tweak: понизил дамаг по стамине и время стана
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@@ -54,7 +54,7 @@ public sealed class NarcoticEffect : EntitySystem
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switch (component.Effects[index])
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{
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case "TremorAndShake" when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token);
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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@@ -72,12 +72,12 @@ public sealed class NarcoticEffect : EntitySystem
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break;
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case "TremorAndShake":
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token);
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case "Tremor":
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 20F), token);
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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break;
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case "Shake":
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@@ -9,7 +9,7 @@ namespace Content.Server._White.Chemistry;
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public sealed partial class NarcoticEffectComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public float StunTime = 2.5f;
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public float StunTime = 2f;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public CancellationTokenSource cancelTokenSource = new();
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