* - add: 10 minutes of suffering. * - fix: No monkey evolution. * - fix: Remove Absorb on rejuvenate. * - tweak: Less thick armor. * - fix: Transfer uncloneable on transform.
269 lines
9.8 KiB
C#
269 lines
9.8 KiB
C#
using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mindshield.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Store;
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using Content.Shared.Tag;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Shared.Implants;
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public abstract class SharedSubdermalImplantSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!; // WD
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public const string BaseStorageId = "storagebase";
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public override void Initialize()
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{
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SubscribeLocalEvent<SubdermalImplantComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
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SubscribeLocalEvent<SubdermalImplantComponent, ContainerGettingRemovedAttemptEvent>(OnRemoveAttempt);
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SubscribeLocalEvent<SubdermalImplantComponent, EntGotRemovedFromContainerMessage>(OnRemove);
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SubscribeLocalEvent<ImplantedComponent, MobStateChangedEvent>(RelayToImplantEvent);
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SubscribeLocalEvent<ImplantedComponent, AfterInteractUsingEvent>(RelayToImplantEvent);
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SubscribeLocalEvent<ImplantedComponent, SuicideEvent>(RelayToImplantEvent);
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}
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private void OnInsert(EntityUid uid, SubdermalImplantComponent component, EntGotInsertedIntoContainerMessage args)
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{
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if (component.ImplantedEntity == null || _net.IsClient)
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return;
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if (!string.IsNullOrWhiteSpace(component.ImplantAction))
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{
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_actionsSystem.AddAction(component.ImplantedEntity.Value, ref component.Action, component.ImplantAction, uid);
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}
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//replace micro bomb with macro bomb
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if (_container.TryGetContainer(component.ImplantedEntity.Value, ImplanterComponent.ImplantSlotId, out var implantContainer) && _tag.HasTag(uid, "MacroBomb"))
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{
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foreach (var implant in implantContainer.ContainedEntities)
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{
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if (_tag.HasTag(implant, "MicroBomb"))
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{
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_container.Remove(implant, implantContainer);
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QueueDel(implant);
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}
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}
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}
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var ev = new ImplantImplantedEvent(uid, component.ImplantedEntity.Value);
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RaiseLocalEvent(uid, ref ev);
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}
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private void OnRemoveAttempt(EntityUid uid, SubdermalImplantComponent component, ContainerGettingRemovedAttemptEvent args)
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{
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if (component.Permanent && component.ImplantedEntity != null)
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args.Cancel();
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}
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private void OnRemove(EntityUid uid, SubdermalImplantComponent component, EntGotRemovedFromContainerMessage args)
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{
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if (component.ImplantedEntity == null || Terminating(component.ImplantedEntity.Value))
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return;
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if (component.ImplantAction != null)
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_actionsSystem.RemoveProvidedActions(component.ImplantedEntity.Value, uid);
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// WD EDIT START
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if (_tag.HasTag(uid, "MindShield") &&
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_container.TryGetContainer(component.ImplantedEntity.Value, ImplanterComponent.ImplantSlotId,
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out var implantContainer) &&
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implantContainer.ContainedEntities.All(x => !_tag.HasTag(x, "MindShield")))
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{
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RemCompDeferred<MindShieldComponent>(component.ImplantedEntity.Value);
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}
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// WD EDIT END
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if (!_container.TryGetContainer(uid, BaseStorageId, out var storageImplant))
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return;
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var entCoords = Transform(component.ImplantedEntity.Value).Coordinates;
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var containedEntites = storageImplant.ContainedEntities.ToArray();
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foreach (var entity in containedEntites)
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{
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if (Terminating(entity))
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continue;
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_container.RemoveEntity(storageImplant.Owner, entity, force: true, destination: entCoords);
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}
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}
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/// <summary>
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/// Add a list of implants to a person.
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/// Logs any implant ids that don't have <see cref="SubdermalImplantComponent"/>.
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/// </summary>
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public void AddImplants(EntityUid uid, IEnumerable<String> implants)
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{
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var coords = Transform(uid).Coordinates;
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foreach (var id in implants)
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{
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var ent = Spawn(id, coords);
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if (TryComp<SubdermalImplantComponent>(ent, out var implant))
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{
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ForceImplant(uid, ent, implant);
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}
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else
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{
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Log.Warning($"Found invalid starting implant '{id}' on {uid} {ToPrettyString(uid):implanted}");
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Del(ent);
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}
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}
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}
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/// <summary>
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/// Forces an implant into a person
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/// Good for on spawn related code or admin additions
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/// </summary>
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/// <param name="target">The entity to be implanted</param>
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/// <param name="implant"> The implant</param>
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/// <param name="component">The implant component</param>
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/// <param name="containerForce">Should we force inserting in container</param>
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public void ForceImplant(EntityUid target, EntityUid implant, SubdermalImplantComponent component, bool containerForce = false)
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{
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//If the target doesn't have the implanted component, add it.
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var implantedComp = EnsureComp<ImplantedComponent>(target);
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var implantContainer = implantedComp.ImplantContainer;
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component.ImplantedEntity = target;
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RaiseLocalEvent(implant, new SubdermalImplantInserted(target, target, component));
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_container.Insert(implant, implantContainer);
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}
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/// <summary>
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/// Force remove a singular implant
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/// </summary>
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/// <param name="target">the implanted entity</param>
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/// <param name="implant">the implant</param>
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[PublicAPI]
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public void ForceRemove(EntityUid target, EntityUid implant)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return;
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var implantContainer = implanted.ImplantContainer;
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_container.Remove(implant, implantContainer);
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QueueDel(implant);
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}
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/// <summary>
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/// Removes and deletes implants by force
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/// </summary>
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/// <param name="target">The entity to have implants removed</param>
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[PublicAPI]
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public void WipeImplants(EntityUid target)
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{
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if (!TryComp<ImplantedComponent>(target, out var implanted))
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return;
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var implantContainer = implanted.ImplantContainer;
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_container.CleanContainer(implantContainer);
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}
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//Relays from the implanted to the implant
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private void RelayToImplantEvent<T>(EntityUid uid, ImplantedComponent component, T args) where T : notnull
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{
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if (!_container.TryGetContainer(uid, ImplanterComponent.ImplantSlotId, out var implantContainer))
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return;
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var relayEv = new ImplantRelayEvent<T>(args);
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foreach (var implant in implantContainer.ContainedEntities)
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{
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if (args is HandledEntityEventArgs { Handled : true })
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return;
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RaiseLocalEvent(implant, relayEv);
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}
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}
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//Miracle edit
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/// <summary>
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/// Transfers all implants from one entity to another.
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/// </summary>
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/// <remarks>
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/// This method transfers all implants from a donor entity to a recipient entity.
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/// Implants are moved from the donor's implant container to the recipient's implant container.
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/// </remarks>
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/// <param name="donor">The entity from which implants will be transferred.</param>
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/// <param name="recipient">The entity to which implants will be transferred.</param>
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public void TransferImplants(EntityUid donor, EntityUid recipient)
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{
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// Check if the donor has an ImplantedComponent, indicating the presence of implants
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if (!TryComp<ImplantedComponent>(donor, out var donorImplanted))
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return;
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// Get the implant containers for both the donor and recipient entities
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var donorImplantContainer = donorImplanted.ImplantContainer;
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// Get all implants from the donor's implant container
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var donorImplants = donorImplantContainer.ContainedEntities.ToArray();
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// Transfer each implant from the donor to the recipient
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foreach (var donorImplant in donorImplants)
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{
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// Check for any conditions or filters before transferring (if needed)
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// For instance, verifying if the recipient can receive specific implants, etc.
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// Remove the implant from the donor's implant container
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_container.Remove(donorImplant, donorImplantContainer, force: true);
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if(!TryComp<SubdermalImplantComponent>(donorImplant, out var subdermal))
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return;
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// Insert the implant into the recipient's implant container
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ForceImplant(recipient, donorImplant, subdermal, true);
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if (TryComp(recipient, out ActorComponent? actor))
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_ui.TryClose(donorImplant, StoreUiKey.Key, actor.PlayerSession);
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}
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}
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//Miracle edit end
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}
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public sealed class ImplantRelayEvent<T> where T : notnull
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{
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public readonly T Event;
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public ImplantRelayEvent(T ev)
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{
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Event = ev;
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}
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}
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/// <summary>
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/// Event that is raised whenever someone is implanted with any given implant.
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/// Raised on the the implant entity.
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/// </summary>
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/// <remarks>
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/// implant implant implant implant
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/// </remarks>
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[ByRefEvent]
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public readonly struct ImplantImplantedEvent
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{
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public readonly EntityUid Implant;
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public readonly EntityUid? Implanted;
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public ImplantImplantedEvent(EntityUid implant, EntityUid? implanted)
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{
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Implant = implant;
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Implanted = implanted;
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}
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}
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