Files
OldThink/Content.Client/_White/Overlays/NightVisionSystem.cs
2024-02-07 10:30:49 +00:00

69 lines
2.0 KiB
C#

using Content.Shared._Miracle.Systems;
using Content.Shared.GameTicking;
using Content.Shared._White.Overlays;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client._White.Overlays;
public sealed class NightVisionSystem : SharedNightVisionSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
private NightVisionOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NightVisionComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<NightVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRestart);
_overlay = new NightVisionOverlay();
}
private void OnPlayerAttached(EntityUid uid, NightVisionComponent component, PlayerAttachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
UpdateNightVision(component.IsActive);
}
private void OnPlayerDetached(EntityUid uid, NightVisionComponent component, PlayerDetachedEvent args)
{
if (_player.LocalSession != args.Player)
return;
UpdateNightVision(false);
}
protected override void UpdateNightVision(EntityUid uid, bool active)
{
if (_player.LocalSession?.AttachedEntity != uid)
return;
UpdateNightVision(active);
}
private void UpdateNightVision(bool active)
{
if (active)
_overlayMan.AddOverlay(_overlay);
else
_overlayMan.RemoveOverlay(_overlay);
_lightManager.DrawLighting = !active;
}
private void OnRestart(RoundRestartCleanupEvent ev)
{
_overlayMan.RemoveOverlay(_overlay);
_lightManager.DrawLighting = true;
}
}