2021-06-18 09:56:23 +02:00
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using System.Linq;
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2023-07-08 14:08:32 +10:00
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using System.Numerics;
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2023-04-28 07:13:28 +06:00
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Managers;
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2021-09-20 19:06:48 +10:00
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using Content.Server.GameTicking;
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2021-06-09 22:19:39 +02:00
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using Content.Server.Ghost.Components;
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2023-09-01 12:30:29 +10:00
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using Content.Server.Mind;
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using Content.Server.Roles.Jobs;
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2021-06-18 09:56:23 +02:00
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using Content.Server.Warps;
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2022-02-26 18:24:08 +13:00
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using Content.Shared.Actions;
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2023-04-28 07:13:28 +06:00
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using Content.Shared.Database;
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2021-06-18 09:56:23 +02:00
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using Content.Shared.Examine;
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2023-09-11 16:15:23 +10:00
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using Content.Shared.Eye;
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2022-02-19 12:16:27 -07:00
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using Content.Shared.Follower;
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2023-04-28 07:13:28 +06:00
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using Content.Shared.GameTicking;
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2021-06-18 09:56:23 +02:00
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using Content.Shared.Ghost;
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2023-08-30 21:46:11 -07:00
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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2023-01-13 16:57:10 -08:00
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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2022-06-24 17:44:30 +10:00
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using Content.Shared.Movement.Events;
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2023-12-26 00:19:12 +11:00
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using Content.Shared.Movement.Systems;
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2023-02-11 20:12:29 -05:00
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using Content.Shared.Storage.Components;
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2024-01-28 18:37:24 +07:00
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using Content.Shared._White;
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using Content.Shared._White.Administration;
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2023-07-16 11:32:42 +03:00
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using JetBrains.Annotations;
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2021-06-18 09:56:23 +02:00
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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2024-01-28 18:37:24 +07:00
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using Content.Shared._White;
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2024-06-26 05:13:42 +03:00
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using Content.Shared._White.Antag;
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using Content.Shared.Humanoid;
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using Content.Shared.Roles;
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using Content.Shared.SSDIndicator;
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2023-04-28 07:13:28 +06:00
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using Robust.Shared.Configuration;
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2024-06-26 05:57:46 +03:00
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using Robust.Shared.Map;
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2023-04-28 07:13:28 +06:00
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using Robust.Shared.Network;
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2022-09-14 17:26:26 +10:00
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using Robust.Shared.Physics.Components;
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2023-01-15 15:38:59 +11:00
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using Robust.Shared.Physics.Systems;
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2023-10-29 04:21:02 +11:00
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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2024-06-27 21:29:16 +03:00
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using Robust.Shared.Serialization.Manager.Exceptions;
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using Robust.Shared.Timing;
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using InvisibilityComponent = Content.Shared._White.Administration.InvisibilityComponent;
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2021-03-31 14:17:22 -07:00
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2021-06-09 22:19:39 +02:00
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namespace Content.Server.Ghost
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{
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public sealed class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedEyeSystem _eye = default!;
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[Dependency] private readonly FollowerSystem _followerSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly MindSystem _minds = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private EntityQuery<GhostComponent> _ghostQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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public override void Initialize()
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{
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base.Initialize();
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_ghostQuery = GetEntityQuery<GhostComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
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SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
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SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
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SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
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SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
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SubscribeLocalEvent<GhostComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<GhostOnMoveComponent, MoveInputEvent>(OnRelayMoveInput);
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SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
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SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
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SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
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2023-04-28 07:13:28 +06:00
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SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
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SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
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SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
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SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
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SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
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2023-04-28 07:13:28 +06:00
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SubscribeLocalEvent<RoundRestartCleanupEvent>(ResetDeathTimes);
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}
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public readonly Dictionary<NetUserId, TimeSpan> _deathTime = new();
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private void ResetDeathTimes(RoundRestartCleanupEvent ev)
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{
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_deathTime.Clear();
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}
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private void OnGhostReturnToRoundRequest(GhostReturnToRoundRequest msg, EntitySessionEventArgs args)
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{
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var cfg = IoCManager.Resolve<IConfigurationManager>();
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var maxPlayers = cfg.GetCVar(WhiteCVars.GhostRespawnMaxPlayers);
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if (_playerManager.PlayerCount >= maxPlayers)
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{
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var message = Loc.GetString("ghost-respawn-max-players", ("players", maxPlayers));
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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return;
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}
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var userId = args.SenderSession.UserId;
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if (userId == null)
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return;
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if (!_deathTime.TryGetValue(userId, out var deathTime))
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{
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var message = Loc.GetString("ghost-respawn-bug");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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_deathTime[userId] = _gameTiming.CurTime;
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return;
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}
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2024-06-26 05:57:46 +03:00
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var timeUntilRespawn = (double) cfg.GetCVar(WhiteCVars.GhostRespawnTime);
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var timePast = (_gameTiming.CurTime - deathTime).TotalMinutes;
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if (timePast >= timeUntilRespawn)
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{
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var ticker = Get<GameTicker>();
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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playerMgr.TryGetSessionById(userId, out var targetPlayer);
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if (targetPlayer != null)
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ticker.Respawn(targetPlayer);
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_deathTime.Remove(userId);
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2024-06-26 05:57:46 +03:00
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_adminLogger.Add(LogType.Mind,
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LogImpact.Extreme,
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$"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
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2023-04-28 07:13:28 +06:00
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var message = Loc.GetString("ghost-respawn-window-rules-footer");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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2024-06-26 05:57:46 +03:00
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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2023-04-28 07:13:28 +06:00
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}
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else
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{
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2024-06-26 05:57:46 +03:00
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var message = Loc.GetString("ghost-respawn-time-left", ("time", (int) (timeUntilRespawn - timePast)));
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2023-04-28 07:13:28 +06:00
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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2024-06-26 05:57:46 +03:00
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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2023-04-28 07:13:28 +06:00
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}
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2022-02-26 18:24:08 +13:00
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}
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2022-10-27 07:09:35 -07:00
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2023-09-24 13:34:08 -07:00
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private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)
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{
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args.Handled = true;
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if (HasComp<GhostHearingComponent>(uid))
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{
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RemComp<GhostHearingComponent>(uid);
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_actions.SetToggled(component.ToggleGhostHearingActionEntity, true);
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}
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else
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{
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AddComp<GhostHearingComponent>(uid);
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_actions.SetToggled(component.ToggleGhostHearingActionEntity, false);
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}
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var str = HasComp<GhostHearingComponent>(uid)
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? Loc.GetString("ghost-gui-toggle-hearing-popup-on")
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: Loc.GetString("ghost-gui-toggle-hearing-popup-off");
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Popup.PopupEntity(str, uid, uid);
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Dirty(uid, component);
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}
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2022-02-26 18:24:08 +13:00
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private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args)
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{
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if (args.Handled)
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return;
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2023-09-15 22:21:33 -07:00
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var entities = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius);
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2022-02-26 18:24:08 +13:00
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var booCounter = 0;
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foreach (var ent in entities)
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2022-02-26 18:24:08 +13:00
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{
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2022-08-13 09:49:41 -04:00
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var handled = DoGhostBooEvent(ent);
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2022-02-26 18:24:08 +13:00
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2022-08-13 09:49:41 -04:00
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if (handled)
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2022-02-26 18:24:08 +13:00
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booCounter++;
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if (booCounter >= component.BooMaxTargets)
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break;
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}
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args.Handled = true;
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2021-06-18 09:56:23 +02:00
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}
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2022-07-16 13:51:52 +10:00
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private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, ref MoveInputEvent args)
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2021-09-20 19:06:48 +10:00
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{
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2023-12-26 00:19:12 +11:00
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// If they haven't actually moved then ignore it.
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if ((args.Component.HeldMoveButtons &
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(MoveButtons.Down | MoveButtons.Left | MoveButtons.Up | MoveButtons.Right)) == 0x0)
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{
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return;
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}
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2021-09-20 19:06:48 +10:00
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// Let's not ghost if our mind is visiting...
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if (HasComp<VisitingMindComponent>(uid))
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return;
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2023-08-28 16:53:24 -07:00
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if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
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return;
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if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
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return;
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2021-09-20 19:06:48 +10:00
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2023-08-28 16:53:24 -07:00
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_ticker.OnGhostAttempt(mindId, component.CanReturn, mind: mind);
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2021-09-20 19:06:48 +10:00
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}
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2021-06-18 09:56:23 +02:00
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private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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// Allow this entity to be seen by other ghosts.
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2023-09-15 22:21:33 -07:00
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var visibility = EnsureComp<VisibilityComponent>(uid);
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2021-09-30 13:57:01 +02:00
|
|
|
|
2022-10-05 22:55:11 -04:00
|
|
|
if (_ticker.RunLevel != GameRunLevel.PostRound)
|
|
|
|
|
{
|
2023-09-15 22:21:33 -07:00
|
|
|
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
|
|
|
|
|
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
|
|
|
|
|
_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
|
2022-10-05 22:55:11 -04:00
|
|
|
}
|
2021-06-18 09:56:23 +02:00
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
SetCanSeeGhosts(uid, true);
|
2021-06-18 09:56:23 +02:00
|
|
|
|
2023-09-09 16:14:17 -07:00
|
|
|
var time = _gameTiming.CurTime;
|
|
|
|
|
component.TimeOfDeath = time;
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
|
|
|
|
|
{
|
|
|
|
|
// Perf: If the entity is deleting itself, no reason to change these back.
|
2023-09-15 22:21:33 -07:00
|
|
|
if (Terminating(uid))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// Entity can't be seen by ghosts anymore.
|
|
|
|
|
if (TryComp(uid, out VisibilityComponent? visibility))
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2023-09-15 22:21:33 -07:00
|
|
|
_visibilitySystem.RemoveLayer(uid, visibility, (int) VisibilityFlags.Ghost, false);
|
|
|
|
|
_visibilitySystem.AddLayer(uid, visibility, (int) VisibilityFlags.Normal, false);
|
|
|
|
|
_visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
|
|
|
|
|
}
|
2021-06-18 09:56:23 +02:00
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
// Entity can't see ghosts anymore.
|
|
|
|
|
SetCanSeeGhosts(uid, false);
|
2023-09-23 04:49:39 -04:00
|
|
|
_actions.RemoveAction(uid, component.BooActionEntity);
|
2023-09-15 22:21:33 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void SetCanSeeGhosts(EntityUid uid, bool canSee, EyeComponent? eyeComponent = null)
|
|
|
|
|
{
|
|
|
|
|
if (!Resolve(uid, ref eyeComponent, false))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (canSee)
|
|
|
|
|
_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask | (int) VisibilityFlags.Ghost, eyeComponent);
|
|
|
|
|
else
|
|
|
|
|
_eye.SetVisibilityMask(uid, eyeComponent.VisibilityMask & ~(int) VisibilityFlags.Ghost, eyeComponent);
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
|
|
|
|
|
2023-09-23 04:49:39 -04:00
|
|
|
private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
|
|
|
|
|
{
|
|
|
|
|
if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
|
|
|
|
|
&& act.UseDelay != null)
|
|
|
|
|
{
|
|
|
|
|
var start = _gameTiming.CurTime;
|
|
|
|
|
var end = start + act.UseDelay.Value;
|
|
|
|
|
_actions.SetCooldown(component.BooActionEntity.Value, start, end);
|
|
|
|
|
}
|
|
|
|
|
|
2023-09-24 13:34:08 -07:00
|
|
|
_actions.AddAction(uid, ref component.ToggleGhostHearingActionEntity, component.ToggleGhostHearingAction);
|
2023-09-23 04:49:39 -04:00
|
|
|
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
|
|
|
|
|
_actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
|
|
|
|
|
_actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
|
|
|
|
|
}
|
|
|
|
|
|
2021-06-18 09:56:23 +02:00
|
|
|
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
|
|
|
|
|
{
|
|
|
|
|
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
|
|
|
|
|
var deathTimeInfo = timeSinceDeath.Minutes > 0
|
|
|
|
|
? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
|
|
|
|
|
: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
|
|
|
|
|
|
2021-09-15 16:58:15 +02:00
|
|
|
args.PushMarkup(deathTimeInfo);
|
2021-03-31 14:17:22 -07:00
|
|
|
}
|
|
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
#region Ghost Deletion
|
|
|
|
|
|
2021-03-31 14:17:22 -07:00
|
|
|
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
|
|
|
|
|
{
|
2021-04-18 01:54:36 -07:00
|
|
|
DeleteEntity(uid);
|
2021-03-31 14:17:22 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
|
|
|
|
|
{
|
2021-04-18 01:54:36 -07:00
|
|
|
DeleteEntity(uid);
|
2021-03-31 14:17:22 -07:00
|
|
|
}
|
|
|
|
|
|
2022-10-27 07:09:35 -07:00
|
|
|
private void OnPlayerDetached(EntityUid uid, GhostComponent component, PlayerDetachedEvent args)
|
|
|
|
|
{
|
2023-06-18 11:33:19 -07:00
|
|
|
DeleteEntity(uid);
|
2022-10-27 07:09:35 -07:00
|
|
|
}
|
|
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
private void DeleteEntity(EntityUid uid)
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2023-09-15 22:21:33 -07:00
|
|
|
if (Deleted(uid) || Terminating(uid))
|
2021-06-18 09:56:23 +02:00
|
|
|
return;
|
|
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
QueueDel(uid);
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
|
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
#endregion
|
|
|
|
|
|
2021-06-18 09:56:23 +02:00
|
|
|
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
|
|
|
|
|
{
|
2024-06-26 05:57:46 +03:00
|
|
|
if (args.SenderSession.AttachedEntity is not { Valid: true } attached
|
|
|
|
|
|| !_ghostQuery.TryComp(attached, out var ghost)
|
2023-09-15 22:21:33 -07:00
|
|
|
|| !ghost.CanReturnToBody
|
|
|
|
|
|| !TryComp(attached, out ActorComponent? actor))
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2023-09-11 09:42:41 +10:00
|
|
|
Log.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
|
2021-06-18 09:56:23 +02:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2023-08-28 16:53:24 -07:00
|
|
|
_mindSystem.UnVisit(actor.PlayerSession);
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
|
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
#region Warp
|
|
|
|
|
|
|
|
|
|
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
|
|
|
|
|
{
|
2024-06-26 05:57:46 +03:00
|
|
|
if (args.SenderSession.AttachedEntity is not { Valid: true } entity
|
|
|
|
|
|| !_ghostQuery.HasComp(entity))
|
2023-09-15 22:21:33 -07:00
|
|
|
{
|
2024-06-26 05:57:46 +03:00
|
|
|
Log.Warning(
|
|
|
|
|
$"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
|
2023-09-15 22:21:33 -07:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2024-07-06 09:34:29 +03:00
|
|
|
var response = new GhostWarpsResponseEvent(GetPlayerWarps(), GetLocationWarps(), GetAntagonistWarps()); // WD edit
|
2024-01-22 23:14:13 +01:00
|
|
|
RaiseNetworkEvent(response, args.SenderSession.Channel);
|
2023-09-15 22:21:33 -07:00
|
|
|
}
|
|
|
|
|
|
2021-06-18 09:56:23 +02:00
|
|
|
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
|
|
|
|
|
{
|
2024-06-26 05:57:46 +03:00
|
|
|
if (args.SenderSession.AttachedEntity is not { Valid: true } attached
|
|
|
|
|
|| !_ghostQuery.HasComp(attached))
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2023-09-11 09:42:41 +10:00
|
|
|
Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
|
2021-06-18 09:56:23 +02:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2023-09-11 09:42:41 +10:00
|
|
|
var target = GetEntity(msg.Target);
|
|
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
if (!Exists(target))
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2023-09-11 09:42:41 +10:00
|
|
|
Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
|
2021-06-18 09:56:23 +02:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
|
2022-09-10 14:47:17 -07:00
|
|
|
{
|
2024-06-26 05:13:42 +03:00
|
|
|
_followerSystem.StartFollowingEntity(attached, target);
|
2023-09-15 22:21:33 -07:00
|
|
|
return;
|
2022-09-10 14:47:17 -07:00
|
|
|
}
|
2022-09-14 17:26:26 +10:00
|
|
|
|
2024-06-26 05:13:42 +03:00
|
|
|
var xform = Transform(attached);
|
|
|
|
|
_transformSystem.SetCoordinates(attached, xform, Transform(target).Coordinates);
|
|
|
|
|
_transformSystem.AttachToGridOrMap(attached, xform);
|
|
|
|
|
if (TryComp(attached, out PhysicsComponent? physics))
|
|
|
|
|
_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
|
2024-06-26 05:57:46 +03:00
|
|
|
|
|
|
|
|
WarpTo(attached, target);
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
|
|
|
|
|
2024-06-26 05:57:46 +03:00
|
|
|
private void WarpTo(EntityUid uid, EntityUid target)
|
|
|
|
|
{
|
|
|
|
|
if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
|
|
|
|
|
{
|
|
|
|
|
_followerSystem.StartFollowingEntity(uid, target);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var xform = Transform(uid);
|
|
|
|
|
_transformSystem.SetCoordinates(uid, xform, Transform(target).Coordinates);
|
|
|
|
|
_transformSystem.AttachToGridOrMap(uid, xform);
|
|
|
|
|
if (_physicsQuery.TryComp(uid, out var physics))
|
|
|
|
|
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2024-07-06 09:34:29 +03:00
|
|
|
private List<GhostWarpPlace> GetLocationWarps() // WD added
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2024-06-26 05:13:42 +03:00
|
|
|
var warps = new List<GhostWarpPlace> { };
|
2023-09-11 09:42:41 +10:00
|
|
|
var allQuery = AllEntityQuery<WarpPointComponent>();
|
|
|
|
|
|
|
|
|
|
while (allQuery.MoveNext(out var uid, out var warp))
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2024-06-26 05:57:46 +03:00
|
|
|
var newWarp = new GhostWarpPlace(GetNetEntity(uid),
|
|
|
|
|
warp.Location ?? Name(uid),
|
|
|
|
|
warp.Location ?? Description(uid));
|
2024-06-26 05:13:42 +03:00
|
|
|
warps.Add(newWarp);
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
2024-06-26 05:13:42 +03:00
|
|
|
|
|
|
|
|
return warps;
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
|
|
|
|
|
2024-07-06 09:34:29 +03:00
|
|
|
private List<GhostWarpPlayer> GetPlayerWarps() // WD added
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2024-06-26 05:13:42 +03:00
|
|
|
var warps = new List<GhostWarpPlayer> { };
|
|
|
|
|
|
|
|
|
|
foreach (var mindContainer in EntityQuery<MindContainerComponent>())
|
2021-06-18 09:56:23 +02:00
|
|
|
{
|
2024-06-26 05:13:42 +03:00
|
|
|
var entity = mindContainer.Owner;
|
|
|
|
|
|
2024-06-27 21:29:16 +03:00
|
|
|
if (!(HasComp<HumanoidAppearanceComponent>(entity) || HasComp<GhostComponent>(entity)))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (HasComp<GlobalAntagonistComponent>(entity))
|
2023-09-15 22:21:33 -07:00
|
|
|
continue;
|
2022-09-14 17:26:26 +10:00
|
|
|
|
2024-07-24 02:19:13 +03:00
|
|
|
if (TryComp<InvisibilityComponent>(entity, out var invisibilityComponent) && invisibilityComponent.Invisible)
|
|
|
|
|
continue;
|
|
|
|
|
|
2024-06-26 05:13:42 +03:00
|
|
|
var playerDepartmentId = _prototypeManager.Index<DepartmentPrototype>("Specific").ID;
|
|
|
|
|
var playerJobName = "Неизвестно";
|
2022-04-15 18:41:27 -03:00
|
|
|
|
2024-06-26 05:57:46 +03:00
|
|
|
if (_jobs.MindTryGetJob(mindContainer.Mind ?? mindContainer.LastMindStored,
|
|
|
|
|
out _,
|
|
|
|
|
out var jobPrototype))
|
2024-06-26 05:13:42 +03:00
|
|
|
{
|
|
|
|
|
playerJobName = Loc.GetString(jobPrototype.Name);
|
2022-04-15 18:41:27 -03:00
|
|
|
|
2024-06-26 05:13:42 +03:00
|
|
|
if (_jobs.TryGetDepartment(jobPrototype.ID, out var departmentPrototype))
|
|
|
|
|
{
|
|
|
|
|
playerDepartmentId = departmentPrototype.ID;
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-06-26 05:57:46 +03:00
|
|
|
|
2024-06-26 05:13:42 +03:00
|
|
|
var hasAnyMind = (mindContainer.Mind ?? mindContainer.LastMindStored) != null;
|
|
|
|
|
var isDead = _mobState.IsDead(entity);
|
2024-06-26 05:57:46 +03:00
|
|
|
var isLeft = TryComp<SSDIndicatorComponent>(entity, out var indicator) && indicator.IsSSD && !isDead &&
|
|
|
|
|
hasAnyMind;
|
2024-06-26 05:13:42 +03:00
|
|
|
|
|
|
|
|
var warp = new GhostWarpPlayer(
|
|
|
|
|
GetNetEntity(entity),
|
|
|
|
|
Comp<MetaDataComponent>(entity).EntityName,
|
|
|
|
|
playerJobName,
|
|
|
|
|
playerDepartmentId,
|
|
|
|
|
HasComp<GhostComponent>(entity),
|
|
|
|
|
isLeft,
|
|
|
|
|
isDead,
|
|
|
|
|
_mobState.IsAlive(entity)
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
warps.Add(warp);
|
|
|
|
|
}
|
2023-09-15 22:21:33 -07:00
|
|
|
|
2024-06-26 05:13:42 +03:00
|
|
|
return warps;
|
|
|
|
|
}
|
|
|
|
|
|
2024-07-06 09:34:29 +03:00
|
|
|
private List<GhostWarpGlobalAntagonist> GetAntagonistWarps() // WD added
|
2024-06-26 05:13:42 +03:00
|
|
|
{
|
|
|
|
|
var warps = new List<GhostWarpGlobalAntagonist> { };
|
|
|
|
|
|
|
|
|
|
foreach (var antagonist in EntityQuery<GlobalAntagonistComponent>())
|
|
|
|
|
{
|
|
|
|
|
var entity = antagonist.Owner;
|
2024-06-27 21:29:16 +03:00
|
|
|
|
|
|
|
|
if (!_mobState.IsAlive(entity))
|
|
|
|
|
continue;
|
|
|
|
|
|
2024-06-26 05:57:46 +03:00
|
|
|
var prototype =
|
2024-06-27 21:29:16 +03:00
|
|
|
_prototypeManager.Index<AntagonistPrototype>(antagonist.AntagonistPrototype ?? "globalAntagonistUnknown");
|
2024-06-26 05:13:42 +03:00
|
|
|
|
|
|
|
|
var warp = new GhostWarpGlobalAntagonist(
|
|
|
|
|
GetNetEntity(entity),
|
|
|
|
|
Comp<MetaDataComponent>(entity).EntityName,
|
|
|
|
|
prototype.Name,
|
|
|
|
|
prototype.Description,
|
|
|
|
|
prototype.ID
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
warps.Add(warp);
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
2024-06-26 05:13:42 +03:00
|
|
|
|
|
|
|
|
return warps;
|
2021-06-18 09:56:23 +02:00
|
|
|
}
|
2022-06-24 16:26:56 -03:00
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
#endregion
|
|
|
|
|
|
2024-06-26 05:57:46 +03:00
|
|
|
private void OnEntityStorageInsertAttempt(EntityUid uid,
|
|
|
|
|
GhostComponent comp,
|
|
|
|
|
ref InsertIntoEntityStorageAttemptEvent args)
|
2022-06-24 16:26:56 -03:00
|
|
|
{
|
2023-02-11 20:12:29 -05:00
|
|
|
args.Cancelled = true;
|
2022-06-24 16:26:56 -03:00
|
|
|
}
|
2022-08-13 09:49:41 -04:00
|
|
|
|
2022-10-05 22:55:11 -04:00
|
|
|
/// <summary>
|
|
|
|
|
/// When the round ends, make all players able to see ghosts.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void MakeVisible(bool visible)
|
|
|
|
|
{
|
2023-09-15 22:21:33 -07:00
|
|
|
var entityQuery = EntityQueryEnumerator<GhostComponent, VisibilityComponent>();
|
|
|
|
|
while (entityQuery.MoveNext(out var uid, out _, out var vis))
|
2022-10-05 22:55:11 -04:00
|
|
|
{
|
2023-07-18 14:58:29 +03:00
|
|
|
// WD
|
|
|
|
|
if (EntityManager.TryGetComponent(vis.Owner, out InvisibilityComponent? invis) && invis.Invisible)
|
|
|
|
|
continue;
|
|
|
|
|
|
2022-10-05 22:55:11 -04:00
|
|
|
if (visible)
|
|
|
|
|
{
|
2023-09-15 22:21:33 -07:00
|
|
|
_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Normal, false);
|
|
|
|
|
_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
|
2022-10-05 22:55:11 -04:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-09-15 22:21:33 -07:00
|
|
|
_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
|
|
|
|
|
_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
|
2022-10-05 22:55:11 -04:00
|
|
|
}
|
2024-06-26 05:57:46 +03:00
|
|
|
|
2023-09-15 22:21:33 -07:00
|
|
|
_visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
|
2022-10-05 22:55:11 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-13 09:49:41 -04:00
|
|
|
public bool DoGhostBooEvent(EntityUid target)
|
|
|
|
|
{
|
|
|
|
|
var ghostBoo = new GhostBooEvent();
|
|
|
|
|
RaiseLocalEvent(target, ghostBoo, true);
|
|
|
|
|
|
|
|
|
|
return ghostBoo.Handled;
|
|
|
|
|
}
|
2024-06-26 05:57:46 +03:00
|
|
|
|
|
|
|
|
public EntityUid? SpawnGhost(Entity<MindComponent?> mind,
|
|
|
|
|
EntityUid targetEntity,
|
|
|
|
|
bool canReturn = false)
|
|
|
|
|
{
|
|
|
|
|
_transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
|
|
|
|
|
return SpawnGhost(mind, spawnPosition, canReturn);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public EntityUid? SpawnGhost(Entity<MindComponent?> mind,
|
|
|
|
|
EntityCoordinates? spawnPosition = null,
|
|
|
|
|
bool canReturn = false)
|
|
|
|
|
{
|
|
|
|
|
if (!Resolve(mind, ref mind.Comp))
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
|
|
// Test if the map is being deleted
|
|
|
|
|
var mapUid = spawnPosition?.GetMapUid(EntityManager);
|
|
|
|
|
if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
|
|
|
|
|
spawnPosition = null;
|
|
|
|
|
|
|
|
|
|
spawnPosition ??= _ticker.GetObserverSpawnPoint();
|
|
|
|
|
|
|
|
|
|
if (!spawnPosition.Value.IsValid(EntityManager))
|
|
|
|
|
{
|
|
|
|
|
Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
|
|
|
|
|
+ " \"{ToPrettyString(mind)}\"");
|
|
|
|
|
_minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
|
|
|
|
|
var ghostComponent = Comp<GhostComponent>(ghost);
|
|
|
|
|
|
|
|
|
|
// Try setting the ghost entity name to either the character name or the player name.
|
|
|
|
|
// If all else fails, it'll default to the default entity prototype name, "observer".
|
|
|
|
|
// However, that should rarely happen.
|
|
|
|
|
if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
|
|
|
|
|
_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
|
|
|
|
|
else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
|
|
|
|
|
_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
|
|
|
|
|
|
|
|
|
|
if (mind.Comp.TimeOfDeath.HasValue)
|
|
|
|
|
{
|
|
|
|
|
SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SetCanReturnToBody(ghostComponent, canReturn);
|
|
|
|
|
|
|
|
|
|
if (canReturn)
|
|
|
|
|
_minds.Visit(mind.Owner, ghost, mind.Comp);
|
|
|
|
|
else
|
|
|
|
|
_minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
|
|
|
|
|
Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
|
|
|
|
|
return ghost;
|
|
|
|
|
}
|
2021-03-31 14:17:22 -07:00
|
|
|
}
|
|
|
|
|
}
|
2024-06-26 05:57:46 +03:00
|
|
|
|