Fixes glass priority (#3183)
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@@ -33,6 +33,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
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public override string Name => "Drink";
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int IAfterInteract.Priority => 10;
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[ViewVariables]
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private bool _opened;
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@@ -150,9 +152,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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return false;
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}
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TryUseDrink(eventArgs.Target, true);
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return true;
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return TryUseDrink(eventArgs.Target, true);
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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