227 lines
9.6 KiB
C#
227 lines
9.6 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared._White.WeaponModules;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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namespace Content.Server._White.WeaponModules;
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public sealed class WeaponModulesSystem : EntitySystem
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{
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protected const string ModulesSlot = "gun_modules";
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[Dependency] private readonly PointLightSystem _lightSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedGunSystem _gunSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightModuleComponent, EntGotInsertedIntoContainerMessage>(LightModuleOnInsert);
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SubscribeLocalEvent<LightModuleComponent, EntGotRemovedFromContainerMessage>(LightModuleOnEject);
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SubscribeLocalEvent<LaserModuleComponent, EntGotInsertedIntoContainerMessage>(LaserModuleOnInsert);
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SubscribeLocalEvent<LaserModuleComponent, EntGotRemovedFromContainerMessage>(LaserModuleOnEject);
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SubscribeLocalEvent<FlameHiderModuleComponent, EntGotInsertedIntoContainerMessage>(FlameHiderModuleOnInsert);
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SubscribeLocalEvent<FlameHiderModuleComponent, EntGotRemovedFromContainerMessage>(FlameHiderModuleOnEject);
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SubscribeLocalEvent<SilencerModuleComponent, EntGotInsertedIntoContainerMessage>(SilencerModuleOnInsert);
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SubscribeLocalEvent<SilencerModuleComponent, EntGotRemovedFromContainerMessage>(SilencerModuleOnEject);
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SubscribeLocalEvent<AcceleratorModuleComponent, EntGotInsertedIntoContainerMessage>(AcceleratorModuleOnInsert);
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SubscribeLocalEvent<AcceleratorModuleComponent, EntGotRemovedFromContainerMessage>(AcceleratorModuleOnEject);
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}
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private bool TryInsertModule(EntityUid module, EntityUid weapon, EntGotInsertedIntoContainerMessage args, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent)
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{
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if (TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponents) && ModulesSlot == args.Container.ID)
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{
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if(!weaponModulesComponents.Modules.Contains(module))
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weaponModulesComponents.Modules.Add(module);
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weaponModulesComponent = weaponModulesComponents;
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return true;
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}
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weaponModulesComponent = weaponModulesComponents;
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return false;
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}
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private bool TryEjectModule(EntityUid module, EntityUid weapon, EntGotRemovedFromContainerMessage args, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent)
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{
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if (TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponents) && ModulesSlot == args.Container.ID)
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{
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if(weaponModulesComponents.Modules.Contains(module))
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weaponModulesComponents.Modules.Remove(module);
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weaponModulesComponent = weaponModulesComponents;
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return true;
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}
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weaponModulesComponent = weaponModulesComponents;
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return false;
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}
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private void SetAppearance(EntityUid weapon, Enum key, string value, AppearanceComponent appearanceComponent)
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{
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_appearanceSystem.SetData(weapon, key, value, appearanceComponent);
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}
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#region InsertModules
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private void LightModuleOnInsert(EntityUid module, LightModuleComponent component, EntGotInsertedIntoContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
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_lightSystem.EnsureLight(weapon);
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_lightSystem.TryGetLight(weapon, out var light);
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_appearanceSystem.SetData(weapon, Modules.Light, "none", appearanceComponent);
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_lightSystem.SetRadius(weapon, 4F, light);
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_lightSystem.SetEnabled(weapon, true, light);
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}
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private void LaserModuleOnInsert(EntityUid module, LaserModuleComponent component, EntGotInsertedIntoContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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component.OldProjectileSpeed = gunComp.ProjectileSpeed;
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SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
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_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed + 15F);
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}
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private void FlameHiderModuleOnInsert(EntityUid module, FlameHiderModuleComponent component, EntGotInsertedIntoContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
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weaponModulesComponent.UseEffect = true;
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Dirty(module, weaponModulesComponent);
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}
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private void SilencerModuleOnInsert(EntityUid module, SilencerModuleComponent component, EntGotInsertedIntoContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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component.OldSoundGunshot = gunComp.SoundGunshot;
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SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
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weaponModulesComponent.UseEffect = true;
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_gunSystem.SetSound(weapon, component.NewSoundGunshot);
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Dirty(module, weaponModulesComponent);
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}
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private void AcceleratorModuleOnInsert(EntityUid module, AcceleratorModuleComponent component, EntGotInsertedIntoContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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component.OldFireRate = gunComp.FireRate;
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SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
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_gunSystem.SetFireRate(weapon, component.OldFireRate + 2F);
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}
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#endregion
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#region EjectModules
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private void LightModuleOnEject(EntityUid module, LightModuleComponent component, EntGotRemovedFromContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_lightSystem.TryGetLight(weapon, out var light);
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_lightSystem.SetRadius(weapon, 0F, light);
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_lightSystem.SetEnabled(weapon, false, light);
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}
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private void LaserModuleOnEject(EntityUid module, LaserModuleComponent component, EntGotRemovedFromContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed);
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}
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private void FlameHiderModuleOnEject(EntityUid module, FlameHiderModuleComponent component, EntGotRemovedFromContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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weaponModulesComponent.UseEffect = false;
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Dirty(module, weaponModulesComponent);
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}
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private void SilencerModuleOnEject(EntityUid module, SilencerModuleComponent component, EntGotRemovedFromContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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weaponModulesComponent.UseEffect = false;
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_gunSystem.SetSound(weapon, component.OldSoundGunshot!);
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Dirty(module, weaponModulesComponent);
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}
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private void AcceleratorModuleOnEject(EntityUid module, AcceleratorModuleComponent component, EntGotRemovedFromContainerMessage args)
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_gunSystem.SetFireRate(weapon, component.OldFireRate);
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}
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#endregion
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}
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