Files
OldThink/Content.Shared/Changeling/TentacleProjectileComponent.cs
Remuchi a38166ed0f [Tweak] Баланс да (#39)
* tweak: hardsuits size ginormous -> huge

* tweak: made common hardsuits slow less

* tweak: materails&coils are smaller

* tweak: AME parts in crate 9 ->18

* tweak: increase ame efficiency 10x

* Revert "tweak: increase ame efficiency 10x"

This reverts commit add91b3b42db78efd37c9a9099911803c72caf71.

* tweak: increased ame injection amount

* tweak: static storage disabled by default

* tweak: show loco above head disabled by default

* tweak: melee attacks system changed

* add: removed alt attack from stunbaton

* add: stamina damage on heavy attack

* tweak: reduced changeling gamerule chance

* tweak: reduced total armblade damage 40 -> 34. Added structural damage

* tweak: limited tentacle gun range

* fix: fixed windoors damagegroups

* fix: fix functions localization
2024-02-11 14:16:07 +00:00

17 lines
454 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Changeling;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TentacleProjectileComponent : Component
{
/// <summary>
/// Time until projectile despawns in miliseconds.
/// </summary>
[DataField, AutoNetworkedField]
public int DespawnTime = -1;
[ViewVariables, AutoNetworkedField]
public EntityUid? GrabbedUid;
}