* Cleans up belt stuff and some sprites * Tag cleanup and sheathed sword * Adds plant belt for botany chads and maps it's items * CE belt, will most likely child it to utility instead * Merges belt_icon and belt_mob into the same RSI * Cut out alpha layers for wirecutters * Added lots of equipped-BELT sprites for various items * Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
41 lines
711 B
JSON
41 lines
711 B
JSON
{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from vgstation at https://github.com/vgstation-coders/vgstation13/blob/Bleeding-Edge/icons/obj/lighting.dmi",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "lantern_off"
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},
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{
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"name": "lantern_on"
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},
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{
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"name": "HandheldLightOnOverlay"
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},
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{
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"name": "off-inhand-left",
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"directions": 4
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},
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{
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"name": "off-inhand-right",
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"directions": 4
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},
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{
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"name": "on-inhand-left",
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"directions": 4
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},
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{
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"name": "on-inhand-right",
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"directions": 4
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},
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{
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"name": "equipped-BELT",
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"directions": 4
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}
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]
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}
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