33 lines
712 B
C#
33 lines
712 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White.WeaponModules;
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/// <summary>
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/// Base Module Component
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public partial class WeaponModulesComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public List<EntityUid> Modules = new();
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[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public bool WeaponFireEffect;
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}
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[Serializable, NetSerializable]
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public enum ModuleVisualState : byte
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{
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BarrelModule,
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HandGuardModule,
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AimModule,
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ShutterModule
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}
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[Serializable, NetSerializable]
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public enum Modules : byte
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{
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Light
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}
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