Files
NebulaLauncher/Nebula.Launcher/ProcessHelper/GameRunnerPreparer.cs
2025-12-11 21:47:54 +03:00

47 lines
1.8 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Nebula.Shared;
using Nebula.Shared.Models;
using Nebula.Shared.Services;
using Nebula.Shared.Utils;
using Robust.LoaderApi;
namespace Nebula.Launcher.ProcessHelper;
[ServiceRegister]
public sealed class GameRunnerPreparer(IServiceProvider provider, ContentService contentService, EngineService engineService)
{
public async Task<GameProcessStartInfoProvider> GetGameProcessStartInfoProvider(RobustUrl address, ILoadingHandlerFactory loadingHandlerFactory, CancellationToken cancellationToken = default)
{
var buildInfo = await contentService.GetBuildInfo(address, cancellationToken);
var engine = await engineService.EnsureEngine(buildInfo.BuildInfo.Build.EngineVersion, loadingHandlerFactory, cancellationToken);
if (engine is null)
throw new Exception("Engine version not found: " + buildInfo.BuildInfo.Build.EngineVersion);
var hashApi = await contentService.EnsureItems(buildInfo.RobustManifestInfo, loadingHandlerFactory, cancellationToken);
if (hashApi.TryOpen("manifest.yml", out var stream))
{
var modules = ContentManifestParser.ExtractModules(stream);
foreach (var moduleStr in modules)
{
var module = await engineService.EnsureEngineModules(moduleStr, loadingHandlerFactory, buildInfo.BuildInfo.Build.EngineVersion);
if(module is null)
throw new Exception("Module not found: " + moduleStr);
}
await stream.DisposeAsync();
}
return
provider.GetService<GameProcessStartInfoProvider>()!.WithBuildInfo(buildInfo.BuildInfo.Auth.PublicKey,
address);
}
}