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OldThink/Content.Shared/_White/WeaponModules/WeaponModulesComponent.cs

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using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._White.WeaponModules;
/// <summary>
/// Base Module Component
/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public partial class WeaponModulesComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public List<EntityUid> Modules = new();
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[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public bool WeaponFireEffect;
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}
[Serializable, NetSerializable]
public enum ModuleVisualState : byte
{
BarrelModule,
HandGuardModule,
AimModule,
ShutterModule
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}
[Serializable, NetSerializable]
public enum Modules : byte
{
Light
}