Files
OldThink/Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
Remuchi 0b2238b57a Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Bed/Sleep/SleepingSystem.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Components/RespiratorComponent.cs
#	Content.Server/Body/Systems/InternalsSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/IChatManager.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs
#	Content.Server/Electrocution/ElectrocutionSystem.cs
#	Content.Server/Holosign/HolosignProjectorComponent.cs
#	Content.Server/Holosign/HolosignSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
#	Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
#	Resources/Maps/bagel.yml
#	Resources/Maps/box.yml
#	Resources/Maps/centcomm.yml
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#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
#	Resources/Prototypes/Entities/Clothing/Hands/colored.yml
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#	Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml
#	Resources/Prototypes/Entities/Objects/Misc/land_mine.yml
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#	Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Recipes/Lathes/security.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
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#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
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#	Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
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#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
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#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
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#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
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#	Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
#	Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
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#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
2024-03-30 10:36:17 +07:00

444 lines
15 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Systems;
using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Popups;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Content.Shared.Tag;
using Content.Shared.Movement.Systems;
using Content.Shared.Shuttles.UI.MapObjects;
using Content.Shared.Timing;
using Robust.Server.GameObjects;
using Robust.Shared.Collections;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using Content.Shared.UserInterface;
namespace Content.Server.Shuttles.Systems;
public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly TagSystem _tags = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
private EntityQuery<MetaDataComponent> _metaQuery;
private EntityQuery<TransformComponent> _xformQuery;
private readonly HashSet<Entity<ShuttleConsoleComponent>> _consoles = new();
public override void Initialize()
{
base.Initialize();
_metaQuery = GetEntityQuery<MetaDataComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<ShuttleConsoleComponent, ComponentShutdown>(OnConsoleShutdown);
SubscribeLocalEvent<ShuttleConsoleComponent, PowerChangedEvent>(OnConsolePowerChange);
SubscribeLocalEvent<ShuttleConsoleComponent, AnchorStateChangedEvent>(OnConsoleAnchorChange);
SubscribeLocalEvent<ShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnConsoleUIOpenAttempt);
Subs.BuiEvents<ShuttleConsoleComponent>(ShuttleConsoleUiKey.Key, subs =>
{
subs.Event<ShuttleConsoleFTLBeaconMessage>(OnBeaconFTLMessage);
subs.Event<ShuttleConsoleFTLPositionMessage>(OnPositionFTLMessage);
subs.Event<BoundUIClosedEvent>(OnConsoleUIClose);
});
SubscribeLocalEvent<DroneConsoleComponent, ConsoleShuttleEvent>(OnCargoGetConsole);
SubscribeLocalEvent<DroneConsoleComponent, AfterActivatableUIOpenEvent>(OnDronePilotConsoleOpen);
Subs.BuiEvents<DroneConsoleComponent>(ShuttleConsoleUiKey.Key, subs =>
{
subs.Event<BoundUIClosedEvent>(OnDronePilotConsoleClose);
});
SubscribeLocalEvent<DockEvent>(OnDock);
SubscribeLocalEvent<UndockEvent>(OnUndock);
SubscribeLocalEvent<PilotComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<FTLDestinationComponent, ComponentStartup>(OnFtlDestStartup);
SubscribeLocalEvent<FTLDestinationComponent, ComponentShutdown>(OnFtlDestShutdown);
InitializeFTL();
}
private void OnFtlDestStartup(EntityUid uid, FTLDestinationComponent component, ComponentStartup args)
{
RefreshShuttleConsoles();
}
private void OnFtlDestShutdown(EntityUid uid, FTLDestinationComponent component, ComponentShutdown args)
{
RefreshShuttleConsoles();
}
private void OnDock(DockEvent ev)
{
RefreshShuttleConsoles();
}
private void OnUndock(UndockEvent ev)
{
RefreshShuttleConsoles();
}
/// <summary>
/// Refreshes all the shuttle console data for a particular grid.
/// </summary>
public void RefreshShuttleConsoles(EntityUid gridUid)
{
var exclusions = new List<ShuttleExclusionObject>();
GetExclusions(ref exclusions);
_consoles.Clear();
_lookup.GetChildEntities(gridUid, _consoles);
DockingInterfaceState? dockState = null;
foreach (var entity in _consoles)
{
UpdateState(entity, ref dockState);
}
}
/// <summary>
/// Refreshes all of the data for shuttle consoles.
/// </summary>
public void RefreshShuttleConsoles()
{
var exclusions = new List<ShuttleExclusionObject>();
GetExclusions(ref exclusions);
var query = AllEntityQuery<ShuttleConsoleComponent>();
DockingInterfaceState? dockState = null;
while (query.MoveNext(out var uid, out _))
{
UpdateState(uid, ref dockState);
}
}
/// <summary>
/// Stop piloting if the window is closed.
/// </summary>
private void OnConsoleUIClose(EntityUid uid, ShuttleConsoleComponent component, BoundUIClosedEvent args)
{
if ((ShuttleConsoleUiKey) args.UiKey != ShuttleConsoleUiKey.Key ||
args.Session.AttachedEntity is not { } user)
{
return;
}
RemovePilot(user);
}
private void OnConsoleUIOpenAttempt(
EntityUid uid,
ShuttleConsoleComponent component,
ActivatableUIOpenAttemptEvent args)
{
if (!TryPilot(args.User, uid))
args.Cancel();
}
private void OnConsoleAnchorChange(
EntityUid uid,
ShuttleConsoleComponent component,
ref AnchorStateChangedEvent args)
{
DockingInterfaceState? dockState = null;
UpdateState(uid, ref dockState);
}
private void OnConsolePowerChange(EntityUid uid, ShuttleConsoleComponent component, ref PowerChangedEvent args)
{
DockingInterfaceState? dockState = null;
UpdateState(uid, ref dockState);
}
private bool TryPilot(EntityUid user, EntityUid uid)
{
if (!_tags.HasTag(user, "CanPilot") ||
!TryComp<ShuttleConsoleComponent>(uid, out var component) ||
!this.IsPowered(uid, EntityManager) ||
!Transform(uid).Anchored ||
!_blocker.CanInteract(user, uid))
{
return false;
}
var pilotComponent = EnsureComp<PilotComponent>(user);
var console = pilotComponent.Console;
if (console != null)
{
RemovePilot(user, pilotComponent);
// This feels backwards; is this intended to be a toggle?
if (console == uid)
return false;
}
AddPilot(uid, user, component);
return true;
}
private void OnGetState(EntityUid uid, PilotComponent component, ref ComponentGetState args)
{
args.State = new PilotComponentState(GetNetEntity(component.Console));
}
/// <summary>
/// Returns the position and angle of all dockingcomponents.
/// </summary>
public Dictionary<NetEntity, List<DockingPortState>> GetAllDocks()
{
// TODO: NEED TO MAKE SURE THIS UPDATES ON ANCHORING CHANGES!
var result = new Dictionary<NetEntity, List<DockingPortState>>();
var query = AllEntityQuery<DockingComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var xform, out var metadata))
{
if (xform.ParentUid != xform.GridUid)
continue;
var gridDocks = result.GetOrNew(GetNetEntity(xform.GridUid.Value));
var state = new DockingPortState
{
Name = metadata.EntityName,
Coordinates = GetNetCoordinates(xform.Coordinates),
Angle = xform.LocalRotation,
Entity = GetNetEntity(uid),
GridDockedWith =
_xformQuery.TryGetComponent(comp.DockedWith, out var otherDockXform)
? GetNetEntity(otherDockXform.GridUid)
: null,
};
gridDocks.Add(state);
}
return result;
}
private void UpdateState(EntityUid consoleUid, ref DockingInterfaceState? dockState)
{
EntityUid? entity = consoleUid;
var getShuttleEv = new ConsoleShuttleEvent
{
Console = entity,
};
RaiseLocalEvent(entity.Value, ref getShuttleEv);
entity = getShuttleEv.Console;
TryComp<TransformComponent>(entity, out var consoleXform);
var shuttleGridUid = consoleXform?.GridUid;
NavInterfaceState navState;
ShuttleMapInterfaceState mapState;
dockState ??= GetDockState();
if (shuttleGridUid != null && entity != null)
{
navState = GetNavState(entity.Value, dockState.Docks);
mapState = GetMapState(shuttleGridUid.Value);
}
else
{
navState = new NavInterfaceState(0f, null, null, new Dictionary<NetEntity, List<DockingPortState>>());
mapState = new ShuttleMapInterfaceState(
FTLState.Invalid,
default,
new List<ShuttleBeaconObject>(),
new List<ShuttleExclusionObject>());
}
if (_ui.TryGetUi(consoleUid, ShuttleConsoleUiKey.Key, out var bui))
{
_ui.SetUiState(bui, new ShuttleBoundUserInterfaceState(navState, mapState, dockState));
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var toRemove = new ValueList<(EntityUid, PilotComponent)>();
var query = EntityQueryEnumerator<PilotComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.Console == null)
continue;
if (!_blocker.CanInteract(uid, comp.Console))
{
toRemove.Add((uid, comp));
}
}
foreach (var (uid, comp) in toRemove)
{
RemovePilot(uid, comp);
}
}
protected override void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
{
base.HandlePilotShutdown(uid, component, args);
RemovePilot(uid, component);
}
private void OnConsoleShutdown(EntityUid uid, ShuttleConsoleComponent component, ComponentShutdown args)
{
ClearPilots(component);
}
public void AddPilot(EntityUid uid, EntityUid entity, ShuttleConsoleComponent component)
{
if (!EntityManager.TryGetComponent(entity, out PilotComponent? pilotComponent)
|| component.SubscribedPilots.Contains(entity))
{
return;
}
_eyeSystem.SetZoom(entity, component.Zoom, ignoreLimits: true);
component.SubscribedPilots.Add(entity);
_alertsSystem.ShowAlert(entity, AlertType.PilotingShuttle);
pilotComponent.Console = uid;
ActionBlockerSystem.UpdateCanMove(entity);
pilotComponent.Position = EntityManager.GetComponent<TransformComponent>(entity).Coordinates;
Dirty(entity, pilotComponent);
}
public void RemovePilot(EntityUid pilotUid, PilotComponent pilotComponent)
{
var console = pilotComponent.Console;
if (!TryComp<ShuttleConsoleComponent>(console, out var helm))
return;
pilotComponent.Console = null;
pilotComponent.Position = null;
_eyeSystem.ResetZoom(pilotUid);
if (!helm.SubscribedPilots.Remove(pilotUid))
return;
_alertsSystem.ClearAlert(pilotUid, AlertType.PilotingShuttle);
_popup.PopupEntity(Loc.GetString("shuttle-pilot-end"), pilotUid, pilotUid);
if (pilotComponent.LifeStage < ComponentLifeStage.Stopping)
EntityManager.RemoveComponent<PilotComponent>(pilotUid);
}
public void RemovePilot(EntityUid entity)
{
if (!EntityManager.TryGetComponent(entity, out PilotComponent? pilotComponent))
return;
RemovePilot(entity, pilotComponent);
}
public void ClearPilots(ShuttleConsoleComponent component)
{
var query = GetEntityQuery<PilotComponent>();
while (component.SubscribedPilots.TryGetValue(0, out var pilot))
{
if (query.TryGetComponent(pilot, out var pilotComponent))
RemovePilot(pilot, pilotComponent);
}
}
/// <summary>
/// Specific for a particular shuttle.
/// </summary>
public NavInterfaceState GetNavState(
Entity<RadarConsoleComponent?, TransformComponent?> entity,
Dictionary<NetEntity, List<DockingPortState>> docks)
{
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, null, null, docks);
return GetNavState(
entity,
docks,
entity.Comp2.Coordinates,
entity.Comp2.LocalRotation);
}
public NavInterfaceState GetNavState(
Entity<RadarConsoleComponent?, TransformComponent?> entity,
Dictionary<NetEntity, List<DockingPortState>> docks,
EntityCoordinates coordinates,
Angle angle)
{
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
{
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, GetNetCoordinates(coordinates),
angle, docks);
}
return new NavInterfaceState(
entity.Comp1.MaxRange,
GetNetCoordinates(coordinates),
angle,
docks);
}
/// <summary>
/// Global for all shuttles.
/// </summary>
/// <returns></returns>
public DockingInterfaceState GetDockState()
{
var docks = GetAllDocks();
return new DockingInterfaceState(docks);
}
/// <summary>
/// Specific to a particular shuttle.
/// </summary>
public ShuttleMapInterfaceState GetMapState(Entity<FTLComponent?> shuttle)
{
FTLState ftlState = FTLState.Available;
StartEndTime stateDuration = default;
if (Resolve(shuttle, ref shuttle.Comp, false) && shuttle.Comp.LifeStage < ComponentLifeStage.Stopped)
{
ftlState = shuttle.Comp.State;
stateDuration = _shuttle.GetStateTime(shuttle.Comp);
}
List<ShuttleBeaconObject>? beacons = null;
List<ShuttleExclusionObject>? exclusions = null;
GetBeacons(ref beacons);
GetExclusions(ref exclusions);
return new ShuttleMapInterfaceState(
ftlState,
stateDuration,
beacons ?? new List<ShuttleBeaconObject>(),
exclusions ?? new List<ShuttleExclusionObject>());
}
}