Merge pull request #6068, upset the entire playerbase

Players now move slower.
This commit is contained in:
Moony
2022-01-08 17:04:06 -06:00
committed by GitHub
2 changed files with 3 additions and 3 deletions

View File

@@ -12,8 +12,8 @@ namespace Content.Shared.Movement.Components
[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
public sealed class MovementSpeedModifierComponent : Component
{
public const float DefaultBaseWalkSpeed = 4.0f;
public const float DefaultBaseSprintSpeed = 7.0f;
public const float DefaultBaseWalkSpeed = 3.0f;
public const float DefaultBaseSprintSpeed = 5.0f;
public override string Name => "MovementSpeedModifier";

View File

@@ -20,7 +20,7 @@ namespace Content.Shared.Slippery
private float _paralyzeTime = 5f;
private float _intersectPercentage = 0.3f;
private float _requiredSlipSpeed = 5f;
private float _requiredSlipSpeed = 3.5f;
private float _launchForwardsMultiplier = 1f;
private bool _slippery = true;
private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");