Multiply pushback ratio by 10 for better recovery from being spaced (#5687)
Co-authored-by: 20kdc <asdd2808@gmail.com>
This commit is contained in:
@@ -29,8 +29,8 @@ namespace Content.Server.Throwing
|
||||
/// <param name="direction">A vector pointing from the entity to its destination.</param>
|
||||
/// <param name="strength">How much the direction vector should be multiplied for velocity.</param>
|
||||
/// <param name="user"></param>
|
||||
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower</param>
|
||||
internal static void TryThrow(this IEntity entity, Vector2 direction, float strength = 1.0f, IEntity? user = null, float pushbackRatio = 1.0f)
|
||||
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower - defaults to 10 because otherwise it's not enough to properly recover from getting spaced</param>
|
||||
internal static void TryThrow(this IEntity entity, Vector2 direction, float strength = 1.0f, IEntity? user = null, float pushbackRatio = 10.0f)
|
||||
{
|
||||
if (entity.Deleted ||
|
||||
strength <= 0f ||
|
||||
|
||||
Reference in New Issue
Block a user