placement fix

This commit is contained in:
keslik
2025-03-08 19:49:47 +03:00
parent 890160037f
commit 02b29c9be6
14 changed files with 165 additions and 164 deletions

View File

@@ -28,3 +28,12 @@ ghost-role-information-mercenary-standard-rules = Вы - опытный наём
Вы не помните ничего из своей предыдущей жизни, если администратор не сказал вам обратное.
Вам разрешается помнить знания об игре в целом, например, как готовить, как использовать предметы и т.д.
Вам [color=red]НЕ[/color] разрешается помнить, имя, внешность и т.д. вашего предыдущего персонажа.
stamp-component-stamped-name-mercenary = Контракт
ent-DoorElectronicsMercenary = { ent-DoorElectronics }
.desc = { ent-DoorElectronics.desc }
ent-AirlockMercenaryLocked = { ent-Airlock }
.suffix = Наёмник, Закрыт
.desc = { ent-Airlock.desc } В углу имеется небольшой символ Администрации сектора.

View File

@@ -18,4 +18,3 @@ stamp-component-stamped-name-syndicate = Синдикат
stamp-component-stamped-name-ce = Старший инженер
stamp-component-stamped-name-iaa = Агент внутренних дел
stamp-component-stamped-name-geraldiy = Древние
stamp-component-stamped-name-mercenary = Контракт

View File

@@ -76,5 +76,3 @@ ent-DoorElectronicsTheatre = { ent-DoorElectronics }
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsVault = { ent-DoorElectronics }
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsMercenary = { ent-DoorElectronics }
.desc = { ent-DoorElectronics.desc }

View File

@@ -311,6 +311,3 @@ ent-AirlockSecurityLawyerLocked = { ent-Airlock }
.desc = { ent-Airlock.desc }
ent-AirlockSyndicateLocked = { ent-Airlock }
.desc = { ent-Airlock.desc }
ent-AirlockMercenaryLocked = { ent-Airlock }
.suffix = Наёмник, Закрыт
.desc = { ent-Airlock.desc } В углу имеется небольшой символ Администрации сектора.

View File

@@ -1,3 +0,0 @@
- type: accessLevel # WD
id: Mercenary
name: id-card-access-level-mercenary

View File

@@ -411,25 +411,3 @@
- id: Cutlass
- id: WeaponRevolverPirate
- id: ClothingEyesEyepatch
# WD. Mercenary
- type: entity
parent: ClothingBackpackMerc
id: ClothingBackpackMercFilledStandard
suffix: Filled
components:
- type: StorageFill
contents:
- id: BoxSurvival
- id: RubberStampMercenaries
- id: TelescopicBaton
- id: Zipties
- id: BoxMRE
- id: ThrowingKnivesKit
- id: CrowbarRed
- id: Tourniquet
- id: Lighter
- id: CigPackBlack
- id: SpaceCash500
- id: FlashlightLantern

View File

@@ -911,48 +911,3 @@
nameSegments:
- names_first
- names_last
# WD. Mercenary
- type: entity
name: mercenary standard spawner
id: MercenaryStandardSpawner
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Objects/Tools/appraisal-tool.rsi
state: icon
- type: RandomSpawner
prototypes:
- RandomHumanoidMercenaryStandard
chance: 1
- type: entity
id: RandomHumanoidMercenaryStandard
name: mercenary standard ghost role
components:
- type: Sprite
sprite: Objects/Tools/appraisal-tool.rsi
state: icon
- type: RandomHumanoidSpawner
settings: MercenaryStandard
- type: randomHumanoidSettings
id: MercenaryStandard
randomizeName: false
components:
- type: GhostRole
name: ghost-role-information-mercenary-standard-name
description: ghost-role-information-mercenary-standard-description
rules: ghost-role-information-mercenary-standard-rules
raffle:
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
prototypes: [ MercenaryStandardGear ]
- type: RandomMetadata
nameSegments:
- names_first
- names_last

View File

@@ -310,11 +310,3 @@
components:
- type: AccessReader
access: [["Security"], ["Command"]]
- type: entity # WD
parent: DoorElectronics
id: DoorElectronicsMercenary
suffix: Mercenary, Locked
components:
- type: AccessReader
access: [["Mercenary"]]

View File

@@ -656,25 +656,3 @@
- state: overlay_dirt
- type: Paper
content: book-text-janitor
- type: entity # WD
parent: BookBase
id: BookMercenary
name: history of mercenaries from the beginning of time
description: The book tells about different forms of mercenary work in several historical periods. The author condemns the phenomenon itself, but it is still interesting to read.
components:
- type: Sprite
sprite: Objects/Misc/books.rsi
layers:
- state: paper
- state: cover_old
color: "#65802d"
- state: decor_diagonal
color: "#737334"
- state: decor_wingette_circle
color: gold
- state: icon_question
- state: detail_bookmark
color: "#0a0a09"
- type: Paper
content: book-text-merc

View File

@@ -950,16 +950,3 @@
- state: idseniorofficer
- type: PresetIdCard
job: SeniorOfficer
- type: entity # WD
parent: IDCardStandard
id: MercenaryIDCard
name: mercenary ID card
suffix: Merc
components:
- type: Sprite
layers:
- state: non_faction
- type: Access
tags:
- Mercenary

View File

@@ -286,16 +286,3 @@
- type: Sprite
sprite: Objects/Misc/bureaucracy.rsi
state: stamp-inspector
- type: entity # WD
name: mercenaries rubber stamp
parent: RubberStampBase
id: RubberStampMercenaries
suffix: DO NOT MAP
components:
- type: Stamp
stampedName: stamp-component-stamped-name-mercenary
stampedColor: "#36451b"
stampState: "paper_stamp-mercenary"
- type: Sprite
state: stamp-mercenary

View File

@@ -1227,16 +1227,3 @@
- type: ContainerFill
containers:
board: [ DoorElectronicsSyndicateAgent ]
# WD
- type: entity
parent: Airlock
id: AirlockMercenaryLocked
suffix: Mercenary, Locked
components:
- type: ContainerFill
containers:
board: [ DoorElectronicsMercenary ]
- type: Wires
layoutId: AirlockArmory

View File

@@ -450,22 +450,3 @@
back: ClothingBackpackSatchelScience
ears: ClothingHeadsetRD
outerClothing: ClothingOuterCoatRD
# WD. Mercenary
- type: startingGear
id: MercenaryStandardGear
equipment:
id: MercenaryIDCard
jumpsuit: ClothingUniformJumpsuitMercenary
back: ClothingBackpackMercFilledStandard
head: ClothingHeadBandMerc
mask: ClothingMaskGasMerc
eyes: ClothingEyesGlassesMercenary
ears: ClothingHeadsetFreelance
gloves: ClothingHandsMercGlovesCombat
outerClothing: ClothingOuterVestWebMerc
shoes: ClothingShoesBootsMercFilled
pocket1: ClothingPouchMedical
pocket2: ClothingPouchGrenade
belt: WeaponLaserSvalinn

View File

@@ -0,0 +1,156 @@
# Equipment
- type: entity
parent: ClothingBackpackMerc
id: ClothingBackpackMercFilledStandard
suffix: Filled
components:
- type: StorageFill
contents:
- id: BoxSurvival
- id: RubberStampMercenaries
- id: TelescopicBaton
- id: Zipties
- id: BoxMRE
- id: ThrowingKnivesKit
- id: CrowbarRed
- id: Tourniquet
- id: Lighter
- id: CigPackBlack
- id: SpaceCash500
- id: FlashlightLantern
- type: startingGear
id: MercenaryStandardGear
equipment:
id: MercenaryIDCard
jumpsuit: ClothingUniformJumpsuitMercenary
back: ClothingBackpackMercFilledStandard
head: ClothingHeadBandMerc
mask: ClothingMaskGasMerc
eyes: ClothingEyesGlassesMercenary
ears: ClothingHeadsetFreelance
gloves: ClothingHandsMercGlovesCombat
outerClothing: ClothingOuterVestWebMerc
shoes: ClothingShoesBootsMercFilled
pocket1: ClothingPouchMedical
pocket2: ClothingPouchGrenade
belt: WeaponLaserSvalinn
# Role
- type: entity
name: mercenary standard spawner
id: MercenaryStandardSpawner
parent: MarkerBase
components:
- type: Sprite
layers:
- state: red
- sprite: Clothing\Mask\merc.rsi
state: icon
- type: RandomSpawner
prototypes:
- RandomHumanoidMercenaryStandard
chance: 1
- type: entity
id: RandomHumanoidMercenaryStandard
name: mercenary standard ghost role
components:
- type: Sprite
sprite: Clothing\Mask\merc.rsi
state: icon
- type: RandomHumanoidSpawner
settings: MercenaryStandard
- type: randomHumanoidSettings
id: MercenaryStandard
randomizeName: false
components:
- type: GhostRole
name: ghost-role-information-mercenary-standard-name
description: ghost-role-information-mercenary-standard-description
rules: ghost-role-information-mercenary-standard-rules
raffle:
settings: short
- type: GhostTakeoverAvailable
- type: Loadout
prototypes: [ MercenaryStandardGear ]
- type: RandomMetadata
nameSegments:
- names_first
- names_last
# Book
- type: entity
parent: BookBase
id: BookMercenary
name: history of mercenaries from the beginning of time
description: The book tells about different forms of mercenary work in several historical periods. The author condemns the phenomenon itself, but it is still interesting to read.
components:
- type: Sprite
sprite: Objects/Misc/books.rsi
layers:
- state: paper
- state: cover_old
color: "#65802d"
- state: decor_diagonal
color: "#737334"
- state: decor_wingette_circle
color: gold
- state: icon_question
- state: detail_bookmark
color: "#0a0a09"
- type: Paper
content: book-text-merc
# Stamp
- type: entity
name: mercenaries rubber stamp
parent: RubberStampBase
id: RubberStampMercenaries
suffix: DO NOT MAP
components:
- type: Stamp
stampedName: stamp-component-stamped-name-mercenary
stampedColor: "#36451b"
stampState: "paper_stamp-mercenary"
- type: Sprite
state: stamp-mercenary
# Airlock
- type: accessLevel
id: Mercenary
name: id-card-access-level-mercenary
- type: entity
parent: DoorElectronics
id: DoorElectronicsMercenary
suffix: Mercenary, Locked
components:
- type: AccessReader
access: [["Mercenary"]]
- type: entity
parent: IDCardStandard
id: MercenaryIDCard
name: mercenary ID card
suffix: Merc
components:
- type: Sprite
layers:
- state: non_faction
- type: Access
tags:
- Mercenary
- type: entity
parent: Airlock
id: AirlockMercenaryLocked
suffix: Mercenary, Locked
components:
- type: ContainerFill
containers:
board: [ DoorElectronicsMercenary ]
- type: Wires
layoutId: AirlockArmory