Files
OldThink/Content.Shared/_White/WeaponModules/WeaponModulesComponent.cs

33 lines
712 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._White.WeaponModules;
/// <summary>
/// Base Module Component
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public partial class WeaponModulesComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public List<EntityUid> Modules = new();
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool WeaponFireEffect;
}
[Serializable, NetSerializable]
public enum ModuleVisualState : byte
{
BarrelModule,
HandGuardModule,
AimModule,
ShutterModule
}
[Serializable, NetSerializable]
public enum Modules : byte
{
Light
}