* add new module slot * update priority * sprites + changes in system * sprites on SMGs + fix examine * sprite fix
15 lines
374 B
C#
15 lines
374 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._White.WeaponModules;
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[RegisterComponent, NetworkedComponent]
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public partial class BaseModuleComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("value")]
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public string AppearanceValue;
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[ViewVariables(VVAccess.ReadWrite), DataField("module_type")]
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public string ModuleType;
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}
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