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OldThink/Content.Shared/Changeling/TentacleProjectileComponent.cs

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454 B
C#
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using Robust.Shared.GameStates;
namespace Content.Shared.Changeling;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TentacleProjectileComponent : Component
{
/// <summary>
/// Time until projectile despawns in miliseconds.
/// </summary>
[DataField, AutoNetworkedField]
public int DespawnTime = -1;
[ViewVariables, AutoNetworkedField]
public EntityUid? GrabbedUid;
}