* added a description for 3 masks * adding descriptions for some boxes * adding descriptions for some boxes * Cleanup (#2111) * Atmos debug helpers (#2108) * Atmos debug overlay * Pressure direction information * Atmos debug overlay: show excited tiles * General tweaks (#2109) * Removes a bunch of old Eris shoes * Changes the jackboots sprite to tgstation's * Prototypes nuked * Removes walk sound from jackboots, it was pretty annoying * Adds wood table icon * Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite. * Removes weird mask png * Removes bad pixel on security backpack * Adds filled utility belt to engineer and ce roles * Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Fix power grid announcements overlapping power-down sounds (#2096) Both announcements play 3s after startup / shutdown Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> * Replaces old airlock_deny sound effect with vgs airlock_deny (#2031) * Fix missing light mask * Refactors radiation (#2009) * Work on refactoring radiation. * mmmm grayons * fixes * Now you can specify whether the pulse will decay or not * whoops * Move IRadiationAct to shared, make DamageableComponent implement it instead and add metallic resistances to walls * General improvements, send draw and decay with state. Rename DPS to RadsPerSecond * E N T I T Y C O O R D I N A T E S * Entity coordinates goood * Remove unused using statements * resistances: metallicResistances * - type: Breakable moment Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Gives the gas analyzer visual clues that it's open (#2110) * Gives the gas analyzer visual clues that it's open * Read Visualizer states from yaml * Storagefill component refactor (#2093) * refactored storagefill component to allow for random items, amount, and conditional exclusion * i fudged it * yaml for the already deleted filler components * ignoredcomponents & janifill * remainder of toolboxes done * emergencyclosetfill * really makes you think * it DOES really make you think * orGroup * exp111 suggestions * last touches * isNullOrEmpty * Adds new different reaction types. (#2114) * Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps * Fix chemmaster not checking for reactions * Fix saltern's roundstart gas mix * PressureSiphonComponent (#2118) Co-authored-by: py01 <pyronetics01@gmail.com> * Fix footstep sounds not playing * Fix AI con crashes (#2119) Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> * Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) * Adds FlammableComponent, humans can now catch on fire. (#2115) * Comms console now restarts the round correctly. * Add flammable, creampie and creampied components to IgnoredComponents * Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125) * arcade fun * stuff * removed unused using statements added sound feedback win check fix reworked ui a bit * description rework * windowopen bug fixed * adds rewards, cool! * for unusualcrow * fixes Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Rejuvenate extinguishes people who are on fire * Nukes Iconcomponent (#2102) * pfew * preview_state * ship it * weird stuff * fucked up rebasing * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> * fix formatting * god I don't understand git Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: 20kdc <asdd2808@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Exp <theexp111@gmail.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: py01 <60152240+collinlunn@users.noreply.github.com> Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Space Station 14 is a revived attempt at an SS13 remake.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. Contains both RobustToolbox and the content pack for development of new content packs.
Getting in Touch
- Website: spacestation14.io
- Discord: Invite Link
- IRC:
irc.rizon.net#spacebus - Automatic Content Builds: builds.spacestation14.io
The IRC is setup to relay back and forth to the Discord server so IRC nerds will not be left out.
Documentation
We have various documentation articles about various systems on both content pack and engine on HackMD wiki.
Contributing
We are happy to accept contributions from anybody. Get in Discord or IRC if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!