Files
OldThink/Content.Server/_White/AspectsSystem/Base/AspectSystem.cs
2024-01-29 01:02:37 +07:00

263 lines
8.8 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Components;
using Content.Shared.Database;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server._White.AspectsSystem.Base
{
/// <summary>
/// Base class for aspect systems.
/// </summary>
/// <typeparam name="T">The type of component to which the system is applied.</typeparam>
public abstract class AspectSystem<T> : GameRuleSystem<T> where T : Component
{
[Dependency] private readonly IAdminLogManager _adminLogManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly TransformSystem _transform = default!;
protected ISawmill Sawmill = default!;
public override void Initialize()
{
base.Initialize();
Sawmill = Logger.GetSawmill("aspects");
}
/// <summary>
/// Called every tick when this aspect is running.
/// </summary>
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<AspectComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var aspect, out var ruleData))
{
if (!GameTicker.IsGameRuleAdded(uid, ruleData))
continue;
if (!GameTicker.IsGameRuleActive(uid, ruleData) && _timing.CurTime >= aspect.StartTime)
{
GameTicker.StartGameRule(uid, ruleData);
}
}
}
/// <summary>
/// Called when an aspect is added to an entity.
/// </summary>
protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
if (!TryComp<AspectComponent>(uid, out var aspect))
return;
_adminLogManager.Add(LogType.AspectAnnounced, $"Aspect added {ToPrettyString(uid)}");
if (aspect is { Description: not null, IsHidden: false })
{
_chatSystem.DispatchGlobalAnnouncement(aspect.Description, playSound: false,
colorOverride: Color.Aquamarine);
}
_audio.PlayGlobal(aspect.StartAudio, Filter.Broadcast(), true);
aspect.StartTime = _timing.CurTime + aspect.StartDelay;
}
/// <summary>
/// Called when an aspect is started.
/// </summary>
protected override void Started(
EntityUid uid,
T component,
GameRuleComponent gameRule,
GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (!TryComp<AspectComponent>(uid, out _))
return;
_adminLogManager.Add(LogType.AspectStarted, LogImpact.High, $"Aspect started: {ToPrettyString(uid)}");
}
/// <summary>
/// Called when an aspect is ended.
/// </summary>
protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
if (!TryComp<AspectComponent>(uid, out var aspect))
return;
_adminLogManager.Add(LogType.AspectStopped, $"Aspect ended: {ToPrettyString(uid)}");
if (aspect is { Name: not null, IsHidden: false })
{
_chatSystem.DispatchGlobalAnnouncement($"Именем аспекта являлось: {aspect.Name}", playSound: false,
colorOverride: Color.Aquamarine);
}
_audio.PlayGlobal(aspect.EndAudio, Filter.Broadcast(), true);
}
#region Helpers
/// <summary>
/// Forces this aspect to end prematurely.
/// </summary>
/// <param name="uid">The entity UID on which the aspect is being performed.</param>
/// <param name="component">The game rule component associated with this aspect (optional).</param>
protected void ForceEndSelf(EntityUid uid, GameRuleComponent? component = null)
{
GameTicker.EndGameRule(uid, component);
}
protected bool TryGetRandomStation(
[NotNullWhen(true)] out EntityUid? station,
Func<EntityUid, bool>? filter = null)
{
var stations = new ValueList<EntityUid>();
if (filter == null)
{
var stationCount = Count<StationEventEligibleComponent>();
if (stationCount > 0)
{
stations.EnsureCapacity(stationCount);
}
}
filter ??= _ => true;
var query = AllEntityQuery<StationEventEligibleComponent>();
while (query.MoveNext(out var uid, out _))
{
if (!filter(uid))
continue;
stations.Add(uid);
}
if (stations.Count == 0)
{
station = null;
return false;
}
station = stations[_robustRandom.Next(stations.Count)];
return true;
}
protected bool TryGetStationGrids(
[NotNullWhen(true)] out EntityUid? targetStation,
[NotNullWhen(true)] out HashSet<EntityUid>? grids)
{
if (!TryGetRandomStation(out targetStation))
{
targetStation = EntityUid.Invalid;
grids = null;
return false;
}
grids = Comp<StationDataComponent>(targetStation.Value).Grids;
return grids.Count > 0;
}
protected bool TryFindRandomTile(
out Vector2i tile,
[NotNullWhen(true)] out EntityUid? targetStation,
out EntityUid targetGrid,
out EntityCoordinates targetCoords)
{
tile = default;
targetCoords = EntityCoordinates.Invalid;
if (!TryGetStationGrids(out targetStation, out var possibleTargets))
{
targetGrid = EntityUid.Invalid;
return false;
}
targetGrid = _robustRandom.Pick(possibleTargets);
foreach (var target in possibleTargets.Where(HasComp<BecomesStationComponent>))
{
targetGrid = target;
break;
}
if (!TryComp<MapGridComponent>(targetGrid, out var gridComp))
return false;
var found = false;
var gridBounds = gridComp.LocalAABB.Scale(0.6f);
for (var i = 0; i < 10; i++)
{
var randomX = _robustRandom.Next((int) gridBounds.Left, (int) gridBounds.Right);
var randomY = _robustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
tile = new Vector2i(randomX, randomY);
if (_atmosphere.IsTileSpace(targetGrid, Transform(targetGrid).MapUid, tile,
mapGridComp: gridComp)
|| _atmosphere.IsTileAirBlocked(targetGrid, tile, mapGridComp: gridComp))
{
continue;
}
var physQuery = GetEntityQuery<PhysicsComponent>();
var valid = true;
foreach (var ent in gridComp.GetAnchoredEntities(tile))
{
if (!physQuery.TryGetComponent(ent, out var body))
continue;
if (body.BodyType != BodyType.Static ||
!body.Hard ||
(body.CollisionLayer & (int) CollisionGroup.Impassable) == 0)
continue;
valid = false;
break;
}
if (!valid)
continue;
found = true;
targetCoords = gridComp.GridTileToLocal(tile);
break;
}
return found;
}
#endregion
}
}