[add] New ghostrespawn system
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@@ -182,5 +182,11 @@ namespace Content.Client.Ghost
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{
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GhostVisibility = !GhostVisibility;
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}
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public void ReturnToRound()
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{
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var msg = new GhostReturnToRoundRequest();
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RaiseNetworkEvent(msg);
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}
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}
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}
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@@ -120,6 +120,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
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Gui.ReturnToBodyPressed += ReturnToBody;
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Gui.GhostRolesPressed += GhostRolesPressed;
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Gui.TargetWindow.WarpClicked += OnWarpClicked;
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Gui.ReturnToRoundPressed += ReturnToRound;
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UpdateGui();
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}
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@@ -133,6 +135,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
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Gui.ReturnToBodyPressed -= ReturnToBody;
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Gui.GhostRolesPressed -= GhostRolesPressed;
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Gui.TargetWindow.WarpClicked -= OnWarpClicked;
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Gui.ReturnToRoundPressed -= ReturnToRound;
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Gui.Hide();
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}
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@@ -142,6 +146,11 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
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_system?.ReturnToBody();
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}
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private void ReturnToRound()
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{
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_system?.ReturnToRound();
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}
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private void RequestWarps()
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{
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_system?.RequestWarps();
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@@ -5,5 +5,6 @@
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<Button Name="ReturnToBodyButton" Text="{Loc ghost-gui-return-to-body-button}" />
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<Button Name="GhostWarpButton" Text="{Loc ghost-gui-ghost-warp-button}" />
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<Button Name="GhostRolesButton" />
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<Button Name="ReturnToRound" Text="{Loc ghost-gui-return-to-round-button}" />
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</BoxContainer>
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</widgets:GhostGui>
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@@ -15,6 +15,9 @@ public sealed partial class GhostGui : UIWidget
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public event Action? ReturnToBodyPressed;
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public event Action? GhostRolesPressed;
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public event Action? ReturnToRoundPressed;
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public GhostGui()
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{
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RobustXamlLoader.Load(this);
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@@ -26,6 +29,7 @@ public sealed partial class GhostGui : UIWidget
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GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke();
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ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
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GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
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ReturnToRound.OnPressed += _ => ReturnToRoundPressed?.Invoke();
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}
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public void Hide()
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@@ -3,6 +3,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameTicking.Presets;
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using Content.Server.Maps;
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using Content.Server.Ghost;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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@@ -21,6 +22,7 @@ namespace Content.Server.GameTicking
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public sealed partial class GameTicker
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{
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly GhostSystem _ghostSystem = default!;
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public const float PresetFailedCooldownIncrease = 30f;
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@@ -303,6 +305,11 @@ namespace Content.Server.GameTicking
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_mind.Visit(mindId, ghost, mind);
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else
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_mind.TransferTo(mindId, ghost, mind: mind);
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var player = mind.Session;
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var userId = player!.UserId;
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if (!_ghostSystem._deathTime.TryGetValue(userId, out _))
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_ghostSystem._deathTime[userId] = _gameTiming.CurTime;
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return true;
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}
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@@ -9,6 +9,7 @@ using Content.Server.Speech.Components;
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using Content.Server.Station.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Players;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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@@ -377,6 +378,7 @@ namespace Content.Server.GameTicking
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}
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var name = GetPlayerProfile(player).Name;
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var ghost = SpawnObserverMob();
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_metaData.SetEntityName(ghost, name);
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_ghost.SetCanReturnToBody(ghost, false);
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@@ -1,14 +1,18 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Roles.Jobs;
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using Content.Server.Warps;
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using Content.Shared.Actions;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Eye;
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using Content.Shared.Follower;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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@@ -19,6 +23,9 @@ using Content.Shared.Movement.Systems;
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using Content.Shared.Storage.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Content.Shared.White;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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@@ -42,6 +49,8 @@ namespace Content.Server.Ghost
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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@@ -63,11 +72,76 @@ namespace Content.Server.Ghost
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SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
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SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
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SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
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SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
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SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
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SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
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SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
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SubscribeLocalEvent<RoundRestartCleanupEvent>(ResetDeathTimes);
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}
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public readonly Dictionary<NetUserId, TimeSpan> _deathTime = new();
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private void ResetDeathTimes(RoundRestartCleanupEvent ev)
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{
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_deathTime.Clear();
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}
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private void OnGhostReturnToRoundRequest(GhostReturnToRoundRequest msg, EntitySessionEventArgs args)
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{
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var cfg = IoCManager.Resolve<IConfigurationManager>();
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var maxPlayers = cfg.GetCVar(WhiteCVars.GhostRespawnMaxPlayers);
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if (_playerManager.PlayerCount >= maxPlayers)
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{
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var message = Loc.GetString("ghost-respawn-max-players", ("players", maxPlayers));
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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return;
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}
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var userId = args.SenderSession.UserId;
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if (userId == null)
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return;
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if (!_deathTime.TryGetValue(userId, out var deathTime))
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{
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var message = Loc.GetString("ghost-respawn-bug");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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_deathTime[userId] = _gameTiming.CurTime;
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return;
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}
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var timeUntilRespawn = (double)cfg.GetCVar(WhiteCVars.GhostRespawnTime);
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var timePast = (_gameTiming.CurTime - deathTime).TotalMinutes;
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if (timePast >= timeUntilRespawn)
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{
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var ticker = Get<GameTicker>();
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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playerMgr.TryGetSessionById(userId, out var targetPlayer);
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if (targetPlayer != null)
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ticker.Respawn(targetPlayer);
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_deathTime.Remove(userId);
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_adminLogger.Add(LogType.Mind, LogImpact.Extreme, $"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
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var message = Loc.GetString("ghost-respawn-window-rules-footer");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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}
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else
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{
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var message = Loc.GetString("ghost-respawn-time-left", ("time", (int)(timeUntilRespawn-timePast)));
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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}
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}
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private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)
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@@ -146,4 +146,10 @@ namespace Content.Shared.Ghost
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AvailableGhostRoles = availableGhostRoleCount;
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}
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}
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[Serializable, NetSerializable]
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public sealed class GhostReturnToRoundRequest : EntityEventArgs
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{
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}
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}
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@@ -140,4 +140,14 @@ public sealed class WhiteCVars
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public static readonly CVarDef<int> MeatyOreDefaultBalance =
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CVarDef.Create("white.meatyore_default_balance", 15, CVar.SERVER | CVar.ARCHIVE);
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/*
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* Ghost Respawn
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*/
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public static readonly CVarDef<float> GhostRespawnTime =
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CVarDef.Create("ghost.respawn_time", 15f, CVar.SERVERONLY);
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public static readonly CVarDef<int> GhostRespawnMaxPlayers =
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CVarDef.Create("ghost.respawn_max_players", 40, CVar.SERVERONLY);
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}
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