* yes (cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca) * Is real, navernoe (#944) * its real * fix shield * remove comments game preset * maximum predicted * fixes * АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ * govnoedit * secret (cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48) * [Feature/Tweaks] Raznoe (#934) * make thruster great again * make hardsuit hos great again * new ficha for medical hud * fix * vrode da * GOOOVNO REMIX REVERB EXTRA * fix * правки --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60) * Automatic changelog update (cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db) * [Feature] Executions (#932) * based * cleanup * cleanup + fixes * fix * fix * fix ftl * Update Resources/Locale/ru-RU/_white/executions/execution.ftl Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update execution.ftl * правки * vrode norm * da --------- Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad) * Automatic changelog update (cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c) * hotfix (#946) (cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5) --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
368 lines
12 KiB
C#
368 lines
12 KiB
C#
using Content.Server.DoAfter;
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using Content.Server.Interaction;
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using Content.Server.Kitchen.Components;
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using Content.Server.Popups;
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using Content.Shared._White.Executions;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Projectiles;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server._White.Executions;
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public sealed class ExecutionSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedGunSystem _gunSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private const float MeleeExecutionTimeModifier = 5.0f;
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private const float GunExecutionTime = 6.0f;
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private const float DamageModifier = 10.0f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharpComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsMelee);
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SubscribeLocalEvent<GunComponent, GetVerbsEvent<UtilityVerb>>(OnGetInteractionVerbsGun);
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SubscribeLocalEvent<SharpComponent, ExecutionDoAfterEvent>(OnDoafterMelee);
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SubscribeLocalEvent<GunComponent, ExecutionDoAfterEvent>(OnDoafterGun);
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}
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private void OnGetInteractionVerbsMelee(
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EntityUid uid,
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SharpComponent component,
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GetVerbsEvent<UtilityVerb> args)
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{
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if (args.Hands == null || args.Using == null || !args.CanAccess || !args.CanInteract)
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return;
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var attacker = args.User;
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var weapon = args.Using.Value;
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var victim = args.Target;
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if (!CanExecute(weapon, victim, attacker, true))
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return;
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EnsureComp<ExecutionComponent>(weapon, out var comp);
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if (IsDelayed(comp))
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return;
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UtilityVerb verb = new()
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{
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Act = () =>
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{
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TryStartMeleeExecutionDoafter(weapon, victim, attacker);
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},
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Impact = LogImpact.High,
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Text = Loc.GetString("execution-verb-name"),
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Message = Loc.GetString("execution-verb-message"),
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};
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args.Verbs.Add(verb);
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}
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private void OnGetInteractionVerbsGun(
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EntityUid uid,
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GunComponent component,
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GetVerbsEvent<UtilityVerb> args)
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{
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if (args.Hands == null || args.Using == null || !args.CanAccess || !args.CanInteract)
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return;
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var attacker = args.User;
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var weapon = args.Using!.Value;
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var victim = args.Target;
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if (!CanExecute(weapon, victim, attacker, false))
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return;
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EnsureComp<ExecutionComponent>(weapon, out var comp);
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if (IsDelayed(comp))
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return;
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UtilityVerb verb = new()
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{
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Act = () =>
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{
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TryStartGunExecutionDoafter(weapon, victim, attacker);
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},
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Impact = LogImpact.High,
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Text = Loc.GetString("execution-verb-name"),
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Message = Loc.GetString("execution-verb-message"),
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};
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args.Verbs.Add(verb);
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}
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private bool CanExecuteWithAny(EntityUid victim, EntityUid attacker)
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{
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if (!HasComp<DamageableComponent>(victim))
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return false;
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if (!TryComp<MobStateComponent>(victim, out var mobState))
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return false;
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if (_mobStateSystem.IsDead(victim, mobState))
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return false;
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if (!_actionBlockerSystem.CanAttack(attacker, victim))
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return false;
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return victim == attacker || !_actionBlockerSystem.CanInteract(victim, null);
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}
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private bool CanExecute(EntityUid weapon, EntityUid victim, EntityUid user, bool isMelee)
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{
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if (!CanExecuteWithAny(victim, user))
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return false;
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if (isMelee)
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{
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return (TryComp<MeleeWeaponComponent>(weapon, out var melee) || melee!.Damage.GetTotal() <= 0.0f);
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}
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return (TryComp<GunComponent>(weapon, out var gun) || !_gunSystem.CanShoot(gun!));
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}
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private void TryStartMeleeExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
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{
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if (!CanExecute(weapon, victim, attacker, true))
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return;
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var executionTime = (1.0f / Comp<MeleeWeaponComponent>(weapon).AttackRate) * MeleeExecutionTimeModifier;
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ShowExecutionPopup(
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attacker == victim ? "suicide-popup-melee-initial-external" : "execution-popup-melee-initial-external",
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PopupType.Medium,
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attacker,
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victim,
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weapon);
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var doAfter =
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new DoAfterArgs(EntityManager, attacker, executionTime, new ExecutionDoAfterEvent(), weapon, target: victim, used: weapon)
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{
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BreakOnMove = true,
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BreakOnHandChange = true,
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BreakOnDamage = true,
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NeedHand = true
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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EnsureComp<ExecutionComponent>(weapon, out var comp);
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comp.NextUse = _gameTiming.CurTime + comp.NextAttempt;
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}
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private void TryStartGunExecutionDoafter(EntityUid weapon, EntityUid victim, EntityUid attacker)
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{
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if (!CanExecute(weapon, victim, attacker, false))
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return;
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ShowExecutionPopup(
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attacker == victim ? "suicide-popup-gun-initial-external" : "execution-popup-gun-initial-external",
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PopupType.Medium,
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attacker,
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victim,
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weapon);
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var doAfter =
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new DoAfterArgs(EntityManager, attacker, GunExecutionTime, new ExecutionDoAfterEvent(), weapon, target: victim, used: weapon)
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{
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BreakOnMove = true,
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BreakOnHandChange = true,
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BreakOnDamage = true,
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NeedHand = true
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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EnsureComp<ExecutionComponent>(weapon, out var comp);
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comp.NextUse = _gameTiming.CurTime + comp.NextAttempt;
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}
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private void OnDoafterMelee(EntityUid uid, SharpComponent component, DoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
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return;
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var attacker = args.User;
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var victim = args.Target.Value;
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var weapon = args.Used.Value;
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if (!CanExecute(weapon, victim, attacker, true))
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return;
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if (!TryComp<MeleeWeaponComponent>(weapon, out var melee) && melee!.Damage.GetTotal() > 0.0f)
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return;
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_damageableSystem.TryChangeDamage(victim, melee.Damage * DamageModifier, true);
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_audioSystem.PlayEntity(melee.HitSound, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
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ShowExecutionPopup(
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attacker == victim ? "suicide-popup-melee-complete-external" : "execution-popup-melee-complete-external",
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PopupType.MediumCaution,
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attacker,
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victim,
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weapon);
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}
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private void OnDoafterGun(EntityUid uid, GunComponent component, DoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Used == null || args.Target == null)
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return;
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var attacker = args.User;
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var weapon = args.Used.Value;
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var victim = args.Target.Value;
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if (!CanExecute(weapon, victim, attacker, false))
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return;
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var prevention = new ShotAttemptedEvent
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{
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User = attacker,
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Used = weapon!
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};
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RaiseLocalEvent(weapon, ref prevention);
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if (prevention.Cancelled)
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return;
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RaiseLocalEvent(attacker, ref prevention);
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if (prevention.Cancelled)
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return;
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var attemptEv = new AttemptShootEvent(attacker, null);
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RaiseLocalEvent(weapon, ref attemptEv);
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if (attemptEv is { Cancelled: true, Message: not null })
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{
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_popupSystem.PopupClient(attemptEv.Message, weapon, attacker);
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return;
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}
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var fromCoordinates = Transform(attacker).Coordinates;
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var ev = new TakeAmmoEvent(1, new List<(EntityUid? Entity, IShootable Shootable)>(), fromCoordinates, attacker);
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RaiseLocalEvent(weapon, ev);
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if (ev.Ammo.Count <= 0)
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{
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_audioSystem.PlayEntity(component.SoundEmpty, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
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ShowExecutionPopup("execution-popup-gun-empty", PopupType.Medium, attacker, victim, weapon);
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return;
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}
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var damage = new DamageSpecifier();
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var ammoUid = ev.Ammo[0].Entity;
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switch (ev.Ammo[0].Shootable)
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{
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case CartridgeAmmoComponent cartridge:
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var prototype = _prototypeManager.Index<EntityPrototype>(cartridge.Prototype);
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prototype.TryGetComponent<ProjectileComponent>(out var projectileA, _componentFactory);
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if (projectileA != null)
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{
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damage = projectileA.Damage * cartridge.Count;
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}
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cartridge.Spent = true;
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_appearanceSystem.SetData(ammoUid!.Value, AmmoVisuals.Spent, true);
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Dirty(ammoUid.Value, cartridge);
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break;
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case AmmoComponent:
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TryComp<ProjectileComponent>(ammoUid, out var projectileB);
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if (projectileB != null)
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{
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damage = projectileB.Damage;
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}
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Del(ammoUid);
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break;
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case HitscanPrototype hitscan:
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damage = hitscan.Damage!;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (TryComp<ClumsyComponent>(attacker, out var clumsy) && !component.ClumsyProof)
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{
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if (_interactionSystem.TryRollClumsy(attacker, 0.3F, clumsy))
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{
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ShowExecutionPopup("execution-popup-gun-clumsy-external", PopupType.MediumCaution, attacker, victim, weapon);
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_damageableSystem.TryChangeDamage(attacker, damage, origin: attacker);
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_audioSystem.PlayEntity(component.SoundGunshot, Filter.Pvs(weapon), weapon, true, AudioParams.Default);
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return;
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}
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}
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_damageableSystem.TryChangeDamage(victim, damage * DamageModifier, true);
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_audioSystem.PlayEntity(component.SoundGunshot, Filter.Pvs(weapon), weapon, false, AudioParams.Default);
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ShowExecutionPopup(
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attacker != victim ? "execution-popup-gun-complete-external" : "suicide-popup-gun-complete-external",
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PopupType.LargeCaution,
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attacker,
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victim,
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weapon);
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args.Handled = true;
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}
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private void ShowExecutionPopup(string locString,
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PopupType type,
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EntityUid attacker,
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EntityUid victim,
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EntityUid weapon)
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{
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var message = Loc.GetString(locString,
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("attacker", attacker),
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("victim", victim),
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("weapon", weapon));
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_popupSystem.PopupEntity(message, attacker, type);
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}
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private bool IsDelayed(ExecutionComponent comp)
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{
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return comp.NextUse > _gameTiming.CurTime;
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}
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}
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