# Conflicts: # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Bed/Sleep/SleepingSystem.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Components/RespiratorComponent.cs # Content.Server/Body/Systems/InternalsSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/IChatManager.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs # Content.Server/Electrocution/ElectrocutionSystem.cs # Content.Server/Holosign/HolosignProjectorComponent.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/VoiceMask/VoiceMaskerComponent.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Maps/bagel.yml # Resources/Maps/box.yml # Resources/Maps/centcomm.yml # Resources/Maps/cluster.yml # Resources/Maps/europa.yml # Resources/Maps/marathon.yml # Resources/Maps/meta.yml # Resources/Maps/omega.yml # Resources/Maps/origin.yml # Resources/Maps/packed.yml # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Neck/mantles.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml # Resources/Prototypes/Entities/Objects/Misc/land_mine.yml # Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml # Resources/Prototypes/Entities/Structures/Holographic/projections.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Recipes/Lathes/security.yml # Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json # Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
444 lines
15 KiB
C#
444 lines
15 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Tag;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Shuttles.UI.MapObjects;
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using Content.Shared.Timing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Collections;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using Content.Shared.UserInterface;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
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private EntityQuery<MetaDataComponent> _metaQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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private readonly HashSet<Entity<ShuttleConsoleComponent>> _consoles = new();
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public override void Initialize()
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{
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base.Initialize();
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_metaQuery = GetEntityQuery<MetaDataComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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SubscribeLocalEvent<ShuttleConsoleComponent, ComponentShutdown>(OnConsoleShutdown);
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SubscribeLocalEvent<ShuttleConsoleComponent, PowerChangedEvent>(OnConsolePowerChange);
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SubscribeLocalEvent<ShuttleConsoleComponent, AnchorStateChangedEvent>(OnConsoleAnchorChange);
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SubscribeLocalEvent<ShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnConsoleUIOpenAttempt);
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Subs.BuiEvents<ShuttleConsoleComponent>(ShuttleConsoleUiKey.Key, subs =>
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{
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subs.Event<ShuttleConsoleFTLBeaconMessage>(OnBeaconFTLMessage);
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subs.Event<ShuttleConsoleFTLPositionMessage>(OnPositionFTLMessage);
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subs.Event<BoundUIClosedEvent>(OnConsoleUIClose);
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});
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SubscribeLocalEvent<DroneConsoleComponent, ConsoleShuttleEvent>(OnCargoGetConsole);
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SubscribeLocalEvent<DroneConsoleComponent, AfterActivatableUIOpenEvent>(OnDronePilotConsoleOpen);
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Subs.BuiEvents<DroneConsoleComponent>(ShuttleConsoleUiKey.Key, subs =>
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{
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subs.Event<BoundUIClosedEvent>(OnDronePilotConsoleClose);
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});
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SubscribeLocalEvent<DockEvent>(OnDock);
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SubscribeLocalEvent<UndockEvent>(OnUndock);
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SubscribeLocalEvent<PilotComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<FTLDestinationComponent, ComponentStartup>(OnFtlDestStartup);
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SubscribeLocalEvent<FTLDestinationComponent, ComponentShutdown>(OnFtlDestShutdown);
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InitializeFTL();
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}
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private void OnFtlDestStartup(EntityUid uid, FTLDestinationComponent component, ComponentStartup args)
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{
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RefreshShuttleConsoles();
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}
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private void OnFtlDestShutdown(EntityUid uid, FTLDestinationComponent component, ComponentShutdown args)
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{
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RefreshShuttleConsoles();
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}
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private void OnDock(DockEvent ev)
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{
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RefreshShuttleConsoles();
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}
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private void OnUndock(UndockEvent ev)
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{
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RefreshShuttleConsoles();
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}
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/// <summary>
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/// Refreshes all the shuttle console data for a particular grid.
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/// </summary>
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public void RefreshShuttleConsoles(EntityUid gridUid)
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{
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var exclusions = new List<ShuttleExclusionObject>();
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GetExclusions(ref exclusions);
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_consoles.Clear();
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_lookup.GetChildEntities(gridUid, _consoles);
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DockingInterfaceState? dockState = null;
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foreach (var entity in _consoles)
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{
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UpdateState(entity, ref dockState);
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}
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}
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/// <summary>
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/// Refreshes all of the data for shuttle consoles.
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/// </summary>
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public void RefreshShuttleConsoles()
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{
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var exclusions = new List<ShuttleExclusionObject>();
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GetExclusions(ref exclusions);
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var query = AllEntityQuery<ShuttleConsoleComponent>();
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DockingInterfaceState? dockState = null;
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while (query.MoveNext(out var uid, out _))
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{
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UpdateState(uid, ref dockState);
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}
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}
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/// <summary>
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/// Stop piloting if the window is closed.
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/// </summary>
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private void OnConsoleUIClose(EntityUid uid, ShuttleConsoleComponent component, BoundUIClosedEvent args)
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{
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if ((ShuttleConsoleUiKey) args.UiKey != ShuttleConsoleUiKey.Key ||
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args.Session.AttachedEntity is not { } user)
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{
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return;
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}
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RemovePilot(user);
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}
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private void OnConsoleUIOpenAttempt(
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EntityUid uid,
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ShuttleConsoleComponent component,
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ActivatableUIOpenAttemptEvent args)
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{
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if (!TryPilot(args.User, uid))
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args.Cancel();
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}
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private void OnConsoleAnchorChange(
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EntityUid uid,
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ShuttleConsoleComponent component,
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ref AnchorStateChangedEvent args)
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{
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DockingInterfaceState? dockState = null;
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UpdateState(uid, ref dockState);
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}
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private void OnConsolePowerChange(EntityUid uid, ShuttleConsoleComponent component, ref PowerChangedEvent args)
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{
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DockingInterfaceState? dockState = null;
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UpdateState(uid, ref dockState);
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}
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private bool TryPilot(EntityUid user, EntityUid uid)
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{
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if (!_tags.HasTag(user, "CanPilot") ||
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!TryComp<ShuttleConsoleComponent>(uid, out var component) ||
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!this.IsPowered(uid, EntityManager) ||
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!Transform(uid).Anchored ||
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!_blocker.CanInteract(user, uid))
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{
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return false;
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}
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var pilotComponent = EnsureComp<PilotComponent>(user);
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var console = pilotComponent.Console;
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if (console != null)
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{
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RemovePilot(user, pilotComponent);
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// This feels backwards; is this intended to be a toggle?
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if (console == uid)
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return false;
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}
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AddPilot(uid, user, component);
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return true;
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}
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private void OnGetState(EntityUid uid, PilotComponent component, ref ComponentGetState args)
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{
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args.State = new PilotComponentState(GetNetEntity(component.Console));
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}
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/// <summary>
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/// Returns the position and angle of all dockingcomponents.
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/// </summary>
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public Dictionary<NetEntity, List<DockingPortState>> GetAllDocks()
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{
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// TODO: NEED TO MAKE SURE THIS UPDATES ON ANCHORING CHANGES!
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var result = new Dictionary<NetEntity, List<DockingPortState>>();
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var query = AllEntityQuery<DockingComponent, TransformComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var comp, out var xform, out var metadata))
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{
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if (xform.ParentUid != xform.GridUid)
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continue;
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var gridDocks = result.GetOrNew(GetNetEntity(xform.GridUid.Value));
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var state = new DockingPortState
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{
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Name = metadata.EntityName,
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Coordinates = GetNetCoordinates(xform.Coordinates),
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Angle = xform.LocalRotation,
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Entity = GetNetEntity(uid),
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GridDockedWith =
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_xformQuery.TryGetComponent(comp.DockedWith, out var otherDockXform)
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? GetNetEntity(otherDockXform.GridUid)
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: null,
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};
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gridDocks.Add(state);
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}
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return result;
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}
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private void UpdateState(EntityUid consoleUid, ref DockingInterfaceState? dockState)
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{
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EntityUid? entity = consoleUid;
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var getShuttleEv = new ConsoleShuttleEvent
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{
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Console = entity,
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};
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RaiseLocalEvent(entity.Value, ref getShuttleEv);
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entity = getShuttleEv.Console;
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TryComp<TransformComponent>(entity, out var consoleXform);
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var shuttleGridUid = consoleXform?.GridUid;
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NavInterfaceState navState;
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ShuttleMapInterfaceState mapState;
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dockState ??= GetDockState();
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if (shuttleGridUid != null && entity != null)
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{
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navState = GetNavState(entity.Value, dockState.Docks);
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mapState = GetMapState(shuttleGridUid.Value);
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}
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else
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{
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navState = new NavInterfaceState(0f, null, null, new Dictionary<NetEntity, List<DockingPortState>>());
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mapState = new ShuttleMapInterfaceState(
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FTLState.Invalid,
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default,
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new List<ShuttleBeaconObject>(),
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new List<ShuttleExclusionObject>());
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}
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if (_ui.TryGetUi(consoleUid, ShuttleConsoleUiKey.Key, out var bui))
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{
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_ui.SetUiState(bui, new ShuttleBoundUserInterfaceState(navState, mapState, dockState));
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var toRemove = new ValueList<(EntityUid, PilotComponent)>();
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var query = EntityQueryEnumerator<PilotComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.Console == null)
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continue;
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if (!_blocker.CanInteract(uid, comp.Console))
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{
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toRemove.Add((uid, comp));
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}
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}
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foreach (var (uid, comp) in toRemove)
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{
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RemovePilot(uid, comp);
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}
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}
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protected override void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
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{
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base.HandlePilotShutdown(uid, component, args);
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RemovePilot(uid, component);
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}
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private void OnConsoleShutdown(EntityUid uid, ShuttleConsoleComponent component, ComponentShutdown args)
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{
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ClearPilots(component);
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}
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public void AddPilot(EntityUid uid, EntityUid entity, ShuttleConsoleComponent component)
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{
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if (!EntityManager.TryGetComponent(entity, out PilotComponent? pilotComponent)
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|
|| component.SubscribedPilots.Contains(entity))
|
|
{
|
|
return;
|
|
}
|
|
|
|
_eyeSystem.SetZoom(entity, component.Zoom, ignoreLimits: true);
|
|
|
|
component.SubscribedPilots.Add(entity);
|
|
|
|
_alertsSystem.ShowAlert(entity, AlertType.PilotingShuttle);
|
|
|
|
pilotComponent.Console = uid;
|
|
ActionBlockerSystem.UpdateCanMove(entity);
|
|
pilotComponent.Position = EntityManager.GetComponent<TransformComponent>(entity).Coordinates;
|
|
Dirty(entity, pilotComponent);
|
|
}
|
|
|
|
public void RemovePilot(EntityUid pilotUid, PilotComponent pilotComponent)
|
|
{
|
|
var console = pilotComponent.Console;
|
|
|
|
if (!TryComp<ShuttleConsoleComponent>(console, out var helm))
|
|
return;
|
|
|
|
pilotComponent.Console = null;
|
|
pilotComponent.Position = null;
|
|
_eyeSystem.ResetZoom(pilotUid);
|
|
|
|
if (!helm.SubscribedPilots.Remove(pilotUid))
|
|
return;
|
|
|
|
_alertsSystem.ClearAlert(pilotUid, AlertType.PilotingShuttle);
|
|
|
|
_popup.PopupEntity(Loc.GetString("shuttle-pilot-end"), pilotUid, pilotUid);
|
|
|
|
if (pilotComponent.LifeStage < ComponentLifeStage.Stopping)
|
|
EntityManager.RemoveComponent<PilotComponent>(pilotUid);
|
|
}
|
|
|
|
public void RemovePilot(EntityUid entity)
|
|
{
|
|
if (!EntityManager.TryGetComponent(entity, out PilotComponent? pilotComponent))
|
|
return;
|
|
|
|
RemovePilot(entity, pilotComponent);
|
|
}
|
|
|
|
public void ClearPilots(ShuttleConsoleComponent component)
|
|
{
|
|
var query = GetEntityQuery<PilotComponent>();
|
|
while (component.SubscribedPilots.TryGetValue(0, out var pilot))
|
|
{
|
|
if (query.TryGetComponent(pilot, out var pilotComponent))
|
|
RemovePilot(pilot, pilotComponent);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Specific for a particular shuttle.
|
|
/// </summary>
|
|
public NavInterfaceState GetNavState(
|
|
Entity<RadarConsoleComponent?, TransformComponent?> entity,
|
|
Dictionary<NetEntity, List<DockingPortState>> docks)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
|
|
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, null, null, docks);
|
|
|
|
return GetNavState(
|
|
entity,
|
|
docks,
|
|
entity.Comp2.Coordinates,
|
|
entity.Comp2.LocalRotation);
|
|
}
|
|
|
|
public NavInterfaceState GetNavState(
|
|
Entity<RadarConsoleComponent?, TransformComponent?> entity,
|
|
Dictionary<NetEntity, List<DockingPortState>> docks,
|
|
EntityCoordinates coordinates,
|
|
Angle angle)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp1, ref entity.Comp2))
|
|
{
|
|
return new NavInterfaceState(SharedRadarConsoleSystem.DefaultMaxRange, GetNetCoordinates(coordinates),
|
|
angle, docks);
|
|
}
|
|
|
|
return new NavInterfaceState(
|
|
entity.Comp1.MaxRange,
|
|
GetNetCoordinates(coordinates),
|
|
angle,
|
|
docks);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Global for all shuttles.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public DockingInterfaceState GetDockState()
|
|
{
|
|
var docks = GetAllDocks();
|
|
return new DockingInterfaceState(docks);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Specific to a particular shuttle.
|
|
/// </summary>
|
|
public ShuttleMapInterfaceState GetMapState(Entity<FTLComponent?> shuttle)
|
|
{
|
|
FTLState ftlState = FTLState.Available;
|
|
StartEndTime stateDuration = default;
|
|
|
|
if (Resolve(shuttle, ref shuttle.Comp, false) && shuttle.Comp.LifeStage < ComponentLifeStage.Stopped)
|
|
{
|
|
ftlState = shuttle.Comp.State;
|
|
stateDuration = _shuttle.GetStateTime(shuttle.Comp);
|
|
}
|
|
|
|
List<ShuttleBeaconObject>? beacons = null;
|
|
List<ShuttleExclusionObject>? exclusions = null;
|
|
GetBeacons(ref beacons);
|
|
GetExclusions(ref exclusions);
|
|
|
|
return new ShuttleMapInterfaceState(
|
|
ftlState,
|
|
stateDuration,
|
|
beacons ?? new List<ShuttleBeaconObject>(),
|
|
exclusions ?? new List<ShuttleExclusionObject>());
|
|
}
|
|
} |