Remuchi d2d501dbc0 Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
#	Content.Client/Access/AccessOverlay.cs
#	Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs
#	Content.Client/Chemistry/UI/InjectorStatusControl.cs
#	Content.Client/StatusIcon/StatusIconOverlay.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
#	Content.Server/Access/Systems/IdCardConsoleSystem.cs
#	Content.Server/Administration/Commands/AGhost.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Resist/EscapeInventorySystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Shared/Access/Components/IdCardConsoleComponent.cs
#	Content.Shared/Anomaly/SharedAnomalySystem.cs
#	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/RCD/Systems/RCDSystem.cs
#	Content.Shared/Roles/JobPrototype.cs
#	Content.Shared/StatusIcon/StatusIconPrototype.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/rcd/components/rcd-component.ftl
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#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
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#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
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#	Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml
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#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml
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#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
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#	Resources/Textures/Objects/Misc/books.rsi/meta.json
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2024-04-13 11:29:33 +07:00

Space Station 14

Space Station 14 это ремейк SS13, который работает на собственном движке Robust Toolbox, написанном на C#.

Это репозиторий первого русскоязычного сервера по Space Station 14, целью которого является полный перевод игры на русский язык, поддержка актуальных изменений из основного репозитория, а так же добавление собственных изменений по необходимости.

Ссылки

Наш Discord | Наша Вики | Steam | Клиент без Steam | Основной репозиторий

Документация

На официальном сайте с документацией имеется вся необходимая информация о контенте SS14, движке, дизайне игры и многом другом. Также имеется много информации для начинающих разработчиков.

Контрибьют

В случае если вы хотите добавить новый контент будет лучше, если сначала вы предложите его в основной репозиторий или обсудите его необходимость на нашем сервере Discord.

Сборка

  1. Склонируйте этот репозиторий локально
  2. Запустите RUN_THIS.py для инициализации подмодулей и скачивания движка.
  3. Скомпилируйте проект.

Более подробная инструкция по запуску проекта.

Лицензия

Весь код проекта принадлежит организации Frosty Dev и не подлежит разглашению. Что это означает? В случае утечки информации будет применена ст. 14.33 КоАП РФ и ст. 13.14 КоАП РФ соответственно.

Большинство ассетов лицензированы под CC-BY-SA 3.0, если не указано иное. Ассеты имеют свою лицензию и авторские права в файле метаданных. Пример.

Обратите внимание, что некоторые ассеты лицензированы на некоммерческой основе CC-BY-NC-SA 3.0 или аналогичной некоммерческой лицензией, и их необходимо удалить, если вы хотите использовать этот проект в коммерческих целях.

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