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OldThink/Content.Server/_White/WeaponModules/WeaponModulesSystem.cs
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2024-08-09 19:09:22 +03:00

277 lines
11 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared._White.Telescope;
using Content.Shared._White.WeaponModules;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
namespace Content.Server._White.WeaponModules;
public sealed class WeaponModulesSystem : EntitySystem
{
protected static readonly Dictionary<string, Enum> Slots = new()
{
{ "handguard_module", ModuleVisualState.HandGuardModule }, { "barrel_module", ModuleVisualState.BarrelModule }, { "aim_module", ModuleVisualState.AimModule }, { "shutter_module", ModuleVisualState.ShutterModule }
};
[Dependency] private readonly PointLightSystem _lightSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedGunSystem _gunSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LightModuleComponent, EntGotInsertedIntoContainerMessage>(LightModuleOnInsert);
SubscribeLocalEvent<LightModuleComponent, EntGotRemovedFromContainerMessage>(LightModuleOnEject);
SubscribeLocalEvent<LaserModuleComponent, EntGotInsertedIntoContainerMessage>(LaserModuleOnInsert);
SubscribeLocalEvent<LaserModuleComponent, EntGotRemovedFromContainerMessage>(LaserModuleOnEject);
SubscribeLocalEvent<FlameHiderModuleComponent, EntGotInsertedIntoContainerMessage>(FlameHiderModuleOnInsert);
SubscribeLocalEvent<FlameHiderModuleComponent, EntGotRemovedFromContainerMessage>(FlameHiderModuleOnEject);
SubscribeLocalEvent<SilencerModuleComponent, EntGotInsertedIntoContainerMessage>(SilencerModuleOnInsert);
SubscribeLocalEvent<SilencerModuleComponent, EntGotRemovedFromContainerMessage>(SilencerModuleOnEject);
SubscribeLocalEvent<AcceleratorModuleComponent, EntGotInsertedIntoContainerMessage>(AcceleratorModuleOnInsert);
SubscribeLocalEvent<AcceleratorModuleComponent, EntGotRemovedFromContainerMessage>(AcceleratorModuleOnEject);
SubscribeLocalEvent<AimModuleComponent, EntGotInsertedIntoContainerMessage>(EightAimModuleOnInsert);
SubscribeLocalEvent<AimModuleComponent, EntGotRemovedFromContainerMessage>(EightAimModuleOnEject);
SubscribeLocalEvent<ShutterModuleComponent, EntGotInsertedIntoContainerMessage>(ShutterModuleOnInsert);
SubscribeLocalEvent<ShutterModuleComponent, EntGotRemovedFromContainerMessage>(ShutterModuleOnEject);
}
private bool TryInsertModule(EntityUid module, EntityUid weapon, BaseModuleComponent component,
string containerId, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent)
{
if (!TryComp(weapon, out weaponModulesComponent) || !TryComp<AppearanceComponent>(weapon, out var appearanceComponent) ||
!Slots.ContainsKey(containerId))
{
weaponModulesComponent = null;
appearanceComponent = null;
return false;
}
if(!weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Add(module);
if (!Slots.TryGetValue(containerId, out var value))
return false;
_appearanceSystem.SetData(weapon, value, component.AppearanceValue, appearanceComponent);
return true;
}
private bool TryEjectModule(EntityUid module, EntityUid weapon, string containerId, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent)
{
if (!TryComp(weapon, out weaponModulesComponent) || !TryComp<AppearanceComponent>(weapon, out var appearanceComponent) || !Slots.ContainsKey(containerId))
{
weaponModulesComponent = null;
appearanceComponent = null;
return false;
}
if(weaponModulesComponent.Modules.Contains(module))
weaponModulesComponent.Modules.Remove(module);
if (!Slots.TryGetValue(containerId, out var value))
return false;
_appearanceSystem.SetData(weapon, value, "none", appearanceComponent);
return true;
}
#region InsertModules
private void LightModuleOnInsert(EntityUid module, LightModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
TryComp<AppearanceComponent>(weapon, out var appearanceComponent);
SharedPointLightComponent light = _lightSystem.EnsureLight(weapon);
_appearanceSystem.SetData(weapon, Modules.Light, "none", appearanceComponent);
_lightSystem.SetRadius(weapon, component.Radius, light);
_lightSystem.SetEnabled(weapon, true, light);
}
private void LaserModuleOnInsert(EntityUid module, LaserModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
component.OldProjectileSpeed = gunComp.ProjectileSpeed;
_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed + component.ProjectileSpeedAdd);
}
private void FlameHiderModuleOnInsert(EntityUid module, FlameHiderModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
weaponModulesComponent.WeaponFireEffect = true;
Dirty(module, weaponModulesComponent);
}
private void SilencerModuleOnInsert(EntityUid module, SilencerModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
component.OldSoundGunshot = gunComp.SoundGunshot;
weaponModulesComponent.WeaponFireEffect = true;
_gunSystem.SetSound(weapon, component.NewSoundGunshot);
Dirty(module, weaponModulesComponent);
}
private void AcceleratorModuleOnInsert(EntityUid module, AcceleratorModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
component.OldFireRate = gunComp.FireRate;
_gunSystem.SetFireRate(weapon, component.OldFireRate + component.FireRateAdd);
}
private void EightAimModuleOnInsert(EntityUid module, AimModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
EnsureComp<TelescopeComponent>(weapon).Divisor = component.Divisor;
}
private void ShutterModuleOnInsert(EntityUid module, ShutterModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
if (!TryComp<BallisticAmmoProviderComponent>(weapon, out var ballisticAmmo))
return;
ballisticAmmo.Whitelist?.Tags?.Add(component.Tag);
Dirty(weapon, ballisticAmmo);
}
#endregion
#region EjectModules
private void LightModuleOnEject(EntityUid module, LightModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
if(!_lightSystem.TryGetLight(weapon, out var light))
return;
_lightSystem.SetRadius(weapon, 0F, light);
_lightSystem.SetEnabled(weapon, false, light);
}
private void LaserModuleOnEject(EntityUid module, LaserModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed);
}
private void FlameHiderModuleOnEject(EntityUid module, FlameHiderModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
weaponModulesComponent.WeaponFireEffect = false;
Dirty(module, weaponModulesComponent);
}
private void SilencerModuleOnEject(EntityUid module, SilencerModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
weaponModulesComponent.WeaponFireEffect = false;
_gunSystem.SetSound(weapon, component.OldSoundGunshot!);
Dirty(module, weaponModulesComponent);
}
private void AcceleratorModuleOnEject(EntityUid module, AcceleratorModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
_gunSystem.SetFireRate(weapon, component.OldFireRate);
}
private void EightAimModuleOnEject(EntityUid module, AimModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
RemComp<TelescopeComponent>(weapon);
}
private void ShutterModuleOnEject(EntityUid module, ShutterModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
if (!TryComp<BallisticAmmoProviderComponent>(weapon, out var ballisticAmmo))
return;
ballisticAmmo.Whitelist?.Tags?.Remove(component.Tag);
Dirty(weapon, ballisticAmmo);
}
#endregion
}