Merge pull request #6068, upset the entire playerbase
Players now move slower.
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@@ -12,8 +12,8 @@ namespace Content.Shared.Movement.Components
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[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
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[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
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public sealed class MovementSpeedModifierComponent : Component
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public sealed class MovementSpeedModifierComponent : Component
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{
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{
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public const float DefaultBaseWalkSpeed = 4.0f;
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public const float DefaultBaseWalkSpeed = 3.0f;
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public const float DefaultBaseSprintSpeed = 7.0f;
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public const float DefaultBaseSprintSpeed = 5.0f;
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public override string Name => "MovementSpeedModifier";
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public override string Name => "MovementSpeedModifier";
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@@ -20,7 +20,7 @@ namespace Content.Shared.Slippery
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private float _paralyzeTime = 5f;
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private float _paralyzeTime = 5f;
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private float _intersectPercentage = 0.3f;
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private float _intersectPercentage = 0.3f;
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private float _requiredSlipSpeed = 5f;
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private float _requiredSlipSpeed = 3.5f;
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private float _launchForwardsMultiplier = 1f;
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private float _launchForwardsMultiplier = 1f;
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private bool _slippery = true;
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private bool _slippery = true;
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private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");
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private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");
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