placement fix
This commit is contained in:
@@ -28,3 +28,12 @@ ghost-role-information-mercenary-standard-rules = Вы - опытный наём
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|||||||
Вы не помните ничего из своей предыдущей жизни, если администратор не сказал вам обратное.
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Вы не помните ничего из своей предыдущей жизни, если администратор не сказал вам обратное.
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||||||
Вам разрешается помнить знания об игре в целом, например, как готовить, как использовать предметы и т.д.
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Вам разрешается помнить знания об игре в целом, например, как готовить, как использовать предметы и т.д.
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||||||
Вам [color=red]НЕ[/color] разрешается помнить, имя, внешность и т.д. вашего предыдущего персонажа.
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Вам [color=red]НЕ[/color] разрешается помнить, имя, внешность и т.д. вашего предыдущего персонажа.
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stamp-component-stamped-name-mercenary = Контракт
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ent-DoorElectronicsMercenary = { ent-DoorElectronics }
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.desc = { ent-DoorElectronics.desc }
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ent-AirlockMercenaryLocked = { ent-Airlock }
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.suffix = Наёмник, Закрыт
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.desc = { ent-Airlock.desc } В углу имеется небольшой символ Администрации сектора.
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@@ -18,4 +18,3 @@ stamp-component-stamped-name-syndicate = Синдикат
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stamp-component-stamped-name-ce = Старший инженер
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stamp-component-stamped-name-ce = Старший инженер
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stamp-component-stamped-name-iaa = Агент внутренних дел
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stamp-component-stamped-name-iaa = Агент внутренних дел
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stamp-component-stamped-name-geraldiy = Древние
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stamp-component-stamped-name-geraldiy = Древние
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stamp-component-stamped-name-mercenary = Контракт
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@@ -76,5 +76,3 @@ ent-DoorElectronicsTheatre = { ent-DoorElectronics }
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.desc = { ent-DoorElectronics.desc }
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsVault = { ent-DoorElectronics }
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ent-DoorElectronicsVault = { ent-DoorElectronics }
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.desc = { ent-DoorElectronics.desc }
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsMercenary = { ent-DoorElectronics }
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.desc = { ent-DoorElectronics.desc }
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@@ -311,6 +311,3 @@ ent-AirlockSecurityLawyerLocked = { ent-Airlock }
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.desc = { ent-Airlock.desc }
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.desc = { ent-Airlock.desc }
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ent-AirlockSyndicateLocked = { ent-Airlock }
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ent-AirlockSyndicateLocked = { ent-Airlock }
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.desc = { ent-Airlock.desc }
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.desc = { ent-Airlock.desc }
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ent-AirlockMercenaryLocked = { ent-Airlock }
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.suffix = Наёмник, Закрыт
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.desc = { ent-Airlock.desc } В углу имеется небольшой символ Администрации сектора.
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@@ -1,3 +0,0 @@
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- type: accessLevel # WD
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id: Mercenary
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name: id-card-access-level-mercenary
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@@ -411,25 +411,3 @@
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- id: Cutlass
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- id: Cutlass
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- id: WeaponRevolverPirate
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- id: WeaponRevolverPirate
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- id: ClothingEyesEyepatch
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- id: ClothingEyesEyepatch
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# WD. Mercenary
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- type: entity
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parent: ClothingBackpackMerc
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id: ClothingBackpackMercFilledStandard
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- id: RubberStampMercenaries
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- id: TelescopicBaton
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- id: Zipties
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- id: BoxMRE
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- id: ThrowingKnivesKit
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- id: CrowbarRed
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- id: Tourniquet
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- id: Lighter
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- id: CigPackBlack
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- id: SpaceCash500
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- id: FlashlightLantern
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@@ -911,48 +911,3 @@
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nameSegments:
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nameSegments:
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- names_first
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- names_first
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- names_last
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- names_last
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# WD. Mercenary
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- type: entity
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name: mercenary standard spawner
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id: MercenaryStandardSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Tools/appraisal-tool.rsi
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state: icon
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- type: RandomSpawner
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prototypes:
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- RandomHumanoidMercenaryStandard
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chance: 1
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- type: entity
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id: RandomHumanoidMercenaryStandard
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name: mercenary standard ghost role
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components:
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- type: Sprite
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sprite: Objects/Tools/appraisal-tool.rsi
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state: icon
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- type: RandomHumanoidSpawner
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settings: MercenaryStandard
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- type: randomHumanoidSettings
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id: MercenaryStandard
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randomizeName: false
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components:
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- type: GhostRole
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name: ghost-role-information-mercenary-standard-name
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description: ghost-role-information-mercenary-standard-description
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rules: ghost-role-information-mercenary-standard-rules
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raffle:
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settings: short
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- type: GhostTakeoverAvailable
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- type: Loadout
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prototypes: [ MercenaryStandardGear ]
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- type: RandomMetadata
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nameSegments:
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- names_first
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- names_last
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@@ -310,11 +310,3 @@
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components:
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components:
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- type: AccessReader
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- type: AccessReader
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access: [["Security"], ["Command"]]
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access: [["Security"], ["Command"]]
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- type: entity # WD
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parent: DoorElectronics
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id: DoorElectronicsMercenary
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suffix: Mercenary, Locked
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components:
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- type: AccessReader
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access: [["Mercenary"]]
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@@ -656,25 +656,3 @@
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- state: overlay_dirt
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- state: overlay_dirt
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- type: Paper
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- type: Paper
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content: book-text-janitor
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content: book-text-janitor
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- type: entity # WD
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parent: BookBase
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id: BookMercenary
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name: history of mercenaries from the beginning of time
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description: The book tells about different forms of mercenary work in several historical periods. The author condemns the phenomenon itself, but it is still interesting to read.
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components:
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- type: Sprite
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sprite: Objects/Misc/books.rsi
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layers:
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- state: paper
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- state: cover_old
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color: "#65802d"
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- state: decor_diagonal
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color: "#737334"
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- state: decor_wingette_circle
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color: gold
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- state: icon_question
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- state: detail_bookmark
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color: "#0a0a09"
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- type: Paper
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content: book-text-merc
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@@ -950,16 +950,3 @@
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- state: idseniorofficer
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- state: idseniorofficer
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- type: PresetIdCard
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- type: PresetIdCard
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job: SeniorOfficer
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job: SeniorOfficer
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- type: entity # WD
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parent: IDCardStandard
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id: MercenaryIDCard
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name: mercenary ID card
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suffix: Merc
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components:
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- type: Sprite
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layers:
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- state: non_faction
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- type: Access
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tags:
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- Mercenary
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@@ -286,16 +286,3 @@
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- type: Sprite
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- type: Sprite
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sprite: Objects/Misc/bureaucracy.rsi
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sprite: Objects/Misc/bureaucracy.rsi
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state: stamp-inspector
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state: stamp-inspector
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- type: entity # WD
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name: mercenaries rubber stamp
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parent: RubberStampBase
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id: RubberStampMercenaries
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suffix: DO NOT MAP
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components:
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- type: Stamp
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stampedName: stamp-component-stamped-name-mercenary
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stampedColor: "#36451b"
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stampState: "paper_stamp-mercenary"
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- type: Sprite
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state: stamp-mercenary
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@@ -1227,16 +1227,3 @@
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- type: ContainerFill
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- type: ContainerFill
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containers:
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containers:
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board: [ DoorElectronicsSyndicateAgent ]
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board: [ DoorElectronicsSyndicateAgent ]
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# WD
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- type: entity
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parent: Airlock
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id: AirlockMercenaryLocked
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suffix: Mercenary, Locked
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components:
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- type: ContainerFill
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containers:
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board: [ DoorElectronicsMercenary ]
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- type: Wires
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layoutId: AirlockArmory
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@@ -450,22 +450,3 @@
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back: ClothingBackpackSatchelScience
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back: ClothingBackpackSatchelScience
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ears: ClothingHeadsetRD
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ears: ClothingHeadsetRD
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outerClothing: ClothingOuterCoatRD
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outerClothing: ClothingOuterCoatRD
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# WD. Mercenary
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- type: startingGear
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id: MercenaryStandardGear
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equipment:
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id: MercenaryIDCard
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jumpsuit: ClothingUniformJumpsuitMercenary
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back: ClothingBackpackMercFilledStandard
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head: ClothingHeadBandMerc
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mask: ClothingMaskGasMerc
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eyes: ClothingEyesGlassesMercenary
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ears: ClothingHeadsetFreelance
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gloves: ClothingHandsMercGlovesCombat
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outerClothing: ClothingOuterVestWebMerc
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shoes: ClothingShoesBootsMercFilled
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pocket1: ClothingPouchMedical
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pocket2: ClothingPouchGrenade
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belt: WeaponLaserSvalinn
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156
Resources/Prototypes/_White/mercenary.yml
Normal file
156
Resources/Prototypes/_White/mercenary.yml
Normal file
@@ -0,0 +1,156 @@
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# Equipment
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- type: entity
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parent: ClothingBackpackMerc
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id: ClothingBackpackMercFilledStandard
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- id: RubberStampMercenaries
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- id: TelescopicBaton
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- id: Zipties
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- id: BoxMRE
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- id: ThrowingKnivesKit
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- id: CrowbarRed
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- id: Tourniquet
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- id: Lighter
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- id: CigPackBlack
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- id: SpaceCash500
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- id: FlashlightLantern
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- type: startingGear
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id: MercenaryStandardGear
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equipment:
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id: MercenaryIDCard
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jumpsuit: ClothingUniformJumpsuitMercenary
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back: ClothingBackpackMercFilledStandard
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head: ClothingHeadBandMerc
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mask: ClothingMaskGasMerc
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eyes: ClothingEyesGlassesMercenary
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ears: ClothingHeadsetFreelance
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gloves: ClothingHandsMercGlovesCombat
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outerClothing: ClothingOuterVestWebMerc
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shoes: ClothingShoesBootsMercFilled
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pocket1: ClothingPouchMedical
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pocket2: ClothingPouchGrenade
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belt: WeaponLaserSvalinn
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# Role
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- type: entity
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name: mercenary standard spawner
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id: MercenaryStandardSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Clothing\Mask\merc.rsi
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state: icon
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- type: RandomSpawner
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prototypes:
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- RandomHumanoidMercenaryStandard
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chance: 1
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- type: entity
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id: RandomHumanoidMercenaryStandard
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name: mercenary standard ghost role
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components:
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- type: Sprite
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sprite: Clothing\Mask\merc.rsi
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state: icon
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- type: RandomHumanoidSpawner
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||||||
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settings: MercenaryStandard
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- type: randomHumanoidSettings
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id: MercenaryStandard
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randomizeName: false
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components:
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||||||
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- type: GhostRole
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||||||
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name: ghost-role-information-mercenary-standard-name
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description: ghost-role-information-mercenary-standard-description
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rules: ghost-role-information-mercenary-standard-rules
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raffle:
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settings: short
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- type: GhostTakeoverAvailable
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||||||
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- type: Loadout
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prototypes: [ MercenaryStandardGear ]
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||||||
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- type: RandomMetadata
|
||||||
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nameSegments:
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||||||
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- names_first
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||||||
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- names_last
|
||||||
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||||||
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# Book
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||||||
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- type: entity
|
||||||
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parent: BookBase
|
||||||
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id: BookMercenary
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||||||
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name: history of mercenaries from the beginning of time
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||||||
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description: The book tells about different forms of mercenary work in several historical periods. The author condemns the phenomenon itself, but it is still interesting to read.
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||||||
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components:
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||||||
|
- type: Sprite
|
||||||
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sprite: Objects/Misc/books.rsi
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||||||
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layers:
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||||||
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- state: paper
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||||||
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- state: cover_old
|
||||||
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color: "#65802d"
|
||||||
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- state: decor_diagonal
|
||||||
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color: "#737334"
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||||||
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- state: decor_wingette_circle
|
||||||
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color: gold
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||||||
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- state: icon_question
|
||||||
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- state: detail_bookmark
|
||||||
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color: "#0a0a09"
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||||||
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- type: Paper
|
||||||
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content: book-text-merc
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||||||
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||||||
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# Stamp
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||||||
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- type: entity
|
||||||
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name: mercenaries rubber stamp
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||||||
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parent: RubberStampBase
|
||||||
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id: RubberStampMercenaries
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||||||
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suffix: DO NOT MAP
|
||||||
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components:
|
||||||
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- type: Stamp
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||||||
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stampedName: stamp-component-stamped-name-mercenary
|
||||||
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stampedColor: "#36451b"
|
||||||
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stampState: "paper_stamp-mercenary"
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||||||
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- type: Sprite
|
||||||
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state: stamp-mercenary
|
||||||
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|
||||||
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# Airlock
|
||||||
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- type: accessLevel
|
||||||
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id: Mercenary
|
||||||
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name: id-card-access-level-mercenary
|
||||||
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|
||||||
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- type: entity
|
||||||
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parent: DoorElectronics
|
||||||
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id: DoorElectronicsMercenary
|
||||||
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suffix: Mercenary, Locked
|
||||||
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components:
|
||||||
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- type: AccessReader
|
||||||
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access: [["Mercenary"]]
|
||||||
|
|
||||||
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- type: entity
|
||||||
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parent: IDCardStandard
|
||||||
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id: MercenaryIDCard
|
||||||
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name: mercenary ID card
|
||||||
|
suffix: Merc
|
||||||
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components:
|
||||||
|
- type: Sprite
|
||||||
|
layers:
|
||||||
|
- state: non_faction
|
||||||
|
- type: Access
|
||||||
|
tags:
|
||||||
|
- Mercenary
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: Airlock
|
||||||
|
id: AirlockMercenaryLocked
|
||||||
|
suffix: Mercenary, Locked
|
||||||
|
components:
|
||||||
|
- type: ContainerFill
|
||||||
|
containers:
|
||||||
|
board: [ DoorElectronicsMercenary ]
|
||||||
|
- type: Wires
|
||||||
|
layoutId: AirlockArmory
|
||||||
|
|
||||||
Reference in New Issue
Block a user