[add] New ghostrespawn system

This commit is contained in:
rhailrake
2023-04-28 07:13:28 +06:00
committed by Aviu00
parent 35e533b865
commit e458ec9fcd
9 changed files with 119 additions and 0 deletions

View File

@@ -182,5 +182,11 @@ namespace Content.Client.Ghost
{
GhostVisibility = !GhostVisibility;
}
public void ReturnToRound()
{
var msg = new GhostReturnToRoundRequest();
RaiseNetworkEvent(msg);
}
}
}

View File

@@ -120,6 +120,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
Gui.ReturnToBodyPressed += ReturnToBody;
Gui.GhostRolesPressed += GhostRolesPressed;
Gui.TargetWindow.WarpClicked += OnWarpClicked;
Gui.ReturnToRoundPressed += ReturnToRound;
UpdateGui();
}
@@ -133,6 +135,8 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
Gui.ReturnToBodyPressed -= ReturnToBody;
Gui.GhostRolesPressed -= GhostRolesPressed;
Gui.TargetWindow.WarpClicked -= OnWarpClicked;
Gui.ReturnToRoundPressed -= ReturnToRound;
Gui.Hide();
}
@@ -142,6 +146,11 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
_system?.ReturnToBody();
}
private void ReturnToRound()
{
_system?.ReturnToRound();
}
private void RequestWarps()
{
_system?.RequestWarps();

View File

@@ -5,5 +5,6 @@
<Button Name="ReturnToBodyButton" Text="{Loc ghost-gui-return-to-body-button}" />
<Button Name="GhostWarpButton" Text="{Loc ghost-gui-ghost-warp-button}" />
<Button Name="GhostRolesButton" />
<Button Name="ReturnToRound" Text="{Loc ghost-gui-return-to-round-button}" />
</BoxContainer>
</widgets:GhostGui>

View File

@@ -15,6 +15,9 @@ public sealed partial class GhostGui : UIWidget
public event Action? ReturnToBodyPressed;
public event Action? GhostRolesPressed;
public event Action? ReturnToRoundPressed;
public GhostGui()
{
RobustXamlLoader.Load(this);
@@ -26,6 +29,7 @@ public sealed partial class GhostGui : UIWidget
GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke();
ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
ReturnToRound.OnPressed += _ => ReturnToRoundPressed?.Invoke();
}
public void Hide()

View File

@@ -3,6 +3,7 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameTicking.Presets;
using Content.Server.Maps;
using Content.Server.Ghost;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
@@ -21,6 +22,7 @@ namespace Content.Server.GameTicking
public sealed partial class GameTicker
{
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly GhostSystem _ghostSystem = default!;
public const float PresetFailedCooldownIncrease = 30f;
@@ -303,6 +305,11 @@ namespace Content.Server.GameTicking
_mind.Visit(mindId, ghost, mind);
else
_mind.TransferTo(mindId, ghost, mind: mind);
var player = mind.Session;
var userId = player!.UserId;
if (!_ghostSystem._deathTime.TryGetValue(userId, out _))
_ghostSystem._deathTime[userId] = _gameTiming.CurTime;
return true;
}

View File

@@ -9,6 +9,7 @@ using Content.Server.Speech.Components;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.GameTicking;
using Content.Shared.Players;
using Content.Shared.Preferences;
using Content.Shared.Roles;
@@ -377,6 +378,7 @@ namespace Content.Server.GameTicking
}
var name = GetPlayerProfile(player).Name;
var ghost = SpawnObserverMob();
_metaData.SetEntityName(ghost, name);
_ghost.SetCanReturnToBody(ghost, false);

View File

@@ -1,14 +1,18 @@
using System.Linq;
using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Roles.Jobs;
using Content.Server.Warps;
using Content.Shared.Actions;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Eye;
using Content.Shared.Follower;
using Content.Shared.GameTicking;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
@@ -19,6 +23,9 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Storage.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Content.Shared.White;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
@@ -42,6 +49,8 @@ namespace Content.Server.Ghost
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
public override void Initialize()
{
@@ -63,11 +72,76 @@ namespace Content.Server.Ghost
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
SubscribeLocalEvent<RoundRestartCleanupEvent>(ResetDeathTimes);
}
public readonly Dictionary<NetUserId, TimeSpan> _deathTime = new();
private void ResetDeathTimes(RoundRestartCleanupEvent ev)
{
_deathTime.Clear();
}
private void OnGhostReturnToRoundRequest(GhostReturnToRoundRequest msg, EntitySessionEventArgs args)
{
var cfg = IoCManager.Resolve<IConfigurationManager>();
var maxPlayers = cfg.GetCVar(WhiteCVars.GhostRespawnMaxPlayers);
if (_playerManager.PlayerCount >= maxPlayers)
{
var message = Loc.GetString("ghost-respawn-max-players", ("players", maxPlayers));
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
return;
}
var userId = args.SenderSession.UserId;
if (userId == null)
return;
if (!_deathTime.TryGetValue(userId, out var deathTime))
{
var message = Loc.GetString("ghost-respawn-bug");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
_deathTime[userId] = _gameTiming.CurTime;
return;
}
var timeUntilRespawn = (double)cfg.GetCVar(WhiteCVars.GhostRespawnTime);
var timePast = (_gameTiming.CurTime - deathTime).TotalMinutes;
if (timePast >= timeUntilRespawn)
{
var ticker = Get<GameTicker>();
var playerMgr = IoCManager.Resolve<IPlayerManager>();
playerMgr.TryGetSessionById(userId, out var targetPlayer);
if (targetPlayer != null)
ticker.Respawn(targetPlayer);
_deathTime.Remove(userId);
_adminLogger.Add(LogType.Mind, LogImpact.Extreme, $"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
var message = Loc.GetString("ghost-respawn-window-rules-footer");
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
}
else
{
var message = Loc.GetString("ghost-respawn-time-left", ("time", (int)(timeUntilRespawn-timePast)));
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
}
}
private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)

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@@ -146,4 +146,10 @@ namespace Content.Shared.Ghost
AvailableGhostRoles = availableGhostRoleCount;
}
}
[Serializable, NetSerializable]
public sealed class GhostReturnToRoundRequest : EntityEventArgs
{
}
}

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@@ -140,4 +140,14 @@ public sealed class WhiteCVars
public static readonly CVarDef<int> MeatyOreDefaultBalance =
CVarDef.Create("white.meatyore_default_balance", 15, CVar.SERVER | CVar.ARCHIVE);
/*
* Ghost Respawn
*/
public static readonly CVarDef<float> GhostRespawnTime =
CVarDef.Create("ghost.respawn_time", 15f, CVar.SERVERONLY);
public static readonly CVarDef<int> GhostRespawnMaxPlayers =
CVarDef.Create("ghost.respawn_max_players", 40, CVar.SERVERONLY);
}