiB
C#
265 lines
8.0 KiB
C#
using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Afk;
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using Content.Server.Afk.Events;
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using Content.Server.GameTicking;
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using Content.Server.Mind;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Players;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Roles;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Players.PlayTimeTracking;
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/// <summary>
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/// Connects <see cref="IPlayTimeTrackingManager"/> to the simulation state. Reports trackers and such.
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/// </summary>
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public sealed class PlayTimeTrackingSystem : EntitySystem
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{
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[Dependency] private readonly IAfkManager _afk = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypes = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly IPlayTimeTrackingManager _tracking = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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_tracking.CalcTrackers += CalcTrackers;
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundEnd);
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<RoleAddedEvent>(OnRoleAdd);
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SubscribeLocalEvent<RoleRemovedEvent>(OnRoleRemove);
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SubscribeLocalEvent<AFKEvent>(OnAFK);
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SubscribeLocalEvent<UnAFKEvent>(OnUnAFK);
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SubscribeLocalEvent<MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<PlayerJoinedLobbyEvent>(OnPlayerJoinedLobby);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_tracking.CalcTrackers -= CalcTrackers;
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}
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private void CalcTrackers(ICommonSession player, HashSet<string> trackers)
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{
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if (_afk.IsAfk(player))
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return;
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if (!IsPlayerAlive(player))
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return;
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trackers.Add(PlayTimeTrackingShared.TrackerOverall);
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trackers.UnionWith(GetTimedRoles(player));
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}
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private bool IsPlayerAlive(ICommonSession session)
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{
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var attached = session.AttachedEntity;
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if (attached == null)
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return false;
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if (!TryComp<MobStateComponent>(attached, out var state))
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return false;
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return state.CurrentState is MobState.Alive or MobState.Critical;
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}
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public IEnumerable<string> GetTimedRoles(EntityUid mindId)
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{
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var ev = new MindGetAllRolesEvent(new List<RoleInfo>());
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RaiseLocalEvent(mindId, ref ev);
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foreach (var role in ev.Roles)
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{
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if (string.IsNullOrWhiteSpace(role.PlayTimeTrackerId))
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continue;
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yield return _prototypes.Index<PlayTimeTrackerPrototype>(role.PlayTimeTrackerId).ID;
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}
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}
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private IEnumerable<string> GetTimedRoles(ICommonSession session)
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{
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var contentData = _playerManager.GetPlayerData(session.UserId).ContentData();
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if (contentData?.Mind == null)
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return Enumerable.Empty<string>();
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return GetTimedRoles(contentData.Mind.Value);
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}
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private void OnRoleRemove(RoleRemovedEvent ev)
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{
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if (_minds.TryGetSession(ev.Mind, out var session))
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_tracking.QueueRefreshTrackers(session);
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}
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private void OnRoleAdd(RoleAddedEvent ev)
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{
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if (_minds.TryGetSession(ev.Mind, out var session))
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_tracking.QueueRefreshTrackers(session);
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}
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private void OnRoundEnd(RoundRestartCleanupEvent ev)
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{
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_tracking.Save();
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}
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private void OnUnAFK(ref UnAFKEvent ev)
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{
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_tracking.QueueRefreshTrackers(ev.Session);
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}
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private void OnAFK(ref AFKEvent ev)
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{
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_tracking.QueueRefreshTrackers(ev.Session);
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}
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private void OnPlayerAttached(PlayerAttachedEvent ev)
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{
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_tracking.QueueRefreshTrackers(ev.Player);
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}
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private void OnPlayerDetached(PlayerDetachedEvent ev)
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{
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// This doesn't fire if the player doesn't leave their body. I guess it's fine?
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_tracking.QueueRefreshTrackers(ev.Player);
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}
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private void OnMobStateChanged(MobStateChangedEvent ev)
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{
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if (!TryComp(ev.Target, out ActorComponent? actor))
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return;
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_tracking.QueueRefreshTrackers(actor.PlayerSession);
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}
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private void OnPlayerJoinedLobby(PlayerJoinedLobbyEvent ev)
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{
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_tracking.QueueRefreshTrackers(ev.PlayerSession);
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// Send timers to client when they join lobby, so the UIs are up-to-date.
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_tracking.QueueSendTimers(ev.PlayerSession);
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}
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private bool IsBypassingChecks(ICommonSession player)
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{
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return _adminManager.IsAdmin(player, true);
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}
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public bool IsAllowed(ICommonSession player, string role)
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{
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if (IsBypassingChecks(player))
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return true;
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if (!_prototypes.TryIndex<JobPrototype>(role, out var job) ||
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job.Requirements == null ||
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!_cfg.GetCVar(CCVars.GameRoleTimers))
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return true;
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if (!_tracking.TryGetTrackerTimes(player, out var playTimes))
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{
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Log.Error($"Unable to check playtimes {Environment.StackTrace}");
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playTimes = new Dictionary<string, TimeSpan>();
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}
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return JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes);
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}
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public HashSet<string> GetDisallowedJobs(ICommonSession player)
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{
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var roles = new HashSet<string>();
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if (IsBypassingChecks(player))
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return roles;
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if (!_cfg.GetCVar(CCVars.GameRoleTimers))
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return roles;
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if (!_tracking.TryGetTrackerTimes(player, out var playTimes))
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{
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Log.Error($"Unable to check playtimes {Environment.StackTrace}");
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playTimes = new Dictionary<string, TimeSpan>();
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}
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foreach (var job in _prototypes.EnumeratePrototypes<JobPrototype>())
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{
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if (job.Requirements != null)
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{
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foreach (var requirement in job.Requirements)
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{
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if (JobRequirements.TryRequirementMet(requirement, playTimes, out _, EntityManager, _prototypes))
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continue;
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goto NoRole;
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}
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}
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roles.Add(job.ID);
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NoRole:;
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}
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return roles;
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}
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public void RemoveDisallowedJobs(NetUserId userId, ref List<string> jobs)
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{
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if (!_cfg.GetCVar(CCVars.GameRoleTimers))
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return;
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var player = _playerManager.GetSessionById(userId);
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if (IsBypassingChecks(player))
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return;
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if (!_tracking.TryGetTrackerTimes(player, out var playTimes))
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{
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// Sorry mate but your playtimes haven't loaded.
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Log.Error($"Playtimes weren't ready yet for {player} on roundstart!");
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playTimes ??= new Dictionary<string, TimeSpan>();
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}
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for (var i = 0; i < jobs.Count; i++)
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{
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var job = jobs[i];
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if (!_prototypes.TryIndex<JobPrototype>(job, out var jobber) ||
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jobber.Requirements == null ||
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jobber.Requirements.Count == 0)
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continue;
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foreach (var requirement in jobber.Requirements)
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{
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if (JobRequirements.TryRequirementMet(requirement, playTimes, out _, EntityManager, _prototypes))
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continue;
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jobs.RemoveSwap(i);
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i--;
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break;
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}
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}
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}
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public void PlayerRolesChanged(ICommonSession player)
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{
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_tracking.QueueRefreshTrackers(player);
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}
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}
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