Files
OldThink/Content.Server/StationEvents/Events/VentClog.cs
Kara b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00

58 lines
1.9 KiB
C#

using System.Linq;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.Chemistry.ReactionEffects;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class VentClog : StationEventSystem
{
public override string Prototype => "VentClog";
public readonly IReadOnlyList<string> SafeishVentChemicals = new[]
{
"Water", "Iron", "Oxygen", "Tritium", "Plasma", "SulfuricAcid", "Blood", "SpaceDrugs", "SpaceCleaner", "Flour",
"Nutriment", "Sugar", "SpaceLube", "Ethanol", "Mercury", "Ephedrine", "WeldingFuel", "VentCrud"
};
public override void Started()
{
base.Started();
// TODO: "safe random" for chems. Right now this includes admin chemicals.
var allReagents = PrototypeManager.EnumeratePrototypes<ReagentPrototype>()
.Where(x => !x.Abstract)
.Select(x => x.ID).ToList();
// This is gross, but not much can be done until event refactor, which needs Dynamic.
var sound = new SoundPathSpecifier("/Audio/Effects/extinguish.ogg");
foreach (var (_, transform) in EntityManager.EntityQuery<GasVentPumpComponent, TransformComponent>())
{
var solution = new Solution();
if (!RobustRandom.Prob(0.33f))
continue;
if (RobustRandom.Prob(0.05f))
{
solution.AddReagent(RobustRandom.Pick(allReagents), 100);
}
else
{
solution.AddReagent(RobustRandom.Pick(SafeishVentChemicals), 100);
}
FoamAreaReactionEffect.SpawnFoam("Foam", transform.Coordinates, solution, RobustRandom.Next(2, 6), 20, 1,
1, sound, EntityManager);
}
}
}